Prima Games eGuides
primagames.com Browse Redeem a code Help
Tom Clancy's Ghost Recon Future Soldier eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Introduction
      • Introduction
      • Ghost Recon: Legacy
      • Ghost Team: Hunter
      • Interface: The Ghost HUD
      • Controls
      • Campaign Scoring and Challenges
    • Weapons
      • Gunsmith
      • Assault Rifles
      • Light Machine Guns (LMGs)
      • Personal Defense Rifles (PDRs)
      • Shotguns
      • Submachine Guns (SMGs)
      • Sniper Rifles
      • Sidearms: Pistols
      • Sidearms: Grenade Launchers
      • Items
      • ULC Weapons
    • Compendium
      • Campaign Challenges
    • Concept Art Gallery
      • Concept Art Gallery
  • Walkthrough
    • Prologue
      • Prologue
    • Nimble Guardian
      • Briefing
      • Secure Gabriel Paez
      • Hold for Extraction
      • Reach Paez’s Hideout
      • Rescue Paez
      • Escort Gabriel Paez to Extraction
    • Subtle Arrow
      • Briefing
      • Reach Observation Point
      • Locate Dede Macaba
      • Follow and Assess Dede Macaba
      • Secure Arms Shipment at the Airstrip
      • Recover the Black Box
      • Recover the Black Box at the Crash Site
    • Noble Tempest
      • Briefing
      • Locate CIA Officer Sykes
      • Secure Officer Sykes
      • Extract Officer Sykes
      • Recover Sykes’s Data
      • Reach Extraction
    • Tiger Dust
      • Briefing
      • Locate Arms Dealer
      • Capture Arms Dealer
      • Destroy Escort Vehicles
      • Secure Arms Dealer
    • Silent Talon
      • Briefing
      • Disrupt Enemy Communications
      • Engage and Destroy Forward Base
      • Locate Weapons Cache
      • Destroy Weapons Cache
    • Firefly Rain
      • Briefing
      • Infiltrate Airport
      • Sabotage the Shipment
      • Leave the Area
      • Proceed to Extraction
    • Ember Hunt
      • Briefing
      • Reach Georgian Unit
      • Locate and Secure Osadze
      • Extract with Osadze
      • Wait for Instructions
    • Deep Fire
      • Briefing
      • Infiltrate Drilling Ship
      • Disable the System
      • Reach the Helipad
      • Secure Second Ship
    • Valiant Hammer
      • Briefing
      • Reach Observation Point
      • Gather Information on Artillery Location
      • Destroy Artillery Units
      • Reach Extraction
      • Eliminate Hostile Reinforcements
    • Gallant Thief
      • Briefing
      • Infiltrate the Prison
      • Enter Security Area
      • Place Four Targeting Beacons for Air Strike
      • Free Volodin
      • Escort Volodin to Extraction
    • Invisible Bear
      • Briefing
      • Protect the Crowd
      • Proceed to General Bukharov's HQ
      • Eliminate Bukharov
    • Shattered Mountain
      • Briefing
      • Enter Compound
      • Eliminate Raven’s Rock Leaders
      • Eliminate the HVTs Before They Escape
      • Epilogue
  • Multiplayer
    • Guerrilla Mode
      • Survival, Tom Clancy-Style
      • Shanty Town
      • Office
      • Airstrip
      • Mansion
    • Adversarial
      • Introduction
      • The Combatants
      • Pipeline
      • Market
      • Overpass
      • Harbor
      • Cargo
      • Rig
      • Sand Storm
      • Underground
      • Mill
      • Alpha

Tom Clancy's Ghost Recon Future Soldier Guide › Walkthrough › Deep Fire

Disable the System

Disable the System

After passing through the doorway, creep down the corridor while crouched and descend the short flight of stairs to the right that lead to the generator room. A rifleman can be seen through the doorway at the bottom of the stairs with his back turned to you. Sneak up behind him and take him out with a stealth kill. A second rifleman patrols the floor below. While still crouched, creep up behind the patrolling rifleman and perform another stealth kill.

Next, toss a couple of Sensors along the perimeter of the generator room. The Sensors detect five more riflemen—two patrol a catwalk above the room, and three more are on the generator room’s floor. Mark the two rifleman on the catwalk as well as two of the three riflemen on the floor. Next, move to the far right side of the generator room and climb a set of steps to reach a perimeter catwalk—this catwalk is below the one patrolled by the other hostiles, so utilize cover and keep your Optical Camo active to prevent being detected. While your teammates set up their shots on their targets, take aim at one of the marked enemies on the floor. Since there are five enemies and only four marked targets, you’ll need to take down your marked target as well as the unmarked enemy on the floor. Wait until your two targets are close together then perform the sync-shot. During the sync-shot, time slows for a couple of seconds. This gives you just enough time to take aim at the unmarked rifleman and shoot him before he realizes what’s happening. If things go well, all five hostiles will be dead within a couple of seconds. The generator room is now clear. Regroup with your team in the adjoining corridor, which is marked with a waypoint marker. Just inside the corridor, turn right to resupply from an ammo crate.

Hack the System

As you enter the corridor beyond the generator room, Overlord warns that the hostiles have initiated a lockdown sequence. You must reach the control room before the lockdown is complete. Otherwise you’ll be locked out of the control room, which results in a mission failure. As you advance through the corridor toward the drill room, a timer appears on the HUD, giving you three minutes and 30 seconds before the control room is sealed. There isn’t time for a quiet approach any longer. Toss a Sensor through the doorway on the left, then rush into the drill room and begin opening fire on all enemy troops. Multiple enemies are near the drill room’s entrance, including a couple on the catwalk to the left. You can drop most of them before they have a chance to scramble for cover. As you move in and open fire, issue focus-fire orders on enemies that are outside your line of sight.

Note

The assault on the drill and control rooms is the perfect opportunity to complete a couple of challenges, as long as you attack aggressively. The Rifle Master Weapon challenge requires you to kill eight enemies in under 30 seconds with an assault rifle. To complete the Roger Dodger Tactical challenge you must reach the control room in under two minutes. Keep both of these challenges in mind as you race toward the control room. If you feel you can’t complete either challenge, restart from the previous save checkpoint to reset the timer and begin the attack again.

After eliminating the first group of enemies, race up a series of staircases to reach an elevated perimeter walkway. While moving up the stairs, sprint. Every second counts and there’s no enemies in this area to worry about. If you fail to sprint when not engaging enemies, you cannot complete the Roger Dodger Tactical challenge When you reach the next walkway, take aim at a lone rifleman in the distance and drop him with a quick burst from your assault rifle.

You’re soon attacked by three rifleman on the catwalk above. Toss a Flashbang in their direction to stun them, then race up the nearby steps to flank them, mowing them down while they’re still stunned. A shotgun works well when engaging stunned enemies at close range—all it takes is one shot. Flashbangs stun enemies for several seconds, making it easy to close the distance and attack at point-blank range. This is particularly useful if enemies are hiding behind cover. Stun them with a Flashbang, then flank them at close range before they can return fire.

Race up the next set of stairs to reach another catwalk. Here, you encounter three more riflemen, along with more on the distant stairway landing. As you race up the stairs, toss a Sensor and a Flashbang to detect and stun these enemies. Some enemies may not be stunned by the Flashbang, depending on their proximity to the device when it detonates—stunned enemies usually drop to their knees and rub their eyes. So don’t assume every enemy is stunned. In such cases, prioritize the enemies who are not stunned, as they pose the biggest threat. Once you’ve dealt with the active threats, neutralize the stunned enemies before moving on.

Once again, deploy a Sensor and Flashbang toward the next walkway as you rush up the stairs. There are only two riflemen on the this platform, but four more are firing at you from the catwalk ahead. Mow down the two riflemen on the platform while moving toward the ammo crate by the next stairway—chances are you’re running low on Sensors and Flashbangs. Once you have resupplied, toss a Flashbang toward the four riflemen on the next catwalk, then flank them while they’re still stunned—this is a great way to score four assault rifle kills within a few seconds, putting you closer to completing the Rifle Master Weapon challenge.

You’re not far from the control room now, and only two more riflemen stand in your way. Before rushing up the next set of stairs, lob a Sensor and Flashbang up toward the next platform. The Flashbang should stun at least one of the riflemen, but one may escape the blast by running down the stairs in your direction—be ready to gun him down at point-blank range. Alternately, press the stealth kill button to perform a quick melee attack. Clear out the second rifleman on the platform, then race to the nearby control room.

Tactical Challenge: Roger Dodger

Criteria: Once the timer has started, make it to the control room in under two minutes

This is by far the most difficult challenge to complete in this mission. It requires you to blaze through the drill room in under two minutes. Since the timer starts with three minutes and thirty seconds, it means you need to race into the control room before the timer reads one minute and 30 seconds. The timer stops as soon as you enter the control room. So if you’re running low on time, simply sprint all the way into the control room, even if it means racing past stunned enemies. While speed and aggression are important during this advance, don’t get careless. Getting gunned down at any point during the advance almost guarantees failure, as you have to wait for a teammate to heal you. You can help minimize the danger by stunning enemies with Flashbangs along the way. If reaching the control room in time looks hopeless, restart from the last save checkpoint and try again. Once you’ve played this sequence a few times, it’s easier to remember the placement and appearance of enemies, allowing you to shave a few precious seconds off your time.

Before entering the control room, lob a Sensor and Flashbang through the doorway—there are four rifleman waiting inside, gathered around the central console. The Flashbang may not affect all of the enemies, so stay on your toes. As you enter, side step to the left and circle-strafe around the console, picking off riflemen as you move laterally. Once you’ve mowed down all four riflemen in the control room, approach the waypoint marker next to the console and interact with the terminal. Kozak hacks the ship’s terminal, uplinking data to Overlord—the techs back home will crunch the data and see what they can find. Meanwhile, Overlord advises the Ghosts to reach a helipad on the upper deck. It’s time to secure the second ship.

Weapon Challenge: Rifle Master

Criteria: Kill eight enemies in under 30 seconds using an assault rifle

The large concentration of enemies near and inside the control room make this the best spot to complete this challenge. Four riflemen are on the catwalk leading to the control room, and two riflemen guard the control room’s entrance. Add the four riflemen inside the control room, and you have a total of ten possible targets. The trick is killing at least eight of these enemies in 30 seconds or less. Stunning enemies with Flashbangs is the key to plowing through these enemies quickly. You can also benefit from a larger magazine for your assault rifle. If you completed the Tactical challenges in Noble Tempest, you have access to the Drum Magazine. This increases your weapon’s magazine capacity to 75 rounds, making for fewer reloads. Regroup with your team at the door marked with a waypoint and enter the adjoining corridor.

Keep reading with a free account

The first 3 sections of Tom Clancy's Ghost Recon Future Soldier are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousInfiltrate Drilling Ship NextReach the Helipad