For the Ghosts, success often comes down to choosing the right tools for the job. Before starting each mission you’re prompted to select your weapons from a wide range of assault rifles, LMGs, PDRs, shotguns, SMGs, sniper rifles, and sidearms. But the choices don’t end with weapon selection. Using the new Gunsmith interface it’s possible to customize each weapon through the application of various attachments. This allows you to tailor the performance of each firearm to best match a mission’s objectives and challenges as well as your style of play. In this chapter, we take an in-depth look at every weapon in the Ghost arsenal, complete with statistical breakdowns, unlock conditions, and optimized configurations.
Gunsmith
Gunsmith is a powerful weapon customization tool that allows you to modify any firearm in the game. During the campaign, you can access Gunsmith following each mission briefing. From the Gear Selection screen, select a weapon type and choose the Customize Gear option to open Gunsmith. Once the Gunsmith interface is open, you can cycle through all available weapons within the chosen category, such as assault rifles. Some weapons are not available, as they must first be unlocked by completing missions, weapon challenges, or other tasks. But you can still browse locked weapons and study their unlock conditions. Once you’ve chosen a weapon in Gunsmith, it’s broken into its ten individual components, or modification points. After selecting a weapon’s modification point, like it’s muzzle, you can then choose from a number of attachments.
Weapon Stats
Before modifying a weapon, take into consideration the kind of weapon you want to build. Some (but not all) attachments affect a weapon’s core stats: power, range, control, and maneuverability. These four stats determine the weapon’s overall performance. Here’s a brief description of each stat and how it impacts a weapon’s performance.
- Power: This is how much damage a weapon inflicts. The higher the power, the more lethal the weapon. By default, sniper rifles and shotguns are the weapons with the highest power. Armor Piercing Ammo and some underbarrel weapon attachments can improve a weapon’s overall power.
- Range: This rates how effective a weapon is when engaging targets at distance. Weapons with high range ratings are accurate at long range. Sniper rifles and assault rifles are the best ranged weapons. Some optics and a longer barrel can improves a weapon’s range.
- Control: Both accuracy and recoil are taken into account to determine a weapon’s control. A variety of attachments, like grips and Bipods, can be applied to improve a weapon’s control.
- Maneuverability: The size of a weapon determines how effective it is in close quarters. Weapon size can be adjusted through the application of different barrels and stocks. Compact weapons, like pistols, SMGs, and PDRs are highly maneuverable and best suited for close-quarters combat (CQC).
Modification Points
Each weapon has up to ten modification points that allow you to alter both a weapon’s performance and appearance. Here’s a brief description of each modification point and how alterations to these points can affect performance.
- Optic: Here you can select from a variety of scopes and sights, usually improving a weapon’s range. There is a noticeable difference when peering through each scope. Most scopes have different magnifications and other enhancements that may make it easier to target enemies at long range or during low-light conditions.
- Stock: Some weapons have optional stocks that may affect a weapon’s maneuverability and control. In most instances, shorter stocks improve a weapon’s maneuverability at the cost of control.
- Muzzle: Muzzle attachments such as Compensators and Flash Hiders affect a weapon’s control. Suppressors, on the other hand, always reduce a weapon’s power and range, but also significantly reduce the weapon’s report, which helps Ghost operatives to remain undetected.
- Barrel: Some weapons allow you to swap out barrels, choosing from shorter and longer variants. Shorter barrels benefit by increasing to maneuverability, but they decrease range. Longer barrels affect weapons in the opposite fashion, increasing range at the cost of maneuverability.
- Side Rail: Attachments like Aiming Lasers and Heartbeat Sensors can be attached to a weapon’s side rail to improve a weapon’s performance and enhance its functionality.
- Gas System: All automatic (and some semi-automatic) weapons have a gas system that affects the weapon’s rate of fire and control. Over-gassing a weapon increases the rate of fire, but reduces the control. Under-gassing a weapon reduces the rate of fire, but increases control.
- Underbarrel: Some weapons have an underbarrel rail to which grips, Bipods , and even weapons-like grenade launchers and shotguns can be attached. Grips are great for improving a weapon’s control or maneuverability. Bipods improve a weapon’s control while dampening recoil, particularly among LMGs and sniper rifles. Underbarrel grenade launchers and shotguns always reduce a weapon’s maneuverability, but sometimes the additional firepower is worth it.
- Magazine: With a variety of sizes available, increasing a weapon’s magazine capacity means you’ll spend less time reloading. But some large magazines may reduce a weapon’s maneuverability. Different ammo types are also available and these affect a weapon’s power.
- Trigger Group: Choose from a variety of trigger options, including Semi-Auto, Full-Auto and Burst modes. Trigger selection has no impact on a weapon’s stats, but more a matter of personal preference.
- Paint: There are a variety of paint schemes and camouflage patterns you can apply to each weapon. These options are purely cosmetic and have no impact on weapon performance or gameplay.
Firing Range
Once you’ve modified a weapon, you can test fire it by choosing the Firing Range option in Gunsmith. This instantly transports you onto a firing range with silhouette targets placed at various ranges. When hit, the targets on the range turn different colors, indicating how much damage they’ve absorbed. If a target turns green or orange, it means the damage inflicted was minimal. Red indicates critical damage and black represents lethal damage. Where you hit the target also matters—headshots always inflict the most damage. Practice firing your modified weapon while standing, crouched, and prone. Then move up against cover and then peek around and over the cover and fire the weapon—and don’t forget to test the scope view or any other attachments like underbarrel Bipods, grenade launchers, or shotguns. This will help give you an idea of how the weapon will perform in combat. If you’re not satisfied with the weapon’s performance, return back to Gunsmith and make some adjustments. Make a habit of testing your weapons on the Firing Range before starting a mission. Once you’ve deployed, there’s no way to return to the Gunsmith interface.
Gunsmith Tips
- By making inputs on the directional pad, you can optimize each weapon to maximize its power, range, control, or maneuverability. Gunsmith automatically builds the weapon out of the available attachments, optimizing the configuration to boost the chosen stat. However, these optimized weapon builds are never suppressed. Suppressors reduce a weapon’s power and range. Therefore, if you want a suppressed weapon, you’ll need to add a Suppressor to the muzzle yourself.
- Some challenges require you to kill a number of enemies without reloading. For these challenges, choose a weapon with a large magazine capacity (like the P90) and consider fitting the weapon with a Semi-Auto trigger to conserve ammo.
- If you’ve attached a Folded or Collapsed Stock on any weapon, you won’t be able to add the Drum Magazine, Dual Magazine, Bipod, or Bipod Grip.
- Bipods provide amazing stability for LMGs; with them, you can fire long bursts with great accuracy and minimal recoil. You can deploy a Bipod while prone or while aiming over low cover, such as a crate or a low wall. But while you’re exposed, you’re vulnerable to incoming fire—you’ll have to retract the Bipod before ducking back behind cover.
- The Aiming Laser side rail attachment is a great addition to any weapon, boosting control. Plus, the red laser looks cool.
- The M110 is very versatile sniper rifle, but you can only attach a Suppressor to the Standard Barrel.
- Always equip a Suppressor on one of your weapons before beginning a mission. If you open fire without a Suppressor attached, you’re likely to be detected, giving away your team’s position and triggering a firefight.
- Choosing the PDR-C’s Angled Foregrip stock prevents the attachment of the underbarrel Vertical Foregrip or Bipod Grip.
- If you select your secondary weapon before interacting with a weapon box, you can swap it for a primary weapon, like an assault rifle, sniper rifle, or LMG. Essentially this allows you to carry around two primary weapons.
- The Backscatter Optic scope doesn’t affect a weapon’s stats, but it allows you to see enemies hiding behind cover, just like Magnetic view.
Weapon Paint
| Image | Name | Unlock |
|---|---|---|
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Air Force ABU | Complete the Firefly Rain mission. |
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Army ACU | Complete the Gallant Thief mission. |
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ATACS | Complete the Deep Fire mission. |
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Australian DPCU Urban | Complete the Deep Fire mission. |
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Brazilian Urban | Complete the Noble Tempest mission. |
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Canadian Cadpat | Complete the Ember Hunt mission. |
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Chinese Type 07 Desert | Perform a Ghost Score of 60% in four missions. |
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Chinese Type 07 Oceanic | Complete the Ember Hunt mission. |
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Danish T90 | Complete the Valiant Hammer mission. |
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Estonian | Complete the Gallant Thief mission. |
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Finnish M05 | Perform a Ghost Score of 60% in five missions. |
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French Daguet | Complete the Nimble Guardian mission. |
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Greek | Perform a Ghost Score of 60% in seven missions. |
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Indian Vertical Lizard | Perform a Ghost Score of 60% in ten missions. |
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Iranian Special Forces | Perform a Ghost Score of 60% in one missions. |
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Iraqi Urban | Complete the Valiant Hammer mission. |
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Kuwaiti Special Forces | Perform a Ghost Score of 60% in eight missions. |
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Libyan | Complete the Subtle Arrow mission. |
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Marine Marpat | Complete the Invisible Bear mission. |
|
Multicam | — |
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Navy A0R1 | Complete the Tiger Dust mission. |
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Navy NWU | Complete the Tiger Dust mission. |
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Russian Digital | Complete the Silent Talon mission. |
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Russian MVD | Complete the Shattered Mountain mission. |
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Solid Black | — |
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Solid Green | — |
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Solid Tan | — |
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Sri Lankan Separatist | Perform a Ghost Score of 60% in two missions. |
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USSR TTsKO | Perform a Ghost Score of 60% in 11 missions. |
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USSR TTsKO North Africa | Complete the Nimble Guardian mission. |