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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Walkthrough

Adventure Pack: Midnight Museum

The Night Tower

After Buzz finishes his introductory speech, drop off the ledge near the coins and Troll Radio. The lower ledge has a doorway and a line of coins leading down to a Traptanium Crystal. Destroy the Traptanium Crystal to reveal a Treasure Chest. Use the Bounce Pad to return to the doorway and go through it.

Night Side Storeroom

The door leads to Night Side Storeroom, which is filled with destructible objects and En Fuego Chompies. After every En Fuego Chompy has been defeated (and you unlocked Skystones Smash in Chapter 5: Chef Zeppelin), T-Bone challenges you to a game of Skystones Smash. Return to The Night Tower and walk up the nearby stairs. The Spyclopters Buzz mentioned first appear nearby. Avoid their searchlights by staying close to the wall or between the pools of light. Skylanders caught in a Spyclopter's light are returned to a nearby restart point. The area beyond the second Spyclopter is The Prime Tower.

The Prime Tower & Bumper Range

Walk past the glowing doorway (it's a one-way trip to Bumper Range, so don't go through it yet!) and fall through the line of floating coins. Collect the pile of coins and the Winged Sapphire. Use the Bounce Pad to return to the higher ledge and enter Bumper Range.

Buzz appears again and explains what you need to do to open the passage to the next area. Go to the right side of the room and follow the trail of coins. Avoid the spear traps and push the glowing ball down and into the channel to the left of the switch. Use the switch to send the ball around the track. Push the ball into the doohingus Buzz pointed out to open the door to Joyia's Athenaem.

Joyia's Athenaem

To knock down the Battle Gate here, you must defeat En Fuego Chompies, Ooglers, and Plant Warriors. You can't get to the gift box in the middle of the room until after you talk with Tessa and complete Nightshade's quest. The Night Sky Walk is on the other side of the downed Battle Gate.

Crown Without a King

Tessa needs Nightshade to deactivate the security system protecting the former crown of Woodburrow. When the system is down, collect the Bat Hat.

The Night Sky Walk

The Night Sky Walk is guarded by a half-dozen Spyclopters. To avoid these sentries, either walk carefully on the narrow walls or hop into the alcoves with armor when a Spyclopter draws near. Go down the left branch of the Sky Walk and open the Treasure Chest.

The right branch has more Spyclopters than the left, so you need to watch out for them. Move past the first path on the left (it goes to the Garden Tower) and look for a short path on the right just beyond it.

Knight Mare’s Soul Gem (The Shadow Realm) is at the end of that path. Backtrack to The Garden Tower.

The Garden Tower

A Battle Gate-blocked Bounce Pad blocks the path through The Garden Tower. A diverse group of enemies attacks here, including En Fuego Chompies, Plant Warriors, and Raven Lobbers. When the Bounce Pad is clear, jump up to the tower and walk around to the back. Collect the Legendary Gargoyle, then go through the doorway in the front of the tower to Flipper Reach.

Flipper Reach & Hall of Trials

Use the switch near Buzz to lower a glowing ball. Push the ball to the right side of room, near a set of glowing arrows pointing toward a moving ramp. Use the switch in the corner near the arrows to launch the ball up the ramp. Time your shot so the ball flies up to hit the glowing button on the wall, which lowers the beams blocking access to a few piles of valuables.

With the ball on the next level, move it in front of glowing arrows and use the swtich near center of room to pop it up and over to the middle landing. Push the ball into the hole to open the door to the Hall of Trials.

You must create a path for the light beam to reach a crystal at the opposite end of a long room. Use the first switch once, then start moving blocks out of the beam's path. You don't need to move every block, so only move the ones that stop the beam's progress. Use the switch at back of the room twice to drop the gate (you may need to move one last block as well) and clear the way to The Firefly Gardens.

The Firefly Gardens

There's a Magic Gate near the entrance to The Firefly Gardens. Before you move toward it, turn around and check with Persephone if you need to upgrade your Skylander. The Spyclopters don't patrol the pools of water, so you can avoid their searchlights there. However, there are En Fuego Chompies to deal with in the pools, and you must cross the courtyard to reach The Eventide Walk, an area blocked off with sliding blocks.

Destroy the Traptanium Crystal at the end of the path to reveal a Bounce Pad, which sends your Skylander up to The North Star Tower.

Aylis' Arcane Archive

The rotating arms guarding the keys you need to unlock the back gate are invisible, unless your Skylander uses one of the floating eyes. Touch one of the eyes and jump up on the platforms. Avoid the rotating arms, grab the keys and unlock the gates blocking the way to the Eye of Kaos Hat.

Eventide Walk

Slide the leftmost block back as far as it can go to move the remaining blocks and clear the way to the Story Scroll and a pile of coins.

The North Star Tower

The Bounce Pad from The Firefly Gardens sends your Skylander to the top of this tower. Open the Villain Stash and grab the coins from the smaller tower. A small group of enemies appears when your Skylander hops down to the larger tower. Back down in The Firefly Gardens, look for a Light Gate and a doorway that is a one-way trip to Multi-Ball Expanse.

The Lantern Bower

Push the blocks inside The Lantern Bower to build steps up to the gift box. The hat inside, the Firefly Jar, provides a huge Armor boost.

Multi-Ball Expanse

Previous pinball-themed rooms required some reasoning, but not the Multi-Ball Expanse. Three balls appear at the same time and you must use the switches near the entrance to control flippers and knock the balls into each of the three holes. The balls are too heavy for your Skylander to move, so you must rely on the flippers and your own good aim. When all three balls are in place, the doorway to The Dark Vault is revealed.

The Dark Vault

The Dark Vault holds the Dark Eye of Tomorrow, but before you can claim it, Nightshade introduces himself and runs off! Before you can begin the pursuit, you must defeat a few waves of enemies to get past a Battle Gate. The early waves are softer enemies, such as En Fuego Chompies. The last wave includes Raven Lobbers and a pair of Hoodsickles!

The Lower Gardens

When the Battle Gate vanishes, jump through the smashed window to reach The Lower Gardens. Jump over the laser wires to avoid taking damage. Run up the steps and open the Treasure Chest before you return to the main path and tackle Nightshade.

Nightshade

The columns emit smoke that rotates slowly and damages anything that touches it. Nightshade throws handfuls of wrenches that you need to avoid as well (look for the white target indicators on the ground).Attack the columns to destroy them. Destroying an empty column creates a shadowy copy of Nightshade. Destroying the final column causes a large number of shadowy Nightshades to appear. Destroy the shadowy copies until the real Nightshade is revealed (the giant Spyclopter tracks him with a spotlight), then focus your attacks on him.

After Nightshade takes some damage, additional columns (more than the initial number) appear and he returns to the top of one of them. The once-helpful Spyclopter gets into the act by blasting your Skylander with energy bolts. Destroy the columns, then the copies, and finally attack the real Nightshade again. Repeat this pattern until Nightshade falls and the Dark Eye of Tomorrow is yours!

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