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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Magic

Enigma

Enigma

Out of Sight!

Character Stats

Maximum Health  310
Speed  60
Armor  30
Critical Hit  60
Elemental Power  32

Summoned by a Mabu Mystic, Enigma comes from a nameless place “between the worlds.” Though the Mystic was really just looking for someone to play Skystones, he was quickly enraptured by Enigma’s stories about his mysterious homeland. Unfortunately, the Darkness got wind of these stories, and seeking another realm to conquer, sent minions to lay siege on the gateway that remained open. Making matters worse, the Mabu had no idea how to close it. So, with a legion of minions fast approaching, Enigma chose to use his Sigil of Mystery to seal the doorway—cutting him off from his home forever. This large sacrifice caught the attention of the Trap Team, who welcomed Enigma and gave him a new home as a protector of Skylands. He now uses his Traptanium Sigil to put a world of hurt on evil everywhere!

Basic Attack Notes

Mystic Staff

Can attack three times for a combo and performs a downward slam while jumping.

Invisibility Mode

Creates a Magic Mist while invisible and can be canceled by pressing Attack 2.

Paradox Pound

Attack effects area where it lands and can be used in air to quickly land and slam the ground.

Upgrade Paths

Chief of Staff

The Mystic Staff becomes a more versatile and deadly weapon on this path. The basic combo is a great start but now there are two more choices for dealing with groups of enemies. Magic Eye Combo ends with a dashing move that covers a lot of ground and hurts enemies in its wake. Use the Teleport Slam Combo for some crowd control with its final slam move that hurts enemies in the vicinity. The Paradox Pound gets a boost from It’s Raining Eyes? but it has a long charge time and is best used before enemies are up close.

Invisible Invader

Make the most of Enigma’s invisibility by confusing foes with ghost versions and they’ll never know what’s coming. Becoming a stealthy and strategic warrior is essential on this path by using invisibility to take out the targets you want, while avoiding enemy attention. To aid in this endeavor, Ninja Style adds a big damage boost to further enforce using sneak attacks while invisible. Mindboggling adds more damage to Paradox Pound and knocks back foes, making it the perfect weapon to deal with groups of enemies. This attack has a large area of effect and is great to use with invisibility to sneak into a large group and multiple foes before they know what hit them.

Soul Gem Ability

An Eye for Several Eyes: 4000

Hold Attack 3 and press Attack 1 to fire eye beams and rain down eye balls. Requires Paradox Pound. Prerequisite: Find Enigma’s Soul Gem in CH 14: Operation: Troll Rocket Steal

An incredible ability that shoots a continuous beam from the Mystic Staff. Enigma can’t move while the beam is in use but it can be rotated in a full circle to cut through foes around him. The beam does a lot of damage but it has a slightly longer launch window than the Paradox Pound.

Basic Attacks

Mystic Staff

Press Attack 1 to swing the Mystic Staff. Attack 1, Attack 1, HOLD Attack 1 for a combo.

Invisibility Mode

Press Attack 2 to turn invisible and move around in total stealth.

Upgrades

Paradox Pound: 500

Press Attack 3 to slam the staff into the ground and damage all nearby enemies.

Magic Mist: 700

Magic Mist released in Invisibility Mode damages enemies over time.

Cloak and Dagger: 900

Invisibility Mode lasts longer and freezes enemies; cloak can do damage well.

Paradox Power: 1200

Paradox Pound does more damage. Prerequisite: Paradox Pound.

Invisible Invader

Improve the Invisibility Mode attacks.

Ninja Style: 1700

Attacks coming out of Invisibility Mode do extra damage.

Mindboggling: 2200

Paradox Pound does even MORE damage and blasts enemies back.

Give Up the Ghost: 3000

Ghost version of yourself appear while in Invisibility Mode.

Chief of Staff

Improve the Mystic Staff attacks.

Eye Dash Combo: 1700

Press Attack 1, Attack 1, Attack 2 for a Cloak Dash combo.

Cloak Dash Combo: 2200

Press Attack 1,Attack 1,Attack 3 for an Eye Slam combo.

It’s Raining Eyes?: 3000

Hold Attack 3 to charge up the Paradox Pound attack and rain down magic eyeballs.

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