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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Magic

Cobra Cadabra

Cobra Cadabra

Charmed and Ready!

Character Stats

Maximum Health  290
Speed  70
Armor  36
Critical Hit  40
Elemental Power  46

Though Cobra Cadabra was an assistant to The Great Mabuni, a traveling magician that performed all over Skylands, he wanted more than anything to become a magician himself. Unfortunately, the guild of Mysteriously Mad Magic Masters of Mystery, who for centuries taught all of the greatest magicians, would not permit it. And so Mabuni decided to teach the cobra himself, even through it was forbidden. They studied everything together, from vanishing acts to snake charming. But when the guild discovered this, they sent a team of magic rabbit enforcers to punish them both. Although the beastly hares were the most powerful of their kind in Skylands, Cobra Cadabra remained brave. Playing an enchanted tune on his flute, he used what he had learned to cast a spell over the rabbits and lead them away. Upon hearing this, this guild was impressed by such a display of skill, and accepted the snake charmer as a member. Soon after, Cobra Cadabra was made a member of another group—the Skylanders!

Basic Attack Notes

Magic Flute

Musical blasts can increase in range and damage when the flute is timed to the beat of the music.

Cobra Basket

Damages nearby enemies and can be upgraded to activate ten at once.

Launch Cobra!

Hold to aim the attack which passes through foes and each time it is used it creates a Cobra Basket.

Upgrade Paths

Concerto Cobra

The first two upgrades add maximum damage to the Magical Flute as well as a useful ricochet effect from Reverb Riff. With a fully powered Magic Flute, drop Cobra Baskets to slow enemies’ approach and fire off a barrage of musical blasts from mid to long range. Snake Charmer’s Solo is an interesting attack that damages foes as it passes over them and can enchant them to fight on your side. However, the enchantment is only temporary and does not work on all enemies. It takes a while to put foes under your spell so make sure you’re in a safe spot when attempting to charm them.

Master of Baskets

Basket Quintet can launch five baskets at a time, and after upgrading to ten baskets from Basket Party, they can cover the battlefield in no time. Once all ten are out, use Call and Response to shoot them and do nearly twice the damage to enemies that touch them. The first two upgrades can make a defensive barrier of baskets that can keep enemies at bay while it slowly wears them down. However, they are also powerful offensive weapons when tossed into a group of bad guys and detonated using A Tisket, A Tasket. This is a great approach for a hit and run strategy.

Soul Gem Ability

Big Basket Bomb: 4000

Press Attack 3 to launch into active Cobra Baskets to create a massive explosion. Prerequisite: Find Cobra Cadara’s Soul Gem in CH 14: Operation: Troll Rocket Steal

The Cobra Launch receives a big boost from this ability by triggering a massive explosion when jumping into an active Cobra Basket. This is a great weapon to deal with groups of enemies and can also be used to quickly dart from foe to foe, causing a lot of damage.

Basic Attacks

Magic Flute

Press Attack 1 to musically blast enemies with your Magic Pungi Flute.

Cobra Basket

Press Attack 2 to lob Cobra Baskets, which damage nearby enemies to the beat.

Upgrades

Keep the Beat!: 500

Magic Flute attack does more damage when played to the beat of the music.

Launch Cobra!: 700

Press Attack 3 to launch forward out of the basket, damaging anything in your path.

Basket Party: 900

Can have up to 10 Cobra Baskets active at once.

Pungi Power: 1200

Magic Flute attack travels further and does more damage.

Concerto Cobra

Improve Magic Flute attacks.

Reverb Riff: 1700

Magic Flute music notes bounce off walls and enemies and can do extra damage.

Ultimate Flute Rock: 2200

Magic Flute attack does maximum damage.

Snake Charmer’s Solo: 3000

Hold Attack 1 to play an enchanting song that charms enemies to fight for your cause.

Master of Baskets

Improve Cobra Basket attacks.

Basket Quintet: 1700

Throw five Cobra Baskets at once.

Call and Response: 2200

Shoot Cobra Baskets with your Magic Flute to power them up.

A Tisket, A Tasket: 3000

Hold Attack 2 to detonate all active Cobra Baskets.

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