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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Earth

Fist Bump

Fist Bump

Knock Knock...Too Late!

Character Stats

Maximum Health  280
Speed  60
Armor  30
Critical Hit  20
Elemental Power  25

Fist Bump had long been the sleeping protector of the Bubbling Bamboo Forest, but awoke from a long hibernation when a horde of nasty purple Greebles arrived with gigantic rock-smashing machines. Intent on building a new base, their machines wreaked havoc—chewing up the land and spitting out billowing clouds of smoke into the enchanted air. Seeing this, Fist Bump was furious. Using his enormous stone fists, he hammered the ground with all his strength, creating a massive earthquake that sent huge shockwaves towards the Greeble camp. This reduced the machines to mere scrap and sent the Greebles running off in a panic. The act of bravery caught the attention of Terrafin, who brought Fist Bump to meet Master Eon. Now as a Skylander, Fist Bump makes evil quake wherever he goes!

Basic Attack Notes

Panda Pound

Smashing attack that activates Fault Lines. When done in the air he smashes into the ground causing a Fault Line.

Fault Line Slam

Create a Fault Line in a straight line causing low damage. Fault lines remain and can be activated, causing spikes to spring forth.

Seismic Slide

A charging attack that also creates small Fault Lines.

Upgrade Paths

Rowdy Richter

Fault Lines are Fist Bump’s bread and butter attack and this path adds damage through several methods. Quake ‘N’ Bake should be the first choice to increase Fault Lines’ power and damage. Fault Lines in Glass Houses and A Bolder Boulder provide extra damage from projectiles shooting out of the Fault Lines. Fault Lines initial attack does low damage but they can be used many ways. What makes them so effective is that they stay around for so long that you can set up traps or continually damage enemies. Create Fault Lines constantly during battle and activate them when enemies step near them.

Bamboo Bonanza

Instead of adding simple damage increases, this path focus on bamboo for both damage and health regeneration. Healing Bamboo spawns health-boosting plants while Bamboo Harvest turns the plants into bombs. Jump For It! Speeds up the aerial Panda Pound attack to quickly trigger the exploding bamboo and create lots of Fault Lines. With the dual nature of bamboo Fist Bump should use Fault Lines for long range attacks and save the bamboo if he is running low on health or explode them if they enemies are really tough.

Soul Gem Ability

Riding the Rails: 4000

Walking creates Fault Lines and mini fault cracks. Prerequisite: Find Fist Bump’s Soul Gem in CH 7: Monster Marsh.

This ability passively creates Fault Lines to further fill the battlefield with these deadly cracks. A simple stroll can create damaging traps for enemies to run into once they are activated. This ability is especially powerful on the Rowdy Richter path.

Basic Attacks

Panda Pound

Press Attack 1 to smash the ground and also activate Fault Lines.

Fault Line Slam

Press Attack 2 to slam the ground so hard, it creates Fault Lines.

Upgrades

Seismic Slide: 500

Press Attack 3 to slide across the ground and ram into enemies.

Panquake: 700

Panda Pound attack creates mini fault cracks and performing it in the air creates Fault Lines.

Hold the Line: 900

Fault Lines travel further and farther.

Don’t Bump Fist Bump: 1200

All Fault Lines are automatically activated when you take damage.

Rowdy Richter

Improve Fault Line attacks.

Fault Lines in Glass Houses: 1700

When Fault Lines are activated, some of them shoot stones at enemies.

Quake ‘N’ Bake: 2200

Activated Fault Lines are more powerful and do extra damage.

A Bolder Boulder: 3000

When Fault Lines are activated, some shoot spikey boulders at enemies.

Bamboo Bonanza

Grow Bamboo from your Fault Lines.

Healing Bamboo: 1700

When Fault Lines are activated, some of them spawn bamboo. Slide into them to regain HP.

Bamboo Harvest: 2200

Perform a Panda Pound in the air and bamboo plants explode, damaging enemies.

Jump For It!: 3000

Can perform a Panda Pound in the air much quicker and create an extra Fault Line.

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