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Playing With Super Power: Nintendo Super NES Classics eGuide
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Contents

  • Earthbound
    • Overview
    • Development
    • Characters
    • Say “Fuzzy Localization!”
    • Places of Interest
    • 16 Bits
    • Confidential Information
    • Legacy
    • Earthbound Credits
  • Super Fans
    • Introduction
    • Sam Filstrup
    • Artist Spotlight: Studio Tamago
    • Ben Hickling
    • Sam Santala
    • Artist Spotlight: Orioto
    • Sophie Pearson
    • Nadyasonika
    • Artist Spotlight: Alain “Wuppes” Wildgen
    • Fansite Spotlight: Zelda Universe
    • Xavier Garcia
    • Gonzalo “Genzoman” Ordoñez
    • Music Spotlight: Video Games Live
    • KlausBoss
    • Artist Spotlight: Per Fhager
    • Fansite Spotlight: Metroid Database
    • Artist Spotlight: Dan Cattell
    • Fansite Spotlight: F-Zero Central
    • Zoki64
    • Ted Graves
    • Li Kovacs
    • Music Spotlight: Metroid Metal
    • Artist Spotlight: Josue Martinez
    • Fansite Spotlight: Starmen.Net
    • PrinceOfRedroses
    • Artist Spotlight: Tsurera
    • Fansite Spotlight: StarFox-Online
    • Thiago Almeida
    • Artist Spotlight: Jenni Källberg
    • Efraim Rodríguez
    • Artist Spotlight: Gnomo del Bosque
    • Fansite Spotlight: DK Vine
    • Layze Michelle
    • Matthew Z.
    • Artist Spotlight: Joel Sousa
  • Realizing the 16-Bit Dream
    • Introduction
    • Launch Titles
    • Lifespan
    • Legacy
    • Design
    • Under the Hood
    • Across the Generations
    • Accessories
    • Top 20 Best-Selling Games
    • Nintendo Hardware Museum
  • Super Mario World
    • Overview
    • Development
    • Characters
    • World 1: Yoshi’s Island
    • World 2: Donut Plains
    • World 3: Vanilla Dome
    • World 4: Twin Bridges
    • World 5: Forest of Illusion
    • World 6: Chocolate Island
    • World 7: Valley of Bowser
    • World 8: Star World
    • World 9: Special World
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World Credits
  • The Legend of Zelda: A Link to the Past
    • Overview
    • Development
    • The Hero of Hyrule
    • Hyrule
    • Franchise Firsts
    • 16 Bits
    • Confidential Information
    • Legacy
    • The Legend Of Zelda: A Link To The Past Credits
  • Super Mario World 2: Yoshi’s Island
    • Overview
    • Development
    • Characters
    • World 1
    • World 2
    • World 4
    • World 5
    • World 6
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Mario World 2: Yoshi’s Island Credits
  • Kirby’s Dream Course
    • Overview
    • Development
    • Abilities
    • Demo Play
    • Traps & Tricks
    • Courses
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby’s Dream Course Credits
  • Donkey Kong Country
    • Overview
    • Development
    • More Than Just a Pretty Ape
    • Soundtrack
    • Characters
    • Animal Buddies
    • Donkey Kong Isle
    • Kongo Jungle
    • Monkey Mines
    • Vine Valley
    • Gorilla Glacier
    • Kremkroc Industries, Inc.
    • Chimp Caverns
    • Gangplank Galleon
    • 16 Bits
    • Confidential Information
    • Legacy
    • Donkey Kong Country Kredits
  • Super Metroid
    • The Metroid Menace
    • Development
    • Samus
    • Zebes
    • Crateria
    • Brinstar
    • Wrecked Ship
    • Maridia
    • Norfair
    • Tourian
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Metroid Credits
  • Star Fox
    • Overview
    • Development
    • Characters
    • Items
    • Courses Overview
    • 16 Bits
    • Confidential Information
    • Legacy
    • Star Fox Credits
  • Super Mario Kart
    • Overview
    • Development
    • Racers
    • Items
    • Tracks Overview
    • Mario Circuit
    • Ghost Valley
    • Bowser Castle
    • Choco Island
    • Koopa Beach
    • Vanilla Lake
    • Rainbow Road
    • Notable Foes
    • Battle Mode
    • 16 Bits
    • Confidential Information
    • LEGACY
    • Super Mario Kart Credits
  • F-Zero
    • Overview
    • Development
    • Gameplay
    • The Machines and Their Pilots
    • Tracks Overview
    • Mute City I/II/III
    • Big Blue, Sand Ocean, Death Wind I/II
    • Silence
    • Port Town I/II
    • Red Canyon I/II
    • White Land I/II
    • Fire Field
    • 16 Bits
    • Confidential Information
    • Legacy
    • F-Zero Credits
  • Star Fox 2
    • Overview
    • Development
    • Teaching a Young Fox New Tricks
    • Invisible Legacy
    • Characters
    • Locations
    • But Wait, There Was More…
    • Enemy Gallery
    • Star Fox 2 Credits
  • Super Punch-Out
    • Overview
    • Development
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • Special Circuit
    • 16 Bits
    • Confidential Information
    • Legacy
    • Super Punch-Out!! Credits
  • Kirby Super Star
    • Overview
    • Development
    • The History of Twinkle Pop
    • The Evolution of the Inhale
    • Games
    • 16 Bits
    • Confidential Information
    • Legacy
    • Kirby Super Star Credits

Playing With Super Power: Nintendo Super NES Classics Guide › Super Fans

Music Spotlight: Metroid Metal

@Metroidmetal | Facebook.com/metroidmetal | Metroidmetal.com

“I wanted to take melodies completely familiar to fans but add songwriting elements and create something new.”

Metroid Metal was brought to life in 2003 by longtime musician Grant Henry, known by his stage name Stemage. The tribute band began as a solo endeavor; Henry played all the instruments and programmed drums using an analog cassette 8-track. What resulted from his unaccompanied jam sessions was an original, high-octane, heavy metal tribute to Metroid on the NES.

“Nostalgia frequently draws us to old game soundtracks. But hearing it again later after becoming a musician, the Metroid soundtrack is objectively one of a kind, and the same applies to Super Metroid,’ explained Henry. “Many Metroid songs carry a sense of unease, but others are filled with resolve, adventure, and victory. It’s an interesting combination of tension and release which goes right along with some of my favorite types of heavy, guitar-driven music. This more than anything drew me to the Metroid OSTs.”

Photo by Adam Lyon

“His versatility is incredible,” Henry said, praising franchise composer Kenji Yamamoto. “If you tell people that the same composer tackled both Super Metroid’s Maridia and Punch Out!!, they’re always surprised. I only wish he could have contributed to more soundtracks in the early Nintendo years. I am thrilled that he’s been able to work on later Metroid games though. He knows that sound. He is that sound.”

Metroid’s music has the added benefit of boasting “defined melodies and motifs” while remaining sparse enough for interpretation. “This makes it perfect for keeping the themes intact while creating something completely different underneath. That was the goal of the Metroid Metal arrangements. I wanted to take melodies completely familiar to fans but add songwriting elements and create something new. I’ve done plenty of straight covers over the years, but Metroid Metal is anything but.”

Photo by Adam Lyon

Intending to move on to other classic console games after his debut digital collection, Henry couldn’t escape Metroid’s draw. He doubled down on Samus’ adventures, moving on to arrange the Super Metroid tribute song “Lower Norfair.”

“The NES has many classic soundtracks, but Super Metroid was able to do more with instruments, textures, ambience, and layers,” Henry continued. “Jazzy soundtracks like Pilotwings I would just leave on loop. Castlevania IV, Donkey Kong Country, Super Mario Kart—their soundtracks could have existed on the NES in scaled down form, but it wouldn’t have been the same. On Super Nintendo, things got more cinematic and interesting, and this was around the same time I started listening to more complex types of music anyway. The timing was perfect.”

After success in his solo act, Metroid Metal began to evolve toward its final form—a full-fledged band amped up for live performances. Henry brought other talent into the fold: Dan “Chunkstyle” Taylor on the bass, Kevin “Cheddar” Lawrence on drums, and both Dan “Danimal” Behrens and Michael “Kirby” Molnar joining Henry on guitar. The new team debuted “Metroid Metal Live” on January 3, 2009, at MAGfest 7, and note their following PAX 2009 performance as where they gained incredible momentum. Their live performances went on to inspire a new album called Varia Suite.

“The attention over the years has been amazing,” recalled Henry. “I started doing arrangements early on when the VGM remix scene was not as thriving. I was influenced by a handful of bands doing something similar, but that was it. Now, hundreds of bands apply to conventions every year, YouTube covers are commonplace, and the scene could almost be considered crowded. I’m grateful to have started this a bit earlier on and that people have been accepting to my somewhat unconventional arrangements. The live shows have been a blast.”

According to Henry, Metroid Metal hasn’t gone unnoticed by Nintendo. “I heard from Retro over email during Metroid Prime 3 development, showing their love for the project. We actually had a member of the dev team from Metroid Prime Hunters come up to the booth at PAX. I have a picture of Hip Tanaka holding his copy of the Varia Suite album. It’s a shock, but feels good.”

“Super Metroid perfected a formula that would later influence a mountain of games,” concluded Henry, taking a step back to reflect on the game as a whole. “It played great, but the story twists were also huge. Unlike many RPGs at the time that had good stories, you were always alone in Super Metroid. That helped it have more of an impact. It was your story. It’s no wonder that Super Metroid remains many people’s favorite game of all time.”

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