Head Rush
Taking Charge!
Character Stats
Maximum Health 340
Speed 60
Armor 48
Critical Hit 10
Elemental Power 25
Head Rush was raised in a small village that had fallen under the spell of a powerful Harvest Sphinx, who forced the frightened villagers to plow the vast fields of golden grass for his own benefit. Although there were many villagers, no individual was brave enough to confront the Sphinx and put an end to its rule. But Head Rush believed there was a chance to fight back if she could somehow inspire her people to stand together. Charging through her village, Head Rush shouted a mighty yodel that woke the villagers from their spell! With the village behind her, she then led the charge to drive the Sphinx from the island for good. For her leadership and bravery, she was made part of the Trap Team, where she uses her giant Traptanium horns to take charge of evil!
Basic Attack Notes
Traptanium Horns
Can be used to head bash enemies up close or to charge at foes. When upgraded she is able to turn while using the charge attack.
Stomp!
The stomp has a small area of effect and when upgraded it can be done three times in a combo or in the air.
Yodel
An echoing attack continues to damage enemies in earshot but Head Rush is unable to move.
Upgrade Paths
Lungs of Steel
High Note transforms the yodel from a single forward wave into a mid-range 360-degree attack. Modulate Yodel increase damage and allows fine tuning the attack by controlling the pitch. To further increase damage of Yodel purchase Forget Breaking Glass to add falling rocks and several spinning waves when she stops singing. The range of the Yodel is surprisingly far and can reach enemies at long-range. Although Head Rush cannot move while using Yodel, when it is fully powered up it is capable of stopping most enemies before they can close in. Be careful of remaining stationary against very tough enemies, charging foes, and long range projectile attacks.
Stomp Harder
Power Steering makes the charge attack more powerful, adding damage with each turn. Before running into enemies do a few quick turns to maximize its effect. This becomes one of her most effective abilities to deal with large groups of enemies and it also provides a great speed boost. Stomp! receives two damage increases on this path and it is the best choice to take out any foe foolish enough to get in too close. This attack can be performed three times to create a combo with a devastating final blow. Also, the attack hurts all enemies in a small radius and doesn’t need to directly hit one enemy.
Soul Gem Ability
Horns Aplenty!: 4000
New Traptanium Horns do ultimate damage. Prerequisite: Find Head Rush’s Soul Gem in CH 11: Wilikin Workshop
This is one of the most practical abilities gained from a Soul Gem. The Traptanium Horns instantly get maxed out with this ability and significantly increase damage to her head bash and charge attacks.
Basic Attacks
Traptanium Horns
Press Attack 1 to head bash enemies, hold Attack 1 to charge ahead.
Stomp!: 2200
Press Attack 2 to stomp the ground so hard, anything nearby takes damage.
Upgrades
Mega Stomp: 500
Press Attack 2,Attack 2,Attack 2 for a Mega Stomp combo.
Yodel: 700
Press Attack 3 to perform a powerful yodel attack, damaging all enemies within earshot.
Stomping On Air: 900
While in the air, press Attack 2 to stomp down with more power.
Charge Control: 1200
Can turn while performing a charge attack, which also does extra damage.
Lungs of Steel
Improve Yodel attacks.
High Note: 1700
Yodel attack does extra damage.
Modulate Yodel: 2200
Yodel attack does even MORE damage, and you can control the pitch.
Forget Breaking Glass: 3000
Yodel attack is so loud, it destroys the ground beneath you.
Stomp Harder
Improve Stomp attacks.
A Stomp To Remember: 1700
Stomp attack does extra damage.
Power Steering: 2200
Turning during a charge attack makes it do additional extra damage with each turn.
Omega Stomp: 3000
Stomp attack does extra damage and destroys the ground beneath you.