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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Magic

Spry

Spry

All Fired Up!

Character Stats

Maximum Health  280
Speed  70
Armor  18
Critical Hit  30
Elemental Power  60

Basic Attack Notes

Flameball

A fiery projectile attack that can be upgraded to shooting three projectiles at once.

Charge

A charging attack that needs to be charged up and can be upgraded to increase distance.

Spry’s Flight

Gain the ability to fly as well as increased speed and armor.

Upgrade Paths

Sheep Burner

Flameball is slower than most ranged attacks, but it deals better damage than most projectiles and has an excellent knockback. On this path it also has plenty of upgrades to increased range, damage, and number of Flameballs. Exploding Fireblast should be the first choice because it adds damage and an explosive Flameball. On the defensive end Fire Shield adds a protective flaming barrier. Save Daybringer Flame upgrade for last. Attacking with regular Flameballs actually deals more damage in the amount of time it takes to charge and release Daybringer Flame. It is a great option to do maximum damage when there is lull in the battle.

Blitz Spry

Charge is one of the best dash-type attacks in the game. Once Spry hits full speed, the damage from the attack more than doubles. Charge also has two great secondary effects. Stun Charge unlocks a stun effect and any enemy hit by the Charge cannot move for approximately three seconds. The second effect is a huge knockback. Charge is a fantastic power for crowd control and knocking enemies off of ledges. Both Comet Dash and Ibex’sath Charge add much needed damage to the attack. However, due to its relatively low damage, it should be used in conjuntion with other attacks.

Soul Gem Ability

Spry’s Earth Pound: 4000

In flight, press Attack 1 to Dive Bomb.

This dive bomb attack is a great addition to Spry’s arsenal. It’s not quite as good as Fireslam, but it’s a great area-of-effect attack with excellent range.

Basic Attacks

Flameball

Press Attack 1 to breathe balls of fire at your enemies.

Charge

Press and hold Attack 2 to lower your horns and charge forward, knocking over anything in your way.

Upgrades

Long Range Raze: 500

Flameball attacks travel farther.

Spry’s Flight: 700

Press Attack 3 to fly. Increased speed and resistance while flying.

Sprint Charge: 900

Can perform Charge attack for increased distance.

Triple Flameballs: 1200

Shoot three Flameballs at once.

Sheep Burner Path

Further develop Spry’s Flameball attacks.

Fire Shield: 1700

A fire shield appears when using the Flameball attack.

Exploding Fireblast: 2200

Flameballs do extra damage and the middle one explodes.

The Daybringer Flame: 3000

Hold Attack 1 to charge up Flameball attack for maximum damage.

Blitz Spry Path

Further develop Spry’s Charging attacks.

Stun Charge: 1700

Enemies hit by Charge Attack become stunned.

Comet Dash: 2200

Charge attack does increased damage.

Ibex’s Wrath Charge: 3000

Charge longer to do extra damage.

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