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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Dark

Blackout

Blackout

"Darkness Falls!"

Character Stats

Maximum Health 260
Speed 60
Armor 24
Critical Hit 40
Elemental Power 35

Blackout hails from the Realm of Dreams, where the collective imagination of all the creatures in the universe comes together to create beautiful wonders (and terrible nightmares). At a young age, he was recruited into the Dark Stygian–a Dragon Clan whose chief responsibility was to create nightmares for evil creatures as a way to discourage them from doing more villainy. But the clan began to abuse their power, and soon spread nightmares far and wide for its own amusement. But Blackout would not stand for it. So he learned to teleport directly into the nightmares the clan created and fought the creatures within. Eventually, the nightmares reached as far as Master Eon, who witnessed Blackout's courage within his own dreams. After helping him put a stop to the Dark Stygian, Eon then made Blackout a Skylander, serving as the protector of the Realm of Dreams and beyond!

Basic Attack Notes

Wing Whip

Wing Whip has a surprisingly long reach. You can change direction mid-attack, even with wings extended. Jumping Attack 1 is a spinning wing attack that doesn't work as part of a combo.

Shadow Orbs

Press Attack 2 a second time to detonate Shadow Orb. Darkness energy residue swirls and damages enemies near it.

Black Hole

Blackout teleports between Black Holes when two are active. After he steps on one, he pops up and attacks at location of the second.

Upgrade Paths

Wing Warrior

A Spinning Finish gives you the option to change the ground slam at the end of the combo to a Shadow Blade attack. Warp Speed is a great way to tackle enemies that are standing close to each other. Hold Attack 1 until Blackout begins to glow. Aim Blackout in the direction of the enemy you want to attack and release the button to begin the Warp Speed attack. You can continue to hold Attack 1 and move around (at reduced speed) until Blackout is positioned properly to do the most damage with the attack.

Prince of Darkness

Dark Energy Clouds is a direct upgrade to the explosion created by Shadow Orbs. Under the Cover of Darkness adds a defensive boost to the Dark Energy Clouds. For Cloud Gravity, hold the Attack 2 button and wait for the visual cue that Blackout is ready. When his horn sparkles with energy (a glowing horn simply means he is charging), release the button to fly above a controllable Dark Energy Cloud. The Dark Energy Cloud lasts for 10 seconds, or until you press any button.

Soul Gem Ability

Supernova Black Hole: 4000

Shoot 2 Black Holes on top of each other to create a Supernova Black Hole.

Find Blackout's Soul Gem in Chapter 2: Know-It-All Island; Purchase Black Hole

After stacking two Black Holes on each other, they turn into a Supernova that explodes for big damage after a few seconds. If you're impatient, creating a new Black Hole before the Supernova forms (when it becomes a large, dark swirl) causes an explosion that does one-third damage. If you wait for the Supernova to form before summoning a new Black Hole, it inflicts regular damage.

Basic Attacks

Wing Whip

Press Attack 1 to perform a Wing Whip. Press Attack 1, Attack 1, Attack 1 for a combo attack.

Shadow Orbs

Press Attack 2 to shoot Shadow Orbs, which leave behind Darkness energy and shockwaves.

Upgrades

Black Hole: 500

Press Attack 3 to open up Black Holes that pull enemies in - hold and release Attack 3 to teleport yourself.

Darkness Overload: 700

Shoot a Shadow Orb into a Black Hole to create an explosive Eruption Prerequisite: Purchase Black Hole

Shadow Blade: 900

Jump and press Attack 1 to turn into a spinning Shadow Blade.

Take It Black: 1200

Black Holes hold enemies longer and they do more damage. Prerequisite: Purchase Black Hole.

Wing Warrior

Improve Wing Whip attacks

A Spinning Finish: 1700

Press Attack 1, Attack 1, Attack 1 for a Ground Pound combo. Press Attack 1, Attack 1, Attack 1, Attack 1 to charge ahead as a Shadow Blade.

Whip It Up: 2200

Wing Whip, Shadow Blade, and Warp Speed attacks do more damage.

Warp Speed: 3000

Hold Attack 1 to repeatedly teleport through enemies and pierce them with your horn.

Prince of Darkness

Improve Shadow Orb attacks

Dark Energy Clouds: 1700

Shadow Orbs explode into massive Dark Energy Clouds, which damage enemies.

Under the Cover of Darkness: 2200

Blackout receives less damage when inside Dark Energy Clouds. Prerequisite: Purchase Dark Energy Clouds

Cloud Gravity: 3000

Hold Attack 2 to lift enemies inside a Dark Energy Cloud and damage all nearby enemies. Prerequisite: Purchase Dark Energy Clouds

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