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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Walkthrough

Chapter 16: The Golden Desert

Quest Preparation

There are two quests in The Golden Desert. One is for a Dark enemy, and another for a Light enemy. Put Blaster-Tron in a Light trap, and Tae Kwon Crow in a Dark trap. Both quests appear early, so you'll have two newly-upgraded helpers for the rest of this area.

X’s Shifting Sands

Collect the Story Scroll up on a large flat stone to the right. Speak with Diggs on the left, who has a quest for Blaster-Tron. Step on the Super Bounce Pad to travel over the chasm.

Help Diggs Dig

Diggs doesn't have the best eyesight, so he needs help uncovering treasure. He thinks Blaster-Tron can help. If Blaster-Tron and the treasure are real and just something from his imagination!

Defeat the skeletal enemies to clear the Battle Gate from the Super Bounce Pad. Strike the shield-wielding skeletons from behind, or goad them into an attack you can avoid. When their swords are extended, they’re vulnerable. If you’re the patient type, you can destroy the shields slowly. You can also destroy the entrance they use to enter the area. With the skeletonal enemies out of the way, jump up and talk to Tessa, who has a quest for Tae Kwon Crow. When you're done helping Tessa, bounce ahead to Dust Bowl.

Gopher the Gold

Tessa needs Tae Kwon Crow as a research assistant. She wants to find four golden gophers (one each at four colonies) and needs help keeping the Hazzard Birds away from the gophers while she searches. Tae Kwon Crow's timer (not the clock in the corner) becomes a health bar for the gopher colonies. Whenever a Hazzard Bird catches a gopher and starts shaking it, the bar shrinks. Take out these Hazzard Birds and free the gophers quickly!

The Hazzard Birds have little health, but are fast and spawn constantly. Rely on Tae Kwon Crow's triple shuriken throw since it can hit multiple targets. It also allows him to stay close to the gophers and take out any Hazzard Birds who sneak past the shurikens.

Dust Bowl

Speak with Cali who explains how to deal with the giant Chopmy Worms. While you’re manning the cactus-flinging catapult, aim for cacti and any statues in your field of fire. The statues turn into coins. If you destroy 10 cacti during this chapter (you have more opportunities at cacti later) you earn the Garden Gladiator Achievement/Trophy.

When the Chompy Worm flies off, follow Cali into the cleared bowl. Collect the loose coins and look for a platform off the left side. Grab the Legendary Dragon Head, and then use the explosives near Cali.

Use the Super Bounce Pad to reach an open courtyard. Enemies spill out of a doorway into a balcony just out of jumping range. Grave Clobbers are huge and powerful, but slow. When a green ring appears on the ground, you might be able to snag a Bomb out of the air by jumping at just the right time. Otherwise, stay clear! Eventually a Bone Chompy makes an appearance, though he isn’t the last enemy to appear. A Super Bounce Pad is unlocked when the final enemy falls.

Bone Chompy

Bone Chompy likes to chew brains. Watch out for its dash attack. If it hits one of your Skylanders, it starts chewing on their heads! Avoid the charge and this should be a relatively easy capture.

The Temple of Topaz

Cali needs cover from the Chompy Worm again. This time, Masker Mind-controlled Bomb Shells join the Chompy Worm. The Chompy Worm is more aggressive, charging the catapult on more than one occasion. After it takes enough damage, it flies off again.

Destroy the Traptanium crystal on the left. Then do the same on the right to form a bridge. Walk over the bridge and destroy a third Traptanium crystal to reach Tuff Luck’s Soul Gem (Garden of Pain). Use the Super Bounce Pad for a quick trip back to Cali. After the Golden Queen appears and leaves, push the three blocks into the holes. Step on each flashing button to open the gate ahead and extend a bridge. Get the Winged Sapphire from the corner of the raised area.

The Howling Caverns & Hole in the Wall

Persephone waits just inside the doorway. Stepping down into the lower area begins a long fight to clear a Battle Gate on a Bounce Pad. A second Bounce Pad appears below Persephone, allowing you to reach the doorway where your foes appeared. It leads to Hole in the Wall, and a Treasure Chest behind rows of spikes.

Bounce up to the Lock Puzzle. Go left, down, right, down, left, and up to get to the water. Go down, left, right, down, up, left, down, left, down, left, up, left, down, right, up, right, down, up, left, up, and down to hit the coins and vases. Go up, left, and down to clear puzzle and open the door to The Golden Springs.

The Golden Springs

Visit the Earth Gate first. When you’re done inside the gate, push the block one spot. Use the switch nearest the block once. Flip the switch nearest the molekin once and wait next to it. When the pulse passes through the beam, use the switch again to send the pulse over to the other side.

Walk up the newly opened stairs. The left path ends at a Lock Puzzle guarding a Treasure Chest inside a Traptanium crystal. Go right, and up to collect the coins. Go down, left, up, right, down, left, up, left, up, right, up, left, down and right to clear the lock.

The path that goes off to the right is trapped. Watch out for the spikes that pop up from the ground! The door goes back to The Howling Caverns, near the Villain Stash shown earlier. Go down the stairs away from the Villain Stash first. The door at the bottom goes back out to The Golden Springs, near a Skystones Smash player and an Air Gate. The hall near the Villain Stash is a one way trip back to a different area of The Temple of Topaz.

The Windy Heights

There’s a Treasure Chest to the left of the entrance to the area. In the Windy Heights, pick up and move the bamboo bridge so you can retrieve the wooden bridge. Move the wooden bridge to the center platform, then move the bamboo bridge to the opposite side. Move the metal bridge across the bamboo bridge and place it there. Finally, get the wooden bridge and use it to reach the platform with the Super Bounce Pad.

The Jeweled Coliseum

The first stage begins with a steady stream of shielded skeletons, followed by Bone Chompies and a Bad Juju. Watch out for eyebeams from the statue overlooking the arena floor. When the bomb-tossing enemies appear, try to catch a bomb and throw it at the statues under Cali. Take out all the statues to send the wall behind her crashing into the enemies below.

Things pick up when the Chompy Worm appears in the center of the arena floor and creates a quicksand pit. The edges of the floor are safe from the pit, but not from the enemies that keep appearing!

Grave Clobber

Grave Clobber stomps around the arena until it draws close enough to swing its two massive fists. It drives both fists into the ground and causes a minor earthquake. Avoid the attack and move behind the stone creature before hitting back. Grave Clobber moves slowly, so ranged attacks on the move can be effective.

Back at Skylanders Academy

Place the Legendary Golden Dragon Head at the doors of the Main Hall. Check in with Brock, who has a new arena for the Rumble Club. Talk to Flynn to go to the Lair of the Golden Queen.

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