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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › Wicked Eyes and Wicked Hearts

Skyhold

The fate of Empress Celene and, in turn, all of Orlais has been threatened. The Inquisition must intervene.

Note

Wicked Eyes and Wicked Hearts can be completed before Here Lies the Abyss. These quests can be completed in any order. But both must be complete before advancing to What Pride Had Wrought.

Back in Skyhold, the Inquisitor has a conversation with Leliana. She’s pleased with the Inquisition’s victory at Adamant but stresses the importance of preventing the assassination attempt on Empress Celene. Arrangements have been made for you to attend the masquerade ball being held at the Winter Palace in Halamshiral. Once there, you must uncover and disrupt the Venatori plot against the Imperial Court. Leliana suggests Corypheus may also be behind the conflict between the empress and her cousin, Grand Duke Gaspard. If Celene can be saved, she’ll be a powerful ally against Corypheus. If you haven’t spoken to Josephine since arriving in Skyhold, do so now. This will unlock the Wicked Eyes and Wicked Hearts operation on the war table, allowing you to attend the ball in Halamshiral.

Gaining Power

Before you can attend the ball in Halamshiral, you must acquire a minimum of 30 power. If you’ve been completing side quests throughout your adventure, there’s a good chance you’re close to meeting this requirement—simply completing Here Lies the Abyss earns you six power. But if you still need to accumulate some power, put the masquerade ball aside for now and resume exploring the wildernesses you’ve unlocked thus far. Clearing out Crestwood and the Western Approach should give you enough power to attend the ball. Don’t forget revisiting the Hinterlands. If you haven’t already, the Fallow Mire and Storm Coast are worth scouting and exploring. Or if you’ve recovered at least one shard by using an ocularum, pay a visit to the Forbidden Oasis. But you’ll get the most power out of completing quests (and closing Fade rifts) in the Exalted Plains, Emerald Graves, and Emprise du Lion. Scouting these locales may cost power, but you’ll quickly earn back whatever you spent. Going forward, you’ll need more and more power to complete critical path operations on the war table, so now’s a good time to expand the Inquisition’s influence into locales you haven’t visited.

Note

If you want to explore and gain power in the Forbidden Oasis, you must discover and retrieve at least one shard by interacting with an ocularum.

Recommended Quests
Quest/Activity Locale Power
Holding the Oasis The Forbidden Oasis 1
Rifts in the Oasis The Forbidden Oasis 4
Rifts High and Low The Forbidden Oasis 4
The Temple of Pride The Forbidden Oasis 2
Holding the Mire The Fallow Mire 1
Rifts in the Mire The Fallow Mire 2
Beacons in the Dark The Fallow Mire 2
Beneath the Mire The Fallow Mire 2
Lost Souls The Fallow Mire 3
These Demons Are Clever The Fallow Mire 2
The Captain of the Chargers The Storm Coast 1
Cleaning House The Storm Coast 1
Rifts on the Coast The Storm Coast 2
Rift at the Falls The Storm Coast 1
Holding the Storm Coast The Storm Coast 2
Wardens of the Coast The Storm Coast 1

The War Room

When you have at least 30 power, go to the war table and select the Wicked Eyes and Wicked Hearts operation, costing 30 power. Apparently, Empress Celene will be conducting peace talks at the ball, meeting with Grand Duke Gaspard and Ambassador Briala. Josephine feels the assassin must be hiding among one of these factions. It’s believed Corypheus is behind the assassination attempt. Killing Empress Celene will certainly have a destabilizing effect on Orlais, giving Corypheus and the Venatori the opening they’ve been waiting for. You must get the bottom of this plot and prevent Empress Celene from falling victim to this devious scheme. Select your party, then prepare yourself to delve deep into cutthroat Game of Orlesian politics.

PreviousAdamant 2 NextHalamshiral: The Winter Palace