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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Life

Sure Shot Shroomboom

Sure Shot Shroomboom

He Shoots, He Spores!

Character Stats

Maximum Health  260
Speed  60
Armor  18
Critical Hit  20
Elemental Power  25

Shroomboom was most unfortunate to have been born in a pizza topping garden belonging to Kaos. Growing up among his fellow fungi, he knew it was only a matter of time before a late night craving would bring about their demise. So Shroomboom took a twig and a strand of spider web and made a slingshot. One by one, he launched all of his friends over the garden fence before flinging himself over to join them. Then he guided them all to the edge of the island and leapt to freedom, using his mushroom cap to catch a friendly breeze. Now as a member of the Skylanders, Shroomboom continues to perform courageous deeds…but he can be hard to find on pizza night.

Basic Attack Notes

Slingshot

Lob attack that bounces around until contacting a target, or three seconds pass.

Mushroom Ring

Shroomboom can pass between mushrooms without destroying them, even with Self-Slingshot.

Launch Paratroopers

Hold Attack 3 to launch rapidly, but walk slowly.

Upgrade Paths

Barrier Boost

The Barrier Boost Path turns Mushroom Ring into a powerful defensive tool, and Shroomboom into a tough nut to crack. He can Launch Paratroopers or use Self-Slingshot without removing the barrier. When every upgrade is active, Shroomboom can remain safely behind a large ring of mushrooms that emit a damaging cloud, and even escape underground should the need arise.

Paramushroom Promotion

The Paramushroom Promotion Path boosts Launch Paratroopers and gives Slingshot an extra, explosive kick. Go with this path if you prefer to play Shroomboom on the move. You’re surrendering significant defensive upgrades, so be aggressive. You need to overwhelm enemies, so fill the area with Paratroopers and bouncing, exploding mushrooms.

Soul Gem Ability

Self-Slingshot: 4000

Hold Attack 1 to slingshot Shroomboom towards enemies.

The old command (press Attack 2 while holding Attack 1) brings up the Self-Slingshot quicker (and the mushrooms from High Spore!) if you’re in a rush. There’s no delay for firing Shroomboom, either. As soon as the slingshot appears, he’s ready to go.

Basic Attacks

Slingshot

Press Attack 1 to shoot exploding mushrooms.

Mushroom Ring

Press Attack 2 to spawn a ring of mushrooms that damage enemies.

Upgrades

Launch Paratroopers: 500

Press Attack 3 to shoot mushroom paratroopers who drop down from the sky.

Super Shrooms: 700

Mushroom Ring gets bigger.

Bigger Boomshrooms: 900

Hold Attack 1 to charge up a giant exploding mushroom.

Bouncing Boomshrooms: 1200

Exploding mushrooms bounce on the ground and do increased damage.

Barrier Boost

Upgrades Mushroom Ring for better protection.

Spore Power: 1700

Mushroom Ring creates a damaging spore cloud.

Ultimate Ring: 2200

Mushroom Ring is the biggest it gets.

Back to the Beginning: 3000

Hold Attack 2 to remain underground, where you can move around freely.

Paramushroom Promotion

Provides more upgrades for the Paratrooper and Slingshot attacks.

Lock ’N’ Load: 1700

Can fire exploding mushrooms faster that do increased damage.

Fungal Infestation: 2200

Mushroom Paratroopers stick to enemies and do damage over time.

Paratrooper Invasion: 3000

Shoot three Mushroom Paratroopers at once.

Wow Pow!

High Spore!: 5000

Hold Attack 1 to create mushroom bumpers and play pinball with enemies. Prerequisite: Self-Slingshot

The mushroom bumpers appear close to Shroomboom’s location, so you need to lure enemies in close to use High Spore!. Blue mushrooms are good for two bounces, yellow mushrooms for one.

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