A core theme in The Legend of Zelda series is that Link is just an everyday boy who gets drawn into incredible events and grows to become a hero. For his 16-bit debut, Link was provided with an upgraded moveset and greatly expanded assortment of items and equipment.
Whirling Blade
A Link to the Past first introduced the Whirling Blade—a secret sword technique known only to the Knights of Hyrule and taught to Link by his uncle. After charging for a moment, Link can unleash a powerful 360-degree attack with his sword that hits all enemies in range.
This move became a staple of the series and has since been known by many names: Spinning Slash, Charged Attack, and most simply, the Spin Attack.
Dash Attack
A bigger Hyrule calls for a faster way to get around. Early on, Link gains the Pegasus Shoes, which allow him to dash in a straight line with his sword in front of him. The developers took special care to ensure this move felt immensely satisfying regardless of whether it was being used to cut through grass, knock enemies out of the way, or break open cracked walls.
The Dash Attack and Pegasus Shoes/Boots most commonly appear in 2D Zelda titles, as 3D games feature a non-combat roll or other means of expedited movement (such as a horse or transformation) in their place.
Lifting and Throwing
Inspired by a similar mechanic from Super Mario Bros. 2, Link was given the ability to pick up items and throw them. Most commonly this includes pots, but may also include Cuccos or even large boulders with the proper equipment, such as the Power Glove.
Equipment and Items
Link’s elaborate arsenal includes the usual assortment of swords, sorcery, musical instruments, and fairy-enslaving bottles. As with the original, many of the items in A Link to the Past are non-essential and can be missed or avoided. Two notable additions include Zora’s Slippers, which introduced swimming to the series, while the Hookshot would become a staple of Link’s past and future adventures as well.