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Playing With Super Power: Nintendo Super NES Classics eGuide
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Contents

  • Earthbound
    • Overview
    • Development
    • Characters
    • Say “Fuzzy Localization!”
    • Places of Interest
    • 16 Bits
    • Confidential Information
    • Legacy
    • Earthbound Credits
  • Super Fans
    • Introduction
    • Sam Filstrup
    • Artist Spotlight: Studio Tamago
    • Ben Hickling
    • Sam Santala
    • Artist Spotlight: Orioto
    • Sophie Pearson
    • Nadyasonika
    • Artist Spotlight: Alain “Wuppes” Wildgen
    • Fansite Spotlight: Zelda Universe
    • Xavier Garcia
    • Gonzalo “Genzoman” Ordoñez
    • Music Spotlight: Video Games Live
    • KlausBoss
    • Artist Spotlight: Per Fhager
    • Fansite Spotlight: Metroid Database
    • Artist Spotlight: Dan Cattell
    • Fansite Spotlight: F-Zero Central
    • Zoki64
    • Ted Graves
    • Li Kovacs
    • Music Spotlight: Metroid Metal
    • Artist Spotlight: Josue Martinez
    • Fansite Spotlight: Starmen.Net
    • PrinceOfRedroses
    • Artist Spotlight: Tsurera
    • Fansite Spotlight: StarFox-Online
    • Thiago Almeida
    • Artist Spotlight: Jenni Källberg
    • Efraim Rodríguez
    • Artist Spotlight: Gnomo del Bosque
    • Fansite Spotlight: DK Vine
    • Layze Michelle
    • Matthew Z.
    • Artist Spotlight: Joel Sousa
  • Realizing the 16-Bit Dream
    • Introduction
    • Launch Titles
    • Lifespan
    • Legacy
    • Design
    • Under the Hood
    • Across the Generations
    • Accessories
    • Top 20 Best-Selling Games
    • Nintendo Hardware Museum
  • Super Mario World
    • Overview
    • Development
    • Characters
    • World 1: Yoshi’s Island
    • World 2: Donut Plains
    • World 3: Vanilla Dome
    • World 4: Twin Bridges
    • World 5: Forest of Illusion
    • World 6: Chocolate Island
    • World 7: Valley of Bowser
    • World 8: Star World
    • World 9: Special World
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World Credits
  • The Legend of Zelda: A Link to the Past
    • Overview
    • Development
    • The Hero of Hyrule
    • Hyrule
    • Franchise Firsts
    • 16 Bits
    • Confidential Information
    • Legacy
    • The Legend Of Zelda: A Link To The Past Credits
  • Super Mario World 2: Yoshi’s Island
    • Overview
    • Development
    • Characters
    • World 1
    • World 2
    • World 4
    • World 5
    • World 6
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World 2: Yoshi’s Island Credits
  • Kirby’s Dream Course
    • Overview
    • Development
    • Abilities
    • Demo Play
    • Traps & Tricks
    • Courses
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby’s Dream Course Credits
  • Donkey Kong Country
    • Overview
    • Development
    • More Than Just a Pretty Ape
    • Soundtrack
    • Characters
    • Animal Buddies
    • Donkey Kong Isle
    • Kongo Jungle
    • Monkey Mines
    • Vine Valley
    • Gorilla Glacier
    • Kremkroc Industries, Inc.
    • Chimp Caverns
    • Gangplank Galleon
    • 16 Bits
    • Confidential Information
    • Legacy
    • Donkey Kong Country Kredits
  • Super Metroid
    • The Metroid Menace
    • Development
    • Samus
    • Zebes
    • Crateria
    • Brinstar
    • Wrecked Ship
    • Maridia
    • Norfair
    • Tourian
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Metroid Credits
  • Star Fox
    • Overview
    • Development
    • Characters
    • Items
    • Courses Overview
    • 16 Bits
    • Confidential Information
    • Legacy
    • Star Fox Credits
  • Super Mario Kart
    • Overview
    • Development
    • Racers
    • Items
    • Tracks Overview
    • Mario Circuit
    • Ghost Valley
    • Bowser Castle
    • Choco Island
    • Koopa Beach
    • Vanilla Lake
    • Rainbow Road
    • Notable Foes
    • Battle Mode
    • 16 Bits
    • Confidential Information
    • LEGACY
    • Super Mario Kart Credits
  • F-Zero
    • Overview
    • Development
    • Gameplay
    • The Machines and Their Pilots
    • Tracks Overview
    • Mute City I/II/III
    • Big Blue, Sand Ocean, Death Wind I/II
    • Silence
    • Port Town I/II
    • Red Canyon I/II
    • White Land I/II
    • Fire Field
    • 16 Bits
    • Confidential Information
    • Legacy
    • F-Zero Credits
  • Star Fox 2
    • Overview
    • Development
    • Teaching a Young Fox New Tricks
    • Invisible Legacy
    • Characters
    • Locations
    • But Wait, There Was More…
    • Enemy Gallery
    • Star Fox 2 Credits
  • Super Punch-Out
    • Overview
    • Development
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • Special Circuit
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Punch-Out!! Credits
  • Kirby Super Star
    • Overview
    • Development
    • The History of Twinkle Pop
    • The Evolution of the Inhale
    • Games
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby Super Star Credits

Playing With Super Power: Nintendo Super NES Classics Guide › Super Punch-Out

16 Bits

Super Famicom Box Art

Super Punch-Out!! was released in Japan in 1998, four years after its Western release.

Arcade Version

The arcade version of Super Punch-Out!! used two screens, one displaying statistics and the other the gameplay. The player character appears as a green wireframe figure.

A Tale of Two Bobs

Boxer Bob Charlie resembles reggae musician Bob Marley in both appearance and name. Who wishes they were a fly on the wall during that meeting?

Bears just Want to hAve Fun

In the Wii version of Punch-Out!!, Bear Hugger is shown training with a real bear, proving once and for all that hugging bears is the easiest way to befriend them.

Here Comes a Hurricane!

Piston Hurricane is often confused with Piston Honda. Piston Hurricane appeared in the original Punch-Out!! arcade game, but was replaced by Honda in the NES version. On top of their first names, they also share similar fighting styles and “Rush” signature moves.

Glass Joe’s School of Freak Accidents

Although Nick Bruiser’s in-game record shows no losses, Nintendo Power claimed he did in fact lose to none other than Glass Joe in a “freak accident.”

Mac Tonight

In early screenshots and trailers, Little Mac was shown with his Punch-Out!! design but was later changed to have blonde hair. He would revert back to the original look for all future appearances.

Sweet Sixteen

Not counting the Contender and Title Defense variants of boxers in Punch-Out!! for the Wii, Super Punch-Out!! holds the record for most unique opponents at 16.

Zoda

Nintendo IRD developed Super Punch-Out!! simultaneously with Zoda’s Revenge: Star Tropics II, which was the penultimate first-party Nintendo game released for the NES.

It’s-a-me, Martinet!

Mario voice actor Charles Martinet is credited with voicing Super Punch-Out!!’s announcer, referee, and boxers. Mario himself appears as the referee in the NES version of Punch-Out!!

Switching it Up

Some boxers change their tactics under certain conditions, such as being knocked down or after a set amount of time has passed, adding even more variety to the gameplay.

Cornermen

Each opponent has a cornerman who shouts instructions at their boxer. Most often these hint that Little Mac’s adversary is about to use their signature attack. Sadly, Little Mac’s own cornerman, Doc Louis, decided to sit out this game.

Arm Wrestling

Nintendo IRD developed an arcade-only spin-off called Arm Wrestling. Released in 1985, the game featured five over-the-top opponents, including Punch-Out!!’s Bald Bull, masquerading as “Mask X”.

Little Mac Punches In!

Little Mac joined the Super Smash Bros. universe as a playable character in the series’ fourth release. He was revealed during a Nintendo Direct stream commemorating the 30th anniversary of Punch-Out!!

Smash Mac

To coincide with his Super Smash Bros. debut, Little Mac was given an amiibo. His appearance in both Smash Bros. and the amiibo figure is modeled after his design from the Wii version of Punch-Out!!

Sound Test

When starting the game, hold L+R on the second controller during the Nintendo logo to access Super Punch-Out!!’s sound test.

Hey… You look familiar…

A “palette swap” is a game development term when an existing asset is given a different color to more easily create a new character while saving precious computer memory. An example of a basic palette swap would be Mario and Luigi in many of the early Mario Bros. games or Sub-Zero and Scorpion in the original Mortal Kombat. Some palette swaps are more akin to Ken and Ryu from Street Fighter II, who share similar animations but with a few cosmetic changes to further differentiate them, such as Ryu’s red hachimaki and Ken’s longer hair.

Nearly half of the characters in the 2D Punch-Out!! titles are enhanced palette swaps of each other. Using certain boxers’ animations as a foundation, the developers of Super Punch-Out!! were able to build new characters with altered appearances while conserving production time and costs.

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