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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Fire

Ka-Boom

Ka-Boom

Boom Time!

Character Stats

Maximum Health  250
Speed  60
Armor  12
Critical Hit  80
Elemental Power  39

Ka-Boom hails from an ancient volcanic island known as Munitions Forge, where he and his people crafted machinery that was used all throughout Skylands. But the ruthless Captain Ironbeard wanted the forge for himself so he could build an unstoppable pirate armada. With a fleet of pirate ships approaching, Ka-Boom went to work, creating the greatest anti-pirate weapon ever forged—The Boom Cannon! When Ironbeard arrived with his invaders, Ka-Boom met them at the edge of the docks with his cannon lowered, still smoldering red hot from having just come out of the fire. One by one, he sank their ships until Captain Ironbeard finally retreated. Now as a valued member of the Trap Team, Ka-Boom uses his Red Hot Traptanium Cannon to blast evil in the broadsides!

Basic Attack Notes

Traptanium Cannonballs

A single giant cannonball attack that can be charged for double damage after upgrading to Cannon Charge.

Cannon Jump

Leap towards enemies causing a large damaging explosion and create a fiery earthquake with Jumpquake.

Mortar Strike

Cannonballs land where the white crosshairs are placed. This can be held to charge and release them all at once.

Upgrade Paths

Cannonball Runner

Bouncing Balls and Super Bouncing Balls add a ricochet effect that bounces the cannonballs off walls and between enemies. In closed off areas these powers can send shots bouncing around like pinballs. Triple Shot launches three cannonballs at once that spread out in a wide pattern providing more long-range coverage. The increase in shots and the bouncing abilities allow Ka-Boom to continually fire off cannonballs and overwhelm most enemies before they can even touch him. Each cannonball does a fair amount of damage but what makes them very effective is their speed and the pure number that can be on-screen at once.

Jumping Juggernaut

Fire Fly burns all enemies in the path of the jump while Big Air adds a larger area of effect and stun ability. Both of these add a good amount of damage, but Triple Jump makes the most of attack by allowing three jumps in a row. Cannon Jump is Ka-Boom’s single most powerful attack and with the added upgrades he can jump in and out of enemy hordes, leaving a deadly fire trail behind. The attack is most effective at mid range as the initial landing attack does the most damage. Jump from enemy to enemy to do heavy damage and leave the flames behind to finish them off.

Soul Gem Ability

Missile Rain: 4000

Mortar Strike attack now rains down fiery Traptanium Missiles. Prerequisite: Find Ka-Boom’s Soul Gem in CH 18: The Ultimate Weapon

The only downside to Mortar Strike is that Ka-Boom is unable to move while targeting enemies. The best time to use this attack is when he is in a safe place or at long range where enemies can’t reach him. Send a big barrage of missiles into a group of enemies to wipe them out.

Basic Attacks

Traptanium Cannonballs

Press Attack 1 to shoot Traptanium Cannonballs.

Cannon Jump

Press Attack 2 to blast the ground and leap towards an enemy, leaving a big explosion.

Upgrades

Jumpquake: 500

Cannon Jump now creates an earthquake that damages nearby enemies over time.

Mortar Strike: 700

Press Attack 3 to fire exploding cannonballs into the air, Hold Attack 3 to aim your shot.

The Long Ranger: 900

Increases the range of the Mortar Strike attack.

Cannon Charge: 1200

Hold Attack 1 to charge up the cannon and release to fire a more powerful Traptanium Cannonball.

Cannonball Runner

Improve Traptanium Cannonball attacks.

Bouncing Balls: 1700

Traptanium Cannonballs ricochet off of walls.

Super Bouncing Balls: 2200

Traptanium Cannonballs bounce between enemies.

Triple Shot: 3000

Shoot 3 Traptanium Cannonballs at once.

Jumping Juggernaut

Improve Cannon Jump attacks.

Fire Fly: 1700

Scorch all enemies in the path of Ka-Boom’s Cannon Jump.

Big Air: 2200

Cannon Jump has a greater area of effect and stuns enemies.

Triple Jump: 3000

Can do 3 Cannon Jump attacks in a row without having to rest.

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