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Playing With Super Power: Nintendo Super NES Classics eGuide
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Contents

  • Earthbound
    • Overview
    • Development
    • Characters
    • Say “Fuzzy Localization!”
    • Places of Interest
    • 16 Bits
    • Confidential Information
    • Legacy
    • Earthbound Credits
  • Super Fans
    • Introduction
    • Sam Filstrup
    • Artist Spotlight: Studio Tamago
    • Ben Hickling
    • Sam Santala
    • Artist Spotlight: Orioto
    • Sophie Pearson
    • Nadyasonika
    • Artist Spotlight: Alain “Wuppes” Wildgen
    • Fansite Spotlight: Zelda Universe
    • Xavier Garcia
    • Gonzalo “Genzoman” Ordoñez
    • Music Spotlight: Video Games Live
    • KlausBoss
    • Artist Spotlight: Per Fhager
    • Fansite Spotlight: Metroid Database
    • Artist Spotlight: Dan Cattell
    • Fansite Spotlight: F-Zero Central
    • Zoki64
    • Ted Graves
    • Li Kovacs
    • Music Spotlight: Metroid Metal
    • Artist Spotlight: Josue Martinez
    • Fansite Spotlight: Starmen.Net
    • PrinceOfRedroses
    • Artist Spotlight: Tsurera
    • Fansite Spotlight: StarFox-Online
    • Thiago Almeida
    • Artist Spotlight: Jenni Källberg
    • Efraim Rodríguez
    • Artist Spotlight: Gnomo del Bosque
    • Fansite Spotlight: DK Vine
    • Layze Michelle
    • Matthew Z.
    • Artist Spotlight: Joel Sousa
  • Realizing the 16-Bit Dream
    • Introduction
    • Launch Titles
    • Lifespan
    • Legacy
    • Design
    • Under the Hood
    • Across the Generations
    • Accessories
    • Top 20 Best-Selling Games
    • Nintendo Hardware Museum
  • Super Mario World
    • Overview
    • Development
    • Characters
    • World 1: Yoshi’s Island
    • World 2: Donut Plains
    • World 3: Vanilla Dome
    • World 4: Twin Bridges
    • World 5: Forest of Illusion
    • World 6: Chocolate Island
    • World 7: Valley of Bowser
    • World 8: Star World
    • World 9: Special World
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World Credits
  • The Legend of Zelda: A Link to the Past
    • Overview
    • Development
    • The Hero of Hyrule
    • Hyrule
    • Franchise Firsts
    • 16 Bits
    • Confidential Information
    • Legacy
    • The Legend Of Zelda: A Link To The Past Credits
  • Super Mario World 2: Yoshi’s Island
    • Overview
    • Development
    • Characters
    • World 1
    • World 2
    • World 4
    • World 5
    • World 6
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World 2: Yoshi’s Island Credits
  • Kirby’s Dream Course
    • Overview
    • Development
    • Abilities
    • Demo Play
    • Traps & Tricks
    • Courses
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby’s Dream Course Credits
  • Donkey Kong Country
    • Overview
    • Development
    • More Than Just a Pretty Ape
    • Soundtrack
    • Characters
    • Animal Buddies
    • Donkey Kong Isle
    • Kongo Jungle
    • Monkey Mines
    • Vine Valley
    • Gorilla Glacier
    • Kremkroc Industries, Inc.
    • Chimp Caverns
    • Gangplank Galleon
    • 16 Bits
    • Confidential Information
    • Legacy
    • Donkey Kong Country Kredits
  • Super Metroid
    • The Metroid Menace
    • Development
    • Samus
    • Zebes
    • Crateria
    • Brinstar
    • Wrecked Ship
    • Maridia
    • Norfair
    • Tourian
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Metroid Credits
  • Star Fox
    • Overview
    • Development
    • Characters
    • Items
    • Courses Overview
    • 16 Bits
    • Confidential Information
    • Legacy
    • Star Fox Credits
  • Super Mario Kart
    • Overview
    • Development
    • Racers
    • Items
    • Tracks Overview
    • Mario Circuit
    • Ghost Valley
    • Bowser Castle
    • Choco Island
    • Koopa Beach
    • Vanilla Lake
    • Rainbow Road
    • Notable Foes
    • Battle Mode
    • 16 Bits
    • Confidential Information
    • LEGACY
    • Super Mario Kart Credits
  • F-Zero
    • Overview
    • Development
    • Gameplay
    • The Machines and Their Pilots
    • Tracks Overview
    • Mute City I/II/III
    • Big Blue, Sand Ocean, Death Wind I/II
    • Silence
    • Port Town I/II
    • Red Canyon I/II
    • White Land I/II
    • Fire Field
    • 16 Bits
    • Confidential Information
    • Legacy
    • F-Zero Credits
  • Star Fox 2
    • Overview
    • Development
    • Teaching a Young Fox New Tricks
    • Invisible Legacy
    • Characters
    • Locations
    • But Wait, There Was More…
    • Enemy Gallery
    • Star Fox 2 Credits
  • Super Punch-Out
    • Overview
    • Development
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • Special Circuit
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Punch-Out!! Credits
  • Kirby Super Star
    • Overview
    • Development
    • The History of Twinkle Pop
    • The Evolution of the Inhale
    • Games
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby Super Star Credits

Playing With Super Power: Nintendo Super NES Classics Guide › Kirby Super Star

Confidential Information

Speedrunner Stupca

World Records Held: Any% (35M 30S)

Speedrunning hopefuls should get very familiar with Jet. This single Copy Ability allows players to blast through or outright circumvent entire sections of the game, including bosses! There are two categories of runs, 100% and Any%, though both exclude the Megaton Punch and Samurai Kirby mini-games. To illustrate the difference between the two categories, every treasure in The Great Cave Offensive can be collected in roughly 22 minutes for 100%, or that game can simply be beat in under five minutes for Any%.

Kirby Super Star world record holder Stupca started running the game in July of 2015. “I was looking for a game similar to Mega Man X that wasn’t part of the X series but still had a dash-like mechanic. I saw [another speedrunner] using the Jet ability to dash around the game in a lot of cool ways. Immediately I wanted to try it myself.” Stupca started practicing by watching the top runs at the time and trying to mimic them, using online tutorials to figure out tricky mechanics. When there was no tutorial, he would reach out to his fellow Super Star runners for help. Now he’s at the top of the leaderboards, doling out his expertise to future Kirby Super Stars!

Basic

Jet Movement

Maneuvering with and keeping Jet is tricky. In Kirby Super Star, anything that is not open air can completely ruin a player. Anytime a wall is hit with Jet, Kirby recoils and is unable to move for a period of time, and the positioning of the room is thrown off, which can lead to more mistakes later on. Enemies have a chance to knock your ability out every time they hit you, and sometimes they can knock your ability into an unrecoverable location, which loses a lot of time.

Miniboss Skipping

Each miniboss in the game is contained inside an invisible box, which, upon entrance, spawns the miniboss and locks the screen to the box until the boss is defeated. This box only reaches as far as what you can see on screen, so by going above and past the box, you can avoid a miniboss entirely. In speedruns, this is done in most places by fully charging Jet, dashing, then jumping to go above the screen. Then, with correctly timed Y presses to perform a Jet string above the screen, the miniboss is skipped.

Miniboss Quick Killing

There are some minibosses in the game whose box you cannot avoid, so for these bosses, you perform a one-shot quick kill. Each miniboss which cannot be skipped has a weak point at the very bottom of their hitbox. These minibosses spawn in the air, so with a well-timed partner jump or full Jet charge jump, you can kill them immediately as they spawn.

Death Wheel

With the Wheel ability, if you start rolling then hold B until you hit a wall, Kirby stops but is still in a wheel state. Releasing B at this point creates the “death wheel,” an invincible wheel which damages anything upon contact. The death wheel is used in Milky Way Wishes against Heavy Lobster, and by most people against Fatty Whale.

Advanced

Mixing

In this game, there are many different Copy Abilities one can get. If you inhale an enemy, you get their ability. However, if you inhale two enemies, what’s known as the Mix Roulette starts. The roulette spins so that every ability is available for selection for 1/15 of a second before moving on to the next ability, and so on. There is no randomness involved in this process, as the roulette starts at a specific point depending on the two enemies inhaled. Learning the timings to get desired abilities takes some time, and missing a mix can end a run immediately at the highest level of play.

Dyna Blade 2 Clip

By creating an Ice or Mirror partner, you can manipulate them to hold onto Kirby, putting you in a state where you are able to go through walls. This is used to skip an autoscroller, saving a good amount of time. However, it requires a difficult mix afterward so people may choose to avoid clipping.

Expert

Pool Skip

In 100%, there is a room in Old Tower where you are supposed to create a partner, have that partner ignite a fuse to a cannon, and get into the cannon to get a treasure chest. However, also in this room, there is a Bomb Block three tiles below ground level which is intended to be used to exit the room after getting the chest. With the Mirror ability, you can perform a dashed jump, and 1/60 of a second before hitting the ground press Y to break the Block and open the way to the chest. This trick is difficult enough that the current World Record doesn’t even attempt it.

Redlining

The definition of “redlining” is to go faster than the game engine can handle, which I think is a perfect definition for this Jet technique. To redline, you must line yourself horizontally with a surface, and tap Y to get a short, quick jet out. This short movement normally wouldn’t go far, however, if you are lined up correctly, you can jump as you touch the surface and transfer the speed to the jump. This is very valuable because while you are jumping, you can still charge Jet, allowing you to get a max charge and speed through the stage. This is a relatively new technique, and currently I am the only person I know of who uses it.

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