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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Air

Blades

Blades

Looking Sharp!

Character Stats

Maximum Health  280
Speed  60
Armor  30
Critical Hit  10
Elemental Power  25

Blades came from a long line of dragons that guarded the dungeon of Scalos Castle, where the Golden Fear Serpent had slumbered for a century. Although it was considered an honor, Blades dreamed of becoming a knight so he could go on adventures in faraway lands. But one evening, a deafening roar shook the castle and a wave of fear swept over it. The serpent had awoken! Fighting his fear with each step, Blades descended into the chamber. As he entered, the golden beast grinned and made Blades an offer—he would leave the kingdom unharmed and slumber for another hundred years, as long as Blades agreed to remain in the dungeon for eternity. Knowing the safety of the kingdom was more important than his ambition, Blades accepted the offer. Then suddenly, the fear was gone and the serpent vanished—for it turned out the only way to defeat the serpent was to confront his fear. News of this bravery soon found its way to Master Eon, who came to see Blades at once and made him a Skylander.

Basic Attack Notes

Wing Slice

Jumping Attack 1 is a back flip into the ground that does more damage than Wing Slice.

Blade Shards

Can have two sets of shards in the ground at a time. Shards last longer if shot directly into Cyclone Swirl.

Cyclone Swirl

Cyclone Swirl picks up Blade Shards already in the ground. With a cyclone active, press Attack 3 to cancel it and send Blade Shards flying.

Upgrade Paths

Wind Wielder

When fully upgraded, Cyclone Swirl does double duty, punishing enemies caught in it and acting as a shield from ranged enemy projectile attacks. When you see a group of melee enemies ahead, summon a Cyclone Swirl and fill it with Blade Shards. If enemies are caught in the winds, jump before using Attack 1. The back flop does more damage and doesn’t knock Wing Blades out of the cyclone.

Shard Shooter

The Shard Shooter Path boosts the power of Blade Shards considerably. The Shards added to Wing Slice appear randomly and fly straight, meaning they never bury themselves in the ground. The biggest boost in this path is Shard Shrapnel. It allows you to stay on the move to avoid attacks and still damage enemies.

Soul Gem Ability

Instant Swirl Shards!: 4000

Cyclone Swirls automatically contain Blade Shards.

Instant Swirl Shards! allows you to skip the step of covering the ground with Blade Shards before starting a Cyclone Swirl. To eradicate nearby enemies, add additional Blade Shards to the cyclone and then cancel it. Prerequisite: Find Blades’ Soul Gem in CH 1: Soda Springs

Basic Attacks

Wing Slice

Press Attack 1 for a Wing Slice attack.

Press Attack 1, Attack 1, HOLD Attack 1 for a Tail Stab combo.

Blade Shards

Press Attack 2 to shoot Blade Shards into the ground; perform a Wing Slice to send them flying!

Upgrades

Cyclone Swirl: 500

Press Attack 3 to create a Cyclone Swirl attack, damaging anything nearby.

Sharpened Wings: 700

Wing Slice attacks do increased damage.

Shard Harder: 900

Shoot more Blade Shards and at a farther distance.

Wind At Your Back: 1200

Cyclone Swirl now follows you around and does extra damage. Prerequisite: Purchase Cyclone Swirl

Wind Wielder

Improve Cyclone Swirl attacks.

Follow Like the Wind: 1700

Cyclone Swirl follows you more closely and spins Blade Shards faster.

Crushing Cyclones: 2200

Enemies inside the Cyclone Swirl take increased damage from other attacks.

Shielding Swirl: 3000

Cyclone Swirl is bigger and can deflect enemy projectiles.

Shard Shooter

Improve Blade Shard attacks.

Slice Shards: 1700

Wing Slice attacks occasionally shoot Blade Shards.

Cutting Edge: 2200

Blade Shards do increased damage.

Shard Shrapnel: 3000

Blade Shards stick to enemies, causing more damage over time.

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