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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Magic

Blastermind

Blastermind

Mind Over Matter!

Character Stats

Maximum Health  240
Speed  70
Armor  30
Critical Hit  50
Elemental Power  39

Blastermind was once the “hide and sheep” champion of the Sardonic Mountains, where he and his friends played regularly. But when he was about to set a new Skylands record, the ground collapsed and Blastermind fell into a deep, mysterious cavern filled with shimmering crystals. As his friends circled the hole up top, they suddenly found themselves face to face with a dangerous Ham Dragon, who had felt the rumble of the collapse. Down below, Blastermind felt helpless. But fortunately, the cavern was filled with Psionic Power Crystals once used by the Ancients to amplify their thoughts. When the crystals “heard” Blastermind’s worried thoughts about saving his friends, they found him worthy—and bestowed upon him awesome psionic powers, which he used to get out of the hole and mentally blast the circling Ham Dragon. Soon after, Blastermind joined the Skylanders as part of the Trap Team, using his new Traptanium Psionic Helmet to fight evil everywhere!

Basic Attack Notes

Brainwaves

Has a 360-degree area of effect, and when upgraded, can be held for a continuous effect and area blast.

Levitation

Damages enemies on contact and provides additional damage when slammed to the ground.

Brain Freeze

Slows enemies hit by this attack.

Upgrade Paths

Psychokinetic

Blastermind uses mental powers to damage foes at close range with Brainwaves. Levitation is a great long-range attack and should be used with Brain Freeze to control and manipulate enemies before they close in. This path takes Levitation to a whole new level with three new options. Brain Blowout can get rid of enemies, knocking them out of the immediate area. Remote Control takes a while to charge, but it can turn levitating enemies into a weapon by slamming the captive foe into other enemies. For direct damage, use Mind Mash to repeatedly smash levitated enemies over and over. However, not all enemies can be levitated.

Mentalist

Mind Control and Mind Blown work together to take over enemies and make them your minions. The initial attack takes a while to charge, but Brain Freeze attacks should slow them down and provide a good opportunity. Note that not all foes are susceptible to these mind control attacks. This path is mostly geared towards Brain Freeze boosts, but don’t overlook The More the Merrier which is a significant upgrade to Levitation. This levitating power allows more enemies to be caught in Levitation, both removing them from the battlefield and damaging them in the process.

Soul Gem Ability

Lock Puzzle Psychic: 4000

Hold Attack 2 to charge up Levitation attack and shoot Lock Puzzles with it to solve them instantly. Prerequisite: Find Blastermind’s Soul Gem in CH 15: Skyhighlands

This ability isn’t focused on damage or defense; instead it is rooted in mental discipline. Using Blastermind’s psychic ability, any Lock Puzzle can be solved instantly. However, these puzzles are an excellent challenge and should be attempted before letting the Skylander solve it for you.

Basic Attacks

Brainwaves

Press Attack 1 to blast nearby enemies with powerful Brainwaves.

Levitation

Press Attack 2 to levitate enemies and smash them to the ground.

Upgrades

Tasty Waves: 500

Hold Attack 1 to use the Brainwave attack for a longer duration.

Brain Freeze: 700

Press Attack 3 to create energy balls that slow enemies down.

Brain Storm: 900

Hold Attack 1 to charge up the Brainwave attack, and release for a super-powered Brain Storm. Prerequisite: Tasty Waves

Down to Earth: 1200

Levitated enemies damage other nearby foes during the smashdown.

Mentalist

Improve Brain Freeze attacks.

Mind Control: 1700

Hold Attack 3 to create an energy ball that takes control of enemies’ minds.

The More the Merrier: 2200

Levitation Field passes through enemies and can levitate multiple foes. Prerequisite: Mind Control

Mind Blown: 3000

Mind-Controlled enemies damage others after going back to normal.

Psychokinetic

Improve Brainwaves attacks.

Brain Blowout: 1700

Press Attack 1 near levitating enemies for a massive knockback.

Remote Control: 2200

Hold Attack 2 to charge up the Levitation attack and control enemies you levitate.

Mind Mash: 3000

While levitating an enemy, press Attack 1, Attack 2, or Attack 3 to slam them down repeatedly. Prerequisite: Remote Control

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