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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Improving Your Skylanders

Improve & Customize

As a Portal Master, one of your primary tasks is improving your Skylanders so they can stand up to their enemies throughout the Skylands. This chapter covers the many facets and methods of improving and customizing your Skylanders.

Leveling

Whenever you defeat an enemy, they leave behind tiny XP orbs. There are other means of acquiring XP orbs, such as finding Story Scrolls, but enemies are your Skylander’s primary source. When your Skylanders absorb these orbs, they gain experience and get closer to leveling up. You can see how close your Skylander is to leveling up by examining the XP Bar just below their health.

Stats

Each Skylander has five Stats: Max Health, Speed, Armor, Critical Hit, and Elemental Power. Max Health is the only stat that increases when your Skylander gains a level. Elemental Power increases when you add Skylanders of the same Elemental type to your collection.

Max Health

This is your Skylander’s most important statistic. Whenever their health reaches zero, they are knocked out and you must place another Skylander on the portal.

Speed

This is how fast your Skylander can move around.

Armor

Whenever a Skylander is hit by an enemy attack, it has a chance to be completely deflected by their armor. This stat reflects that chance. For every six points of armor your Skylander has, they have a 1% chance of deflecting an enemy attack. So, a Skylander with 90 Armor has a 15% chance to deflect an attack.

Critical Hit

This stat determines the chance a Skylander will score a Critical Hit or “crit.” A crit scores 150% regular damage of an attack. For every five points in Critical Hit, the chance to score a crit increases by 1%. So a Skylander with 50 Critical Hit has a 10% chance of scoring a crit.

Elemental Power

Throughout the Skylands, certain zones have favored elements. If you are using a Skylander of that element in one of these zones, they get bonus damage based on how high their Elemental Power is. Each point adds 1% to the bonus damage, so a Skylander with 100 Elemental Power will get 100% bonus damage in their favored zone.

Powers & Upgrades

Each Skylander starts out with two Powers. For more details on what powers your Skylanders start out with, check out the chapter entitled “Meet The Skylanders.” In addition to these starting powers, each Skylander can also unlock additional abilities, but you must purchase them from Persephone. Power Upgrades are also purchased from Persephone, who appears at Skylanders Academy and at one location during each adventure chapter.

Upgrade Paths

Skylanders must also choose a Path. This Path is a specialty the Skylander takes in choosing to develop one power or ability over another. Most Skylanders must permanently commit to one path once they have unlocked their first four power upgrades.

The exceptions to this rule are the Series 2, 3, and 4 figures. These Skylanders may switch paths by speaking with Persephone.

Soul Gem Ability

All the characters introduced in Skylanders Trap Team must find their Soul Gem before they can purchase their Soul Gem Ability. The walkthrough contains more information on where to find each Soul Gem, or check out The Skylanders section of the guide. Skylanders from the previous games purchase their Soul Gem Power without the need to find a Soul Gem.

Wow-Pow Powers

Series 2, 3, and 4 Skylanders have new Wow-Pow powers that are expensive, but significantly improve an existing power. For more details on Wow Pow powers, check out the Skylanders’ individual chapters.

Hats & Trinkets

Each Skylander can wear one magic Hat, and one Trinket at a time. Hats and Trinkets are available for purchase from Auric, and found throughout the adventure. Hats provide bonuses to stats, while Trinkets are purely cosmetic. You can change your Skylander’s Hat at any time via the Skylanders Outfit menu.

Once you find a Hat or Trinket, you can put it on as many Skylanders as you like. There are 99 Hats available in Skylanders Trap Team, and the game tracks Hats you bring in from other Skylanders games in slots 100-245 of your Hats inventory screen. There are 33 trinkets in Skylanders Trap Team.

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