Prima Games eGuides
primagames.com Browse Redeem a code Help
The Legend of Zelda Majora's Mask 3D eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Items and Gear
    • Gear
    • Quest Items
    • Equippable Items
    • Rupees and Field Items
    • Bottle Items
    • Dungeon Items
    • Masks
  • Walkthrough
    • Chapter 1: The Mischievous Skull Kid
      • Lost Woods
      • Clock Town
      • Boss Battle: Skull Kid
    • Chapter 2: Clock Town Tour
      • Clock Town
    • Chapter 3: Termina Field and the Southern Swamp
      • Clock Town
      • Termina Field
      • Swamp Trail
      • Southern Swamp
      • Woods of Mystery
      • Southern Swamp (Revisited) 1
      • Deku Palace
      • Southern Swamp (Revisited) 2
      • Woodfall
      • Southern Swamp (Revisited) 3
      • Milk Road
      • Romani Ranch
    • Chapter 4: Woodfalls Woes
      • Clock Town
      • Woodfall 1
      • Woodfall Temple
      • Boss Battle: Odolwa, Masked Jungle Warrior
      • Woodfall 2
      • Deku Palace
      • Deku Shrine
      • Swamp Trail
    • Chapter 5: Into the Mountains
      • Clock Town
      • Termina Field
      • Mountain Trail
      • Mountain Village
      • Road to Goron Village
      • Goron Village
      • Road to Goron Village (Revisited)
      • Mountain Village (Revisited)
      • Road to Goron Village (Third Visit)
      • Goron Village (Revisited)
      • Mountain Village (Third Visit)
      • Snowhead Trail
      • Snowhead
    • Chapter 6: Saving Snowhead
      • Snowhead
      • Snowhead Temple
      • Boss Battle: Goht, Masked Mechanical Monster
      • Mountain Village
      • Goron Village
      • Road to Goron Village (Revisited)
      • Goron Village (Revisited)
    • Chapter 7: Fair Weather Explorations
      • Clock Town
      • Milk Road
      • Romani Ranch
      • Snowhead Temple (Revisited)
      • Mountain Village
      • Road to Goron Village
      • Gorman Track
      • Romani Ranch (Revisited)
      • Mountain Village (Revisited)
      • Termina Field
      • Great Bay Coast
      • Termina Field (Revisited)
      • Road to Goron Village (Revisited)
      • Romani Ranch (Third Visit)
      • Mountain Village (Third Visit)
      • Great Bay Coast (Revisited)
      • Pirates Fortress
      • Snowhead Trail
    • Chapter 8: Hookshot Heroics
      • Clock Town
      • Southern Swamp
      • Swamp Spider House
      • Clock Town (Revisited)
      • Romani Ranch
      • Clock Town (Third Visit)
      • Ikana Road
      • Ikana Graveyard
      • Beneath the Graveyard
      • Clock Town (Fourth Visit)
      • Southern Swamp (Revisited)
      • Great Bay Coast
      • Zora Cape
      • Waterfall Rapids
      • Ikana Graveyard (Revisited)
      • Beneath the Graveyard (Revisited)
      • Zora Cape (Revisited)
      • Zora Hall
      • Zora Cape (Third Visit)
      • Ikana Graveyard (Third Visit)
      • Beneath the Graveyard (Third Visit)
      • Clock Town (Fifth Visit)
      • Great Bay Coast (Revisited)
      • Oceanside Spider House
      • Clock Town (Sixth Visit)
      • Great Bay Coast (Third Visit)
      • Pirates Fortress (Second Visit)
      • Great Bay Coast (Fourth Visit)
      • Pinnacle Rock
      • Great Bay Coast (Fifth Visit)
    • Chapter 9: Saving the Great Bay
      • Southern Swamp
      • Zora Cape
      • Great Bay Temple
      • Room 3: Main Chamber (Sixth Visit)
      • Boss Battle: Gyorg, Gargantuan Masked Fish
      • Zora Cape (Revisited)
      • Great Bay Coast
      • The Frogs Song
    • Chapter 10: Eastern Explorations
      • Exploration Preparation
      • Ikana Road
      • Ikana Canyon
      • Beneath the Well
      • Ancient Castle of Ikana
      • Stone Tower
    • Chapter 11: Storming the Stone Tower
      • Stone Tower
      • Stone Tower Temple
      • Boss Battle: Twinmold, Giant Masked Insect
      • Ikana Canyon
    • Chapter 12: Love and Marriage
      • Clock Town
      • Sakons Hideout
    • Chapter 13: To the Moon
      • Clock Town
      • Inside the Moon
      • Odolwa Kids Playground
      • Goht Kids Playground
      • Gyorg Kids Playground
      • Twinmold Kids Playground
      • Final Boss: Majoras Mask
  • Monsters and Enemies
    • Minions
    • Mini-Bosses
    • Dungeon Bosses
    • Boss Battle: Gyorg, Gargantuan Masked Fish
    • Boss Battle: Twinmold, Giant Masked Insect
  • Introduction
    • Cast of Characters
  • How to Play
    • Game Screens
    • Touch Screen
    • Timing is Everything
    • Saving Your Game
    • Game Over
    • Basic Actions
    • Combat
    • Links Forms
  • Legendary Checklists
    • Fishing Hole Fish
    • Pieces of Heart
    • Masks
    • Songs
    • Gear
    • Quest Items
    • Equippable Items
    • Other Items
    • Bombers Notebook

The Legend of Zelda Majora's Mask 3D Guide › Walkthrough › Chapter 12: Love and Marriage

Sakons Hideout

Room 1: Entrance

Once you’re inside Sakon’s Hideout, take off the Stone Mask, and go through the door ahead of you. You find Kafei in the next room. He’s found the Sun’s Mask that Sakon stole from him.

Unfortunately, Kafei sets off a security system by stepping on a floor switch. A conveyor belt draws the mask into another room, the door to which closes when Kafei steps off the floor switch. Not good!

Kafei asks Link to stand on the floor switch and keep the door open so that he can pursue the mask. Move Link onto the floor switch, and you’ll be granted control of Kafei. Hurry through the door to the next room.

Mask Dash

The conveyor belt keeps pulling the mask away from you. If you take too long to solve Sakon’s Hideout, the mask will be lost, so time is of the essence.

Room 2: Four Blocks and a Floor Switch

The room beyond the door features a floor switch that’s surrounded by four stone blocks. Quickly grab one of the blocks, and shove it onto the floor switch in the middle. Doing so opens a door, allowing Link to enter the room and explore its other side.

The action switches to Link. Move him into the room with Kafei, and slay the Deku Baba that guards the far door. This opens the door back near Kafei, letting him proceed into the next room ahead of Link.

Room 3: Floor Switches Galore

You now have control of Kafei again. Hurry into the next room, but be careful not to step on any of its red floor switches. Red switches cause the conveyor belt to speed up, which is not good. Step on the yellow floor switches instead to briefly slow the conveyor belt as you carefully make your way to the blue floor switch in the corner.

Triggering the blue floor switch opens a door that lets Link into the room. As Link, hurry inside, and cut down two Deku Babas to open the way forward for Kafei. As Kafei, step on the central yellow floor switch to slow the conveyor belt again on your way into the next room.

Room 4: Lots o’ Blocks

This room is filled with stone blocks that you must move in order to reach the blue floor switch to the south. Here’s how to solve the room and reach the blue switch:

Run over to the farthest block near the far (right) wall, and shove it downward.

Step on the red floor switch, then quickly shove the center block to the left, moving it onto the yellow floor switch. This slows the conveyor belt once more.

Shove the nearby block downward, moving it onto the blue floor switch.

With the blue floor switch triggered, the door opens for Link. Enter the room to face off against a Wolfos. This pesky enemy takes a little time to defeat. Move to the middle of the room and lock on to the Wolfos, then dodge its attack so that it spins around. Strike its backside to slay it, and then open the final chamber.

Room 5: Final Chamber

This one’s a breeze: just move Kafei onto the nearby blue floor switch to open the door for Link. Then, move Link onto the other blue floor switch to shut off the conveyor belt.

With both floor switches depressed, the conveyor belt deactivates. Way to go! You’ve helped Kafei reclaim the Sun’s Mask.

A Mask for Kafei

The Sun’s Mask belongs to Kafei, so you don’t get to keep it or use it. It’s not counted as one of the 24 masks that Link can find.

That’s Amore!

With the Sun’s Mask back in Kafei’s possession, the child wastes no time in racing back to Clock Town. Soar there ahead of him, save your game, and then hurry to the Stock Pot Inn.

When you arrive at the inn, go upstairs and enter the door at the top of the stairs to visit the small storage room with the Silver Rupee chest. Assuming you gave Anju the Pendant of Memories before, you find her sitting on the bed here, anxiously awaiting her love, Kafei.

Open the nearby chest for a Silver Rupee, if you like, and then simply wait for Kafei to arrive. (Play the Inverted Song of Time to return the flow of time to normal and shorten your wait.) He won’t show up until the final hour of the Final Day, at which point he and Anju share a very touching moment.

United by the strength of their love even as the world around them falls apart, Kafei and Anju can’t thank you enough for helping them. They give you the Couple’s Mask to commemorate their joy. Well done!

Couple’s Mask

You got the Couple’s Mask! It’s filled with their love.

Meeting Adjourned

You’ve helped reunite Kafei and Anju, but there’s little time left before the moon crashes down. Play the Song of Time to return to the Dawn of the First Day, then head for the Mayor’s Residence, located at the north end of East Clock Town.

Enter the Mayor’s Residence when it opens at 10 a.m. Put on the Couple’s Mask, and go through the door to the left of the reception desk this time to visit the Mayor’s office. Here, the town’s guards and townsfolk are quarreling over what to do about the looming moon. Talk to them while wearing the Couple’s Mask, and you’ll remind everyone that good things are happening these days, even with all the trouble around town.

The Mayor is so pleased to have the argument quelled that he gives you a special token of his gratitude: a Piece of Heart. Nice work!

Piece of Heart #46

You got a Piece of Heart! Collect four Pieces of Heart to assemble a new Heart Container. Each new container you put together increases the amount of life energy you can have.

Keaton’s Quiz

Remember the mask that Kafei wore? The one that the man from the Curiosity Shop gave you? Well, it’s time to put it to use. Put on Keaton’s Mask, and head to North Clock Town. Go to the circle of tall grass near the playground, and stand near the middle bundle of grass. Press to pluck up this grass bundle while wearing Keaton’s Mask, then simply stand there until the mysterious three-tailed fox, Keaton, appears.

Keaton tests your knowledge of Majora’s Mask lore by asking you a series of five questions. The questions he poses are random, but you can find all their answers by paying close attention as you play the game. To make things easier on you, here’s the complete list of questions that Keaton might ask, along with their answers:

Q: What is the name of the festival that is to be held in Clock Town? A: Carnival of Time
Q: Once it’s completed, how tall will the festival tower at the carnival be? A: Four stories
Q: Who is the leader of the Bombers gang? A: Jim
Q: What is the name of the mayor of Clock Town? A: Dotour
Q: What is the name of Clock Town’s inn? A: Stock Pot Inn
Q: What is the name of Anju’s father? A: Tortus
Q: What is Anju, the innkeeper, bad at doing? A: Cooking
Q: What bad habit does Anju, the innkeeper, have? A: She’s quick to apologize
Q: What is the name of the vintage milk sold at the Milk Bar? A: Chateau Romani
Q: What does the owner of the Bomb Shop call his mother? A: Mommy
Q: How many mailboxes are there in Clock Town? A: Five
Q: How many cow figurines are there in Clock Town? A: Ten
Q: What is the name given to you by Romani, the girl at the ranch? A: Grasshopper
Q: What is the name of the song that Romani, the girl at the ranch, teaches you? A: Epona’s Song
Q: At what time does Romani, the ranch girl, wake up? A: Six
Q: What time does Romani, the girl at the ranch, go to bed? A: Eight
Q: What weapon does Romani, the girl at the ranch, use in practice? A: Bow
Q: How many balloons does Romani, the girl at the ranch, use during practice? A: One
Q: How many cows are there in Romani Ranch? A: Three
Q: How many cuccos are there in the barn at Romani Ranch? A: One
Q: Where does Cremia, manager of Romani Ranch, try to deliver her milk? A: Milk Bar
Q: Darmani is of which race? A: Goron
Q: Mikau is of which race? A: Zora
Q How many members are there in the Zora band, The Indigo-Go’s? A: Five
Q: What is the name of the singer in the Zora band, The Indigo-Go’s? A: Lulu
Q: How old is Tingle, the map salesman? A: 35
Q: What are the magic words that Tingle created? Tingle, Tingle…what? A: Kooloo-Limpah!
Q: Is Tingle the mapmaker left-handed or right-handed? A: Right-handed
Q: What color of trunks does Tingle the mapmaker wear? A: Red
Q: What instrument does the Skull Kid play? A: Flute

Answer all five of Keaton’s questions correctly, and the wily fox rewards your wit with a Piece of Heart.

Piece of Heart #47

You got a Piece of Heart! Collect four Pieces of Heart to assemble a new Heart Container. Each new container you put together increases the amount of life energy you can have.

A Hat and a Heart

Remember when you read that there are two ways to deliver the Special Delivery to Mama? It’s worth exploring the other method at this point. In fact, it’s the very last thing you’ve left to do. Save and rewind to the Dawn of the First Day, then reclaim the Special Delivery to Mama by doing the following:

Put on Kafei’s Mask, and go to the Stock Pot Inn. Wait for the postman to deliver a letter to Anju just after 2 p.m., then speak to Anju and agree to meet her in the kitchen at 11:30 p.m.

Use the Deku Flower to reach the inn’s roof, and sneak in through the second-floor door at night. Go downstairs, meet Anju in the kitchen around midnight, and agree to help her. She’ll give you a letter to mail.

Leave the inn, and put the letter that Anju gave you into any mailbox. Play the Song of Double Time afterward and advance to the Dawn of the Second Day.

Go to the Laundry Pool, and hide behind the tree. When the postman arrives and rings the bell at 3 p.m., Kafei emerges from a nearby locked door. Sneak into the door while Kafei isn’t looking.

Wait inside Kafei’s hideout until he returns. Speak with Kafei inside his hideout, and obtain the Pendant of Memories.

Give the Pendant of Memories to Anju at the Stock Pot Inn, then play the Song of Double Time and advance to the Dawn of the Final Day.

Go to the Laundry Pool area again, and reenter Kafei’s hideout when the door becomes unlocked after 1 p.m. Inside, speak to the man from the Curiosity Shop, and obtain the Special Delivery to Mama.

Great! Now that you’ve got the Special Delivery to Mama, you’ll deliver it in a different way. Go to West Clock Town’s north end, and enter the Post Office after 6 p.m. on the Night of the Final Day (use the Song of Double Time to speed things up). Inside, you find the postman in quite a state. Take the postman’s mind off distressing matters by giving him the Special Delivery to Mama.

The postman dutifully sets about his task. Follow him to the Latte Milk Bar in East Clock Town, and then simply wait outside while he makes the delivery.

Continue waiting outside the Latte Milk Bar until the postman exits the building. He runs over to the nearby east gate; speak with the postman when he comes to a stop, and he’ll hand you the Postman’s Hat before hurrying out of town.

Postman’s Hat

You got the Postman’s Hat! This dignified hat allows you to check the mail.

Now that you’ve got the Postman’s Hat, put it on and check any mailbox around Clock Town. Out pops a Piece of Heart!

Piece of Heart #48

You got a Piece of Heart! Collect four Pieces of Heart to assemble a new Heart Container. Each new container you put together increases the amount of life energy you can have.

The End is Nigh

Well done, hero! You’ve just accomplished everything of importance around Termina. Only the final battle against the Skull Kid remains now. Save your game in preparation for the big showdown atop the Clock Tower.

Heartless

Did you notice that Link’s life is lacking its last Heart Container? A quick check of the Masks menu shows that you’re missing the final mask, too. Don’t worry—all is as it should be. Assuming that you’ve followed this walkthrough to the letter, you’ll be able to obtain the last mask and complete the final Heart Container on your way to the big boss.

Keep reading with a free account

The first 3 sections of The Legend of Zelda Majora's Mask 3D are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousClock Town NextClock Town