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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Air

Gusto

Gusto

Gusts and Glory!

Character Stats

Maximum Health  400
Speed  60
Armor  30
Critical Hit  50
Elemental Power  25

Gusto was once a cloud wrangler in the peaceful Thunderclap Kingdom, where he learned to master the wind under the guidance of the mysterious Cloud Dragon. But a day came when a fleet of dragon hunters appeared on the horizon, seeking to capture the fabled creature. Despite the danger, Gusto stepped forward to defend it. The hunters could see that Gusto was not a soldier and didn’t even have a real weapon—just a “curved stick.” However, he was no coward! And, throwing his large boomerang, Gusto hit his surprised opponents again and again—until the hunters surrendered and were forced to retreat. For standing up for himself and protecting the Cloud Dragon, Gusto was given a new Traptanium Boomerang and made part of the Trap Team!

Basic Attack Notes

Traptanium Boomerang

After throwing a Traptanium Boomerang, press Attack 1 to recall it faster.

Inhaler

Gusto must be stationary while inhaling or exhaling (jumping cancels both). If he’s moving, he stops immediately. He can spin in place, but he can’t advance.

Twistin’ in the Wind

Hold button to extend spinning time up to 3 seconds. You can still steer Gusto while he spins.

Upgrade Paths

Air Ace

Rang Me Like a Hurricane’s hurricanes spawn only when an enemy or object takes damage and you can’t control where they go. Boomerang Buddies appears each time Gusto throws a Traptanium Boomerang, with up to three appearing at the same time. The three buddies orbit him, damaging enemies (they ignore objects). Buddies exist for a brief time or until Gusto throws a Traptanium Boomerang when three Buddies are already out.

Dizzy Destroyer

Gusto must deal damage with Twistin’ in the Wind to spawn hurricanes with the Spin Like the Wind upgrade. When Gusto earns Lightning Ball, you can roll through packs of enemies, leaving them shocked (if he has the Shocking Twist upgrade) and pummeled with hurricanes. Gusto isn’t invulnerable while in lightning form, so watch out for ranged attacks and other hazards in the area.

Soul Gem Ability

Boomerangs 4 Breakfast: 4000

Inhale a Traptanium Boomerang in the air for a super-powered attack. Prerequisite: Find Gusto’s Soul Gem in Chapter 3: Chompy MountainThrow the Traptanium Boomerang and press Attack 2 when it returns to inhale it. Exhaling with the boomerang in his belly triples the damage the attack does normally. While the Boomerang is in his belly, Gusto can’t throw it, but he can still use Twistin’ in the Wind.

Basic Attacks

Traptanium Boomerang

Press Attack 1 to throw a Traptanium Boomerang.

Inhaler

Press Attack 2 to inhale enemies and press Attack 2 again to spit them out.

Upgrades

The Breath of Life: 500

Regain HP by inhaling enemies.

Twistin’ in the Wind: 700

Press Attack 3 to spin around and whack enemies with the boomerang.

Electro-Rang: 900

Hold Attack 1 to charge up the Traptanium Boomerang attack.

Lots of Lungpower: 1200

Can inhale more enemies at a time.

Air Ace

Improve Traptanium Boomerang attacks.

BOOM-erang: 1700

Traptanium Boomerang and Electro-Rang do more damage.

Rang Me Like a Hurricane: 2200

Traptanium Boomerang attack creates mini hurricanes.

Boomerang Buddies: 3000

Boomerang attack releases additional rangs that orbit and protect Gusto.

Dizzy Destroyer

Improve Twistin’ in the Wind attacks.

Spin Like the Wind: 1700

Can perform Twistin’ in the Wind attack for longer and spawn mini hurricanes.

Shocking Twist: 2200

Twistin’ in the Wind attack electrocutes enemies.

Lightning Ball: 3000

Hold Attack 3 to turn into an unstoppable Lightning Ball.

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