Kick Panel
Sends Kirby rolling in the direction of the arrow.
Dash Panel
Similar to a Kick Panel, except Kirby will accelerate coming off the panel.
Warp Panel
Transports Kirby to the corresponding Warp Panel. Warp Panels with arrows change Kirby’s trajectory, whereas Warp Panels without arrows spit him out the same direction he came in.
Turntables
Rotating panels that roll Kirby in various directions. Turntables can be switched on and off.
Conveyor Belt
Carries Kirby to the end of its track.
Trampolines
Kirby can bounce exceptionally high using this panel.
Air Curtains
Allows Kirby to ride the wind and float upward.
Danger Zone
A spiked pit that will cost Kirby one tomato if he falls in.
Ponds
If Kirby falls into a pond it’ll be difficult to hit him out. Some holes have switches that can fill or empty ponds.
Bunkers
Sand-filled panels that stop Kirby from moving.