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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Tech

Jawbreaker

Jawbreaker

Down for the Count!

Character Stats

Maximum Health  340
Speed  50
Armor  12
Critical Hit  70
Elemental Power  25

Jawbreaker hailed from a race of robots that operated and maintained a vast underground complex of enormous machines that powered the legendary Sky Train, which traveled between a thousand different islands daily. Like many of his fellow robots, Jawbreaker led an ordered existence—full of rules and regulations—which he followed happily. However, one day a huge army of Gear Trolls invaded the subterranean complex. Known for being major train enthusiasts, they were set on taking over the Sky Train for their own evil use. Jawbreaker quickly jumped into action and used his massive fists to beat the trolls into retreat. His quick action and ability to think for himself made him an individual. For this he was made part of the Trap Team, where he now uses his Traptanium powered fists to deliver mighty blows to evil!

Basic Attack Notes

Traptanium Punch

Quick damaging jabs that can gain a shocking effect from Robo Rage Mode.

Robo Rage Mode

An empowering mode that lasts for a short time and grants increased speed, punching power, and more damage.

Spark Shock

The ground punch does damage up close and releases several electric sparks that shoot out in all directions.

Upgrade Paths

High Voltage

The upgrades on this path are focused on doing a lot of damage from shocking electric sparks. These blue projectiles are his only long-range attack and can be effective, especially in large numbers. Robo Rage Mode is Jawbreaker’s unique ability that boosts his speed and power. Sparking Interest further enhances this mode by constantly releasing sparks. Anytime Jawbreaker is in combat he should continue to active Robo Rage Mode! While in this mode Static Cling gives Spark Shot a spin attack and sticky sparks. To further fill the battlefield with sparks Hands Off! gives a passive retaliation that releases sparks whenever he is hit.

Out-RAGE-ous

Robo Rage Mode receives several upgrades on this path reinforcing how essential this mode is to Jawbreaker’s tactics. While in this mode he gets speed/power boosts, and thanks to Defense Firmware Update, he takes less damage as well. Punch for Power and Jolting Jab work together when in Robo Rage Mode. These allow him to stay in that mode longer while landing punches and enhances the attacks by creating static bursts that damage other enemies. The extra defense and punching offense should make it obvious to trigger Robo Rage Mode and charge into melee range punching enemies into submission.

Soul Gem Ability

Hypercharged Haymaker: 4000

Hold Attack 3 to charge up a powerful, electromagnetic punch. Prerequisite: Find Jawbreaker’s Soul Gem in CH 1: Soda Springs

To perform this attack enter Robo Rage Mode and continue holding Attack 3 for a short time to charge up a single power punch. Based on the short charge, it makes sense to use the Hypercharged Haymaker every time Jawbreaker goes into Robo Rage Mode.

Basic Attacks

Traptanium Punch

Press Attack 1 to throw a powerful punch with big, Traptanium fists.

Robo Rage Mode

Press Attack 3 to enter Robo Rage Mode, moving faster, punching harder, and doing more damage.

Upgrades

Ragin’ Robo Rage: 500

Robo Rage Mode lasts even longer.

Spark Shock: 700

Press Attack 3 to punch the ground and release a wave of electric sparks.

Alternating Current: 900

Punching in Robo Rage Mode shocks enemies, doing extra damage over time.

Heavy Hands: 1200

Traptanium Punches do more damage.

High Voltage

Improve Spark Shock attacks.

Static Cling: 1700

Spark Shock attack sticks to enemies, doing damage over time.

Hands Off!: 2200

Getting hit by an enemy automatically releases a wave of electric sparks.

Sparking Interest: 3000

Constantly release electric sparks in Robo Rage Mode.

Out-RAGE-ous

Improve Robo Rage Mode attacks.

Jolting Jab: 1700

Punching in Robo Rage Mode creates static bursts, which damage other enemies.

Defense Firmware Update: 2200

Take less damage while in Robo Rage Mode.

Punch For Power: 3000

Stay in Robo Rage Mode longer by landing punches.

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