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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Undead

Hijinx

Hijinx

Fear the Dark!

Character Stats

Maximum Health  270
Speed  60
Armor  18
Critical Hit  30
Elemental Power  60

Basic Attack Notes

Conjure Phantom Orbs

Magic Orbs that track foes and can be upgraded to shoot two at a time.

Rain of Skulls

Can move slowly while the attack charges and it can be upgraded to use four skulls at once.

Wall of Bones

A semi-circle barrier of bones that can be upgraded to larger and more durable protection.

Upgrade Paths

Shade Master

Long Distance Orbs may not seem that useful but these are tracking orbs and the extra range means they can hit foes anywhere on the screen. Caustic Phantom Orbs is a straightforward damage boost. Unstable Phantom Orbs also increase damage in the form of projectiles that explode on contact. The exploding orbs can damage nearby enemies, proving a wider effect for her long-range attack. This path is clearly geared towards boosting Conjure Phantom Orbs so stay back and use a Wall of Bones for protection while bombarding enemies with orb attacks.

Bone Crafter

Compound Fracture turns Wall of Bones into an offensive shield that hurts anything that touches it. This power can turn a shield into an attack by luring enemies into it. Troll Skull is a basic damage boost to Skull Rain, but it gets even better with another upgrade on this path. Master Caster reduces the time to cast both Wall of Bones and Skull Rain! This awesome upgrade helps deal with the long charge time for Skull Rain and is a must to use that attack effectively. The damage ability on Wall of Bones and quicker cast time means it can be created on the go and hurt any foes chasing you.

Soul Gem Ability

Skull Shield: 4000

Skull Rain knocks away enemies and attacks.

This upgrade serves to make Skull Rain an even more vicious attack. One drawback to Skull Rain is that it can take a long time to fully charge. With this power, any enemy that tries to hit Hijinx while she is charging takes damage and gets knocked back.

Basic Attacks

Conjure Phantom Orb

Press Attack 1 to launch magic orbs of spectral energy that track Hijinx’s foes.

Rain of Skulls

Hold Attack 2 to begin casting this spell. When fully charged, release and ghostly skulls rain down on Hijinx’s enemies.

Upgrades

Wall of Bones: 500

Press Attack 3 to create a Wall of Bones to protect Hijinx.

Storm of Skulls: 700

Conjure up to four skulls with your Skull Rain attack.

Bone Fortress: 900

The Wall of Bones is larger and takes more damage to destroy. Prerequisite: Wall of Bones

Twice the Orbage: 1200

Press Attack 1 to shoot two Phantom Orbs at once.

Shade Master

Further develop Hijinx’s Phantom Orb attack.

Long Distance Orbs: 1700

Hold Attack 1 to increase the range of your Phantom Orbs.

Caustic Phantom Orbs: 2200

Phantom Orbs do increased damage.

Unstable Phantom Orbs: 3000

Phantom Orbs explode, damaging nearby enemies.

Bone Crafter

Further develop Hijinx’s Skull Rain and Wall of Bones abilities.

Compound Fracture: 1700

Wall of Bones damages any enemy that touches it.

Master Caster: 2200

Takes much less time to cast Skull Rain and Wall of Bones.

Troll Skulls: 3000

Skull Rain does increased damage.

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