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Playing With Super Power: Nintendo Super NES Classics eGuide
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Contents

  • Earthbound
    • Overview
    • Development
    • Characters
    • Say “Fuzzy Localization!”
    • Places of Interest
    • 16 Bits
    • Confidential Information
    • Legacy
    • Earthbound Credits
  • Super Fans
    • Introduction
    • Sam Filstrup
    • Artist Spotlight: Studio Tamago
    • Ben Hickling
    • Sam Santala
    • Artist Spotlight: Orioto
    • Sophie Pearson
    • Nadyasonika
    • Artist Spotlight: Alain “Wuppes” Wildgen
    • Fansite Spotlight: Zelda Universe
    • Xavier Garcia
    • Gonzalo “Genzoman” Ordoñez
    • Music Spotlight: Video Games Live
    • KlausBoss
    • Artist Spotlight: Per Fhager
    • Fansite Spotlight: Metroid Database
    • Artist Spotlight: Dan Cattell
    • Fansite Spotlight: F-Zero Central
    • Zoki64
    • Ted Graves
    • Li Kovacs
    • Music Spotlight: Metroid Metal
    • Artist Spotlight: Josue Martinez
    • Fansite Spotlight: Starmen.Net
    • PrinceOfRedroses
    • Artist Spotlight: Tsurera
    • Fansite Spotlight: StarFox-Online
    • Thiago Almeida
    • Artist Spotlight: Jenni Källberg
    • Efraim Rodríguez
    • Artist Spotlight: Gnomo del Bosque
    • Fansite Spotlight: DK Vine
    • Layze Michelle
    • Matthew Z.
    • Artist Spotlight: Joel Sousa
  • Realizing the 16-Bit Dream
    • Introduction
    • Launch Titles
    • Lifespan
    • Legacy
    • Design
    • Under the Hood
    • Across the Generations
    • Accessories
    • Top 20 Best-Selling Games
    • Nintendo Hardware Museum
  • Super Mario World
    • Overview
    • Development
    • Characters
    • World 1: Yoshi’s Island
    • World 2: Donut Plains
    • World 3: Vanilla Dome
    • World 4: Twin Bridges
    • World 5: Forest of Illusion
    • World 6: Chocolate Island
    • World 7: Valley of Bowser
    • World 8: Star World
    • World 9: Special World
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World Credits
  • The Legend of Zelda: A Link to the Past
    • Overview
    • Development
    • The Hero of Hyrule
    • Hyrule
    • Franchise Firsts
    • 16 Bits
    • Confidential Information
    • Legacy
    • The Legend Of Zelda: A Link To The Past Credits
  • Super Mario World 2: Yoshi’s Island
    • Overview
    • Development
    • Characters
    • World 1
    • World 2
    • World 4
    • World 5
    • World 6
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World 2: Yoshi’s Island Credits
  • Kirby’s Dream Course
    • Overview
    • Development
    • Abilities
    • Demo Play
    • Traps & Tricks
    • Courses
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby’s Dream Course Credits
  • Donkey Kong Country
    • Overview
    • Development
    • More Than Just a Pretty Ape
    • Soundtrack
    • Characters
    • Animal Buddies
    • Donkey Kong Isle
    • Kongo Jungle
    • Monkey Mines
    • Vine Valley
    • Gorilla Glacier
    • Kremkroc Industries, Inc.
    • Chimp Caverns
    • Gangplank Galleon
    • 16 Bits
    • Confidential Information
    • Legacy
    • Donkey Kong Country Kredits
  • Super Metroid
    • The Metroid Menace
    • Development
    • Samus
    • Zebes
    • Crateria
    • Brinstar
    • Wrecked Ship
    • Maridia
    • Norfair
    • Tourian
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Metroid Credits
  • Star Fox
    • Overview
    • Development
    • Characters
    • Items
    • Courses Overview
    • 16 Bits
    • Confidential Information
    • Legacy
    • Star Fox Credits
  • Super Mario Kart
    • Overview
    • Development
    • Racers
    • Items
    • Tracks Overview
    • Mario Circuit
    • Ghost Valley
    • Bowser Castle
    • Choco Island
    • Koopa Beach
    • Vanilla Lake
    • Rainbow Road
    • Notable Foes
    • Battle Mode
    • 16 Bits
    • Confidential Information
    • LEGACY
    • Super Mario Kart Credits
  • F-Zero
    • Overview
    • Development
    • Gameplay
    • The Machines and Their Pilots
    • Tracks Overview
    • Mute City I/II/III
    • Big Blue, Sand Ocean, Death Wind I/II
    • Silence
    • Port Town I/II
    • Red Canyon I/II
    • White Land I/II
    • Fire Field
    • 16 Bits
    • Confidential Information
    • Legacy
    • F-Zero Credits
  • Star Fox 2
    • Overview
    • Development
    • Teaching a Young Fox New Tricks
    • Invisible Legacy
    • Characters
    • Locations
    • But Wait, There Was More…
    • Enemy Gallery
    • Star Fox 2 Credits
  • Super Punch-Out
    • Overview
    • Development
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • Special Circuit
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Punch-Out!! Credits
  • Kirby Super Star
    • Overview
    • Development
    • The History of Twinkle Pop
    • The Evolution of the Inhale
    • Games
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby Super Star Credits

Playing With Super Power: Nintendo Super NES Classics Guide › Super Mario World

Characters

Mario

Bringing Nintendo’s pixelated superstar onto a console vastly superior to its predecessor enabled players to see Mario in a level of detail never before possible. Speaking to Nintendo Online Monthly for Mario’s 20th Anniversary in 2005, Mr. Miyamoto explained why he felt the illustrious plumber was such a timeless icon: “I think it was fortuitous that we didn’t put any restrictions on Mario as a character. Normally when you create a character and present him to the world, all the details get filled in: What’s his favorite color? What kind of food does he like to eat? But with Mario, aside from the fact that he’s about 24-25 years old, we didn’t define anything else. The reason why is that we wanted to be able to use Mario in later games, and that wouldn’t work so well if he had characteristics that interfered with a given game’s story. When we make a game we take care not to add incongruences to that game’s world.”

Although the extensive lineup of animal suits from Super Mario Bros. 3 is absent, Mario is given a few new tricks, most notably, the Spin Jump and Magic Cape. These two tools would be central to plundering the game’s hidden depth over the years as speedrunners invented increasingly impressive ways to utilize the mechanics, often negating dangerous obstacles or outright circumventing them altogether. Although the Magic Cape would go on to be mostly exclusive to Super Mario World, the Spin Jump would become a staple of Mario’s acrobatic repertoire, and is also the reason it is so challenging to beat 95% of the player-created Super Mario Maker levels.

Luigi

Accessible via Two-Player mode, Luigi was simply a palette swap of Mario in the initial SNES release. In the Super Mario All-Stars + Super Mario World compilation, Luigi was given his own unique sprite set, with the strictly cosmetic changes including sliding down hills on his knees instead of his posterior like Mario, and literally spitting fireballs instead of throwing them. In the Super Mario Advance 2 remake, Luigi’s sprite set was once again altered to reflect his lankier appearance when compared to his brother, but, like in Super Mario Bros. 2, his jumps were higher, along with some additional minor gameplay differences.

And for anyone rooting for the underdog, completing the game as Luigi will net him a kiss from the Princess, instead of Mario. Drama!

Princess Toadstool

Power-Ups

Super Mushroom
Fire Flower
Cape Feather
Starman
P-Balloon

Yoshi

In many ways, Super Mario World was the game Nintendo EAD always wanted to create. The truest example of that is T. Yoshisaur Munchakoopas, Mario’s new dinosaur sidekick. Since the inception of the original Super Mario Bros. half a decade prior, Mr. Miyamoto kept a rough drawing at his desk of Mario riding what would eventually become Yoshi. Tezuka stated at the time that he believed Miyamoto’s love of horse riding and country western themes influenced Yoshi’s creation. To corroborate that belief, Yoshi’s shell was originally meant to be a saddle.

Yoshi’s creation is attributed to character designer Shigefumi Hino, who went on to direct Super Mario World 2: Yoshi’s Island, as well as the Pikmin series. Mr. Hino provided the voice of Yoshi up to 1997, when Yoshi’s Story composer Kazumi Totaka took over the duty of providing the dinosaur’s squeaks, squeals, and tendency to say its own name. Though technical limitations prevented Yoshi from being included in the first three Super Mario Bros., Yoshi’s debut in Super Mario World was a substantial success, catapulting yet another Nintendo mascot into the pop culture stratosphere.

Yoshi proved to be so popular in fact that he not only took center stage in the Super Mario World prequel/sequel, but also in a slew of Yoshi-themed spin-off games which still sell strong to this day. Additionally, Yoshi remains a fan-favorite pick in various Mario universe-related franchises such as Mario Kart and Mario Party. Essentially, after 1990 you’d be hard-pressed to name a game in which Mario appears without his prehistoric companion.

Yoshi Fever

Yoshi’s absence in Super Mario Bros. 3, due to the hardware’s technical limitations, caused the developers to add the Frog Suit and Raccoon Mario instead. In Super Mario All-Stars, one of the kings in the Super Mario Bros. 3 remake is transformed into a Yoshi.

Yoshi fever reached as far as games like 1995’s Tetris Attack, which takes place on Yoshi’s Island and features Yoshi as the main character.

A fully animatronic Yoshi appeared in the 1993 Super Mario Bros. live-action film.

Yoshi Egg

When a Yoshi Egg is discovered, usually from a ? Block, a full-grown green Yoshi hatches and allows Mario or Luigi to hop on its back for a ride. If the player already has Yoshi with them, a 1-up Mushroom hatches from the Egg instead. Unlike Baby Yoshis, full-grown Yoshis were trapped in their Eggs by Bowser.

Baby Yoshi

In the Star World, colored Yoshi Eggs can be found, which hatch Baby Yoshis of the corresponding color. Red, yellow, or blue Baby Yoshis can then be fed five enemies to turn them into adult Yoshis. Eating a power-up causes a Baby Yoshi to grow instantly.

Green Yoshis gain special abilities depending on the color of the Koopa shell currently held in their mouth. However, colored Yoshis gain a specific power regardless of the type of shell held in their mouth.

Berries

Eating Berries follows along with the color-specific effects: eating 10 Red Berries in the same stage causes Yoshi to lay an Egg containing a power-up; two Pink Berries produce a cloud that rains Coins from the sky; a Green Berry adds 20 seconds to the time limit.

Yoshi’s Wings

This rare item sends Yoshi (and Mario) shooting upward into the franchise’s recurring bonus area, Coin Heaven. Yoshi is automatically turned blue upon exiting, enabling players to obtain a Blue Yoshi before and outside of Star World.

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