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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Walkthrough

Chapter 2: Know-It-All Island

Pompous Point & Told You So Terrace

The bridge to the right leads to a Troll Radio and Mags, who has a quest for The Gulper. Cross back to Buzz and use the key from the higher ledge to open the locked gate.

There’s a Villain Stash to the left beyond the gate. Drop down into the pit with the Traptanium crystal and take out the Buzzer Beaks before you destroy the crystal. Destroying the crystal opens up the floor and begins a battle against Tussle Sprout.

Tussle Sprout

Tussle Sprout has three helpers that you should eliminate first. They aren’t powerful, and should go down quickly. Tussle Sprout chases your Skylander and attacks by emitting a noxious cloud that deals damage to anything standing too close.

Wait for him to sit and pummel him with a ranged attack. If your Skylander lacks a ranged ability, stand at the edge of Tussle Sprout’s cloud and attack as soon as it dissipates. Move away again when he sits down to avoid taking damage from the cloud.

With Tussle Sprout safely out of the way, open the Treasure Chest and use the Bounce Pads to bound up to the Knucklehead Buzz pointed out earlier.

Stuck-Up Steppes

Speak with the Knucklehead, then go back to the right for an Earth Gate. The Bounce Pad beyond the Knucklehead goes up to a ledge with a doubly locked gate.

Push the stacked stone blocks toward the ledge with a key and Persephone. If any Skylanders have enough gold for upgrades, you can buy them here. Push the single stone to build a bridge to the ledge with another Knucklehead and the second key.

Windbag Woods

The short bridge beyond the locked gate ends in a quick fight against a group of enemies that are primarily Buzzer Beaks. Defeating the enemies reveals Buzz and a Bomb. Use the Bomb to destroy the gate.

A tank appears and only another Bomb can harm it. Grab Buzz’s next Bomb and throw it at the tank. A small group of trolls supports the tank, but wait to take them out until after the tank is destroyed. A Story Scroll appears in the cave where the tank originated, and there is a Life Gate to the right.

Blobbers demonstrates how the steam vents work, but don’t follow him yet. Destroy the nearby Traptanium crystal to create a path to the Legendary Tribal Statue being guarded by Buzzer Beak and some friends.

Buzzer Beak

There are a few Buzzer Beaks in the fight, but the one you can capture lets a few waves of his allies soften you up first.

Buzzer Beak’s primary attack is flying with his head down, with the spinner atop his head damaging anything it touches. Avoid the attack by moving out of its path, launch attacks of your own, and this battle should end quickly.

Steam Vent Junction

Follow Blobbers up the steam jet to reach Steam Vent Junction. He points out a boulder on the left that you need to roll over the steam vent. Go to the right first. Gather up the loose coins and speak with the Knucklehead. Push the boulder over the steam vent and follow Blobbers up to the next ledge.

Boulder Falls Circle

Before meeting up with Blobbers, hop up the ledge on the left for a Winged Sapphire. There’s a Dark Gate on a lower ledge in the right side of the area. Blobbers is stuck again, needing another boulder to continue. Ride the steam vent up on the left. Take out the Chill Bill and Buzzer Beaks (hitting them with the boulder is effective) and push the boulder down to the area below and cap off the steam vent. Follow Blobbers up to the next area.

Shadowy Sanctum

Jump on the button to the left, near the ramp until the block rises from the floor. Push the block to the depression to the right. Move the nearby stone to the left so your Skylander can reach it after bouncing off the Bounce Pad atop the sunken block. Jump up to the ledge and get Blackout's Soul Gem (Supernova Black Hole).

Push the nearby block down to the floor, then jump on the button on the higher ledge until the glowing sphere rolls down the ramp. Drop down to the floor and push the stone block you used previously to complete the line of blocks. Position the sphere on the floor in front of the switch near the entrance. Use the switch to launch the sphere into the alcove above the line of blocks. Push the sphere into the back of the alcove to drop the gate guarding the Skipper Hat in its box. Move the block back near the Bounce Pad box to return to the higher level.

Patronizing Plateau

Check in with the Knucklehead and with Gumbus, who has a quest for Slobber Trap. Clear off the Bounce Pad near the bridge, then bounce up to Food Fight’s Soul Gem(That’s How I Roll).

Blobbers and Buzz appear on the other side of the bridge, next to a Battle Gate. Buzz explains how to use the nearby turret. Shoot down the flying Trolls to open the Battle Gate.

Embellesher’s Retreat

There’s a second Battle Gate across the bridge, with Slobber Trap waiting behind it. Before Slobber Trap joins the battle, you must take out the initial enemies and a few waves of airborne reinforcements. It’s possible to take out the wooden gunships before their cargo disembarks.

Slobber Trap

The first round of enemies is made up of Tussle Sprouts and other plant-based baddies. A mix of ranged and melee Trolls appear next. When the Trolls are gone, Slobber Trap leaps over the Battle Gate.

Slobber Trap has a single, lunging bite attack. His jaws are powerful, so try to stay to one side of his mouth. Attack when Slobber Trap is on the ground, shaking his head to recover from a missed lunge. He has a good deal of health to get through, so it may not be a quick battle.

The Battle Gate drops and reveals another turret. Run back to complete Slobber Trap’s quest before meeting up with Buzz. Buzz asks you to shoot down more Troll ships, to drive them from the island. When that’s done, you return to Skylanders Academy.

Back at Skylanders Academy

Mags opens up new areas at Skylanders Academy. If your Portal Master Ranking increased, Eon appears and explains the special rewards you earn with each rank. The first gift box contains a gem worth 1000 gold.

If you picked up the Legendary Tribal Statue from Know-It-All Island, step to the right and interact with the question mark to place it on a floating island.

Use the mysterious gate platform to jump across to the red carpet. Run up to the carpet and interact with the switch on the wall to enter the Courtyard Tower. It’s a room filled with coins, and contains the Iris’ IrisTrinket.

The Main Hall is locked with a speical puzzle. Guide the Lock Master around the Lock Puzzle to open it. Send him up, down, up, and down to collect all the coins and open the lock. Most of the Main Hall is blocked off, but Auric has opened his store near the fireplace.

Interact with the switch next to the fireplace to enter the Grand Fireplace. It’s another coin-filled area to explore. In fact, you can return to both locations after each trip to a new Chapter of this adventure.

Auric’s Inventory

Cheats

Price

Lock Puzzle Key

200

Trinkets

Price

Vote for Cyclops

100

Lizard Lilly

100

Bubble Blower

100

Medal of Heroism

100

Hats

Price

Flight Attendant Hat

50

Bellhop Hat

50

Storm Hat

25000

When you’re done shopping and exploring, interact with the hot air ballon to return to the Courtyard and speak with Flynn to head off to Chompy Mountain.

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