Prima Games eGuides
primagames.com Browse Redeem a code Help
Skylanders Trap Team Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Walkthrough

Chapter 14: Operation: Troll Rocket Steal

Mabu Main Base

Buzz has a quest for Bone Chompy near the starting point, and there’s a Troll Radio just ahead. Go right at the fork to reach an Earth Gate. Go up the hill from the Earth Gate for the second villain quest.

When you’re done with quests and Traptanium gates, move toward enemy lines and defeat the Troll forces to free Snuckles. The Mabu Base Entrance is just beyond his cage.

Mabu Base Entrance

Free Nort from his cage. He points out the location of a Bomb, which is near a Health Reginifier. Gimpy explains how to get them to work. Grab the Bomb and destroy the Troll defenses and gate.

There are two doorways here. The left goes to Southwest Tower, and the right goes to the Southeast Tower. Continue on through the destroyed gates to reach the Battlements.

Southwest Tower & Southeast Tower

Grab the Bomb from outside and carry it inside the Southwest Tower to get to a Winged Sapphire. The Southeast Tower has a Treasure Chest behind a Puzzle Lock. Go right, down, left, down, right, down, left, down, right, up, right, up, left, down, right, up, right, and left to get all the coins. Go down, right, up, right, down, right, left, down, down, right, up, and right to break the last jar. Go up, left, down, right, down, up, left, down, right, down, right, up, left, down, right, down, right, down, and right to open the lock.

Battlements

To clear the Lock Puzzle from the gate, go right, down, and left to get the coin. Go down, right, down, right, up, left, down, right, and up to clear the first stage. For the second stage, go down, right, down, left, down, right, down, left, up, left, down, right, and down. On the third stage, go up, right, up, and left to get all the coins. Go down, right, up, left, down, left, up, right, down, right, down, right, down, left, and up.

Free Rizzo from his cage. He points out the location of a Bomb. Summon the Mabu to build steps on the right and left. There’s another Health Reginifier nearby to charge up.

Troll Firing Range, Tank Factory & Factory Storage

Use the steps on the right to reach the Troll Firing Range. Destroy the Traptanium crystal for a Treasure Chest. The steps on the left go the Tank Factory. Follow the stone ramp behind the Bomb to another Treasure Chest. Go through the nearby door for Cobra-Cadabra’s Soul Gem (Big Basket Bomb).

Back outside, jump on the blocks in the correct order. Activate the power coil at the top and head into the nearby Tech Gate.

Back in the Battlements, use the Bomb to blow up the gate. When prompted, step back and use the switch to activate the Mabu Catapult. A Lock Puzzle appears on the gate ahead.

Go left, down, up, and up to get to the water. Go down, right, left, down, left, right, left, up, and up to clear the first stage.

For the second stage, go up, left, down, left, down, right, up, left, up, and right to reach the water. Go down, right, down, up, left, down, left, and up to get the coins. Go right, down, right, up, right, up, left, up, left, and up.

For the final stage, go left, down, left, up, right, right, down, and left to get to the water. Go up, left, down, right, and right to smash the pots. Go left and down to finish.

Troll Base Entrance

The two doorways on the other side of the gates are the Northwest and Northeast Towers. Look for a Health Regenifier on the right. Destroy the timberworks behind the Health Regenifier to clear the way to the Legendary Mabu Parachute.

Northwest Tower & Northeast Tower

Each tower has a pile of valuables, but only the Northeast Tower has a Lock Puzzle guarding it. Go left, up, left, down, right, down, right, right, up, up, and left to open the lock.

Troll Main Base

The Trolls are massed at the gate and have heavy reinforcements. Let the Mabu (and Evilikin, if you have them) handle the bulk of the fighting. Go back to the Regenifier as often as you need. Look for a path on right. Smash the timberworks to reach the Troll Weapons Lab.

Troll Weapons Lab

Beyond the battle against Grinnade, Troll Weapons Lab also has a VillainStash.

Grinnade

There are a few Trolls in the area to help out Grinnade. Focus on the Trolls first. Grinnade is small enough that you might lose track of him, especially with the large Troll walking tank around. Grinnade has only one attack: blowing up. However, only the damage you do depletes its health. It continually respawns after detonating itself. Attack the spot where Grinnade had just detonated. Your best window for attacking is immediately after it respawns and before it turns red, the sign it is about to explode.

Follow the winding path past the Troll Weapons Lab. There’s a Bomb to use against the Troll forces. Continue up higher and the path ends at a Teleport Pad near a Story Scroll. Use the Teleport Pad to jump to Enigma’s Soul Gem (An Eye For Several Eyes). The Teleport Pad is a one-way trip. You need to jump down to rejoin the battle.

Mech Factory

Look for the tower from which the Troll walking tanks appear. Go inside that doorway and take out the Trolls inside. That swings the tide of battle in your favor!

Mission Con-Troll

Professor Nilbog initiates an Arena Battle. The battle opens against a swarm of Grinnades and Trolls carrying maces. Stage two adds a hazard from the skull-marked doors. When one opens, it’s about to fire a jet of flame. Don’t stand in front of that one! Lob Goblins and a tank join the fight. Stage three builds on the second. Multiple doors open at the same time and the Professor joins the battle as Threatpack. If you manage to complete this arena battle without getting hit by rocket exhaust, you get the Achievement, Exhaust All Possibilities.

Threatpack

Threatpack’s only offensive ability is cluster missiles. Avoid the red circles where they appear on the ground. Fortunately, Threatpack always hovers close to the ground so you don’t need to rely on ranged attacks to hit him.

Back at Skylander Academy

Place the Legendary Mabu Parachute on the path near the steps leading down to Persephone. Visit the Main Hall where Brock has a new addition to the Rumble Club and the Skaletones have an awesomely awesome new member.

Keep reading with a free account

The first 3 sections of Skylanders Trap Team Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChapter 13: The Future of Skylands NextChapter 15: Skyhighlands