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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › In Hushed Whispers

The Hinterlands

Grand Enchanter Fiona, leader of the mage rebellion, has offered an alliance with the rebel mages at Redcliffe.

At this point, you don’t need to make a final decision on whether to ally yourself with the templars or mages. As some in the war council have suggested, it might be wise to meet with the rebel mages before making a decision. Back in Val Royeaux, Grand Enchanter Fiona invited you to Redcliffe, and it’s time to take her up on her offer. Travel to the Crossroads, then head north along the Redcliffe Road to reach Redcliffe Village.

Redcliffe Village

As you near the gate leading into Redcliffe, a soldier comes running toward your party, warning of a nearby rift. Battle the demons at the rift blocking the village gate. After eliminating the second wave, close the rift, gaining one power for your troubles. The soldier you encountered earlier returns to her post and orders that the gates be opened, allowing you to enter Redcliffe Village.

Just inside the gate, you’re greeted by one of Leliana’s scouts. Despite Fiona’s invitation, it appears your arrival was unexpected. A nervous rebel mage rushes to greet you, apologizing for the confusion. He says Magister Alexius is in charge now, but is delayed. Instead, he offers you the chance to meet with the former grand enchanter. It’s unclear exactly what’s going on here. But head for the tavern marked on the compass to begin negotiations. On the way to the tavern, feel free to speak with the inhabitants of Redcliffe Village—some of them offer side quests.

The Gull & Lantern

When you’re finished exploring Redcliffe Village, enter the Gull & Lantern tavern. Inside you’re greeted by Grand Enchanter Fiona—but she claims this is the first time you’ve met. She hasn’t been to Val Royeaux since before the Conclave. Fiona has more unsettling news. The rebel mages have pledged themselves to the Tevinter Imperium, led by Magister Alexius. As a result, Fiona no longer has the power to negotiate with the Inquisition—you must deal with Alexius. As if on cue, Alexius and his son, Felix, arrive to begin negotiations. But the meeting is cut short when Felix pretends to faint, slyly dropping a note during his ruse. Alexius agrees to continue this meeting later before heading back to Redcliffe Castle with Felix and Fiona. The note dropped by Felix warns of danger and urges your party to go to the village’s chantry.

Agents of the Inquisition

Before leaving the tavern, speak with Clemence, an alchemist. Question him about Alexius and recent events in Redcliffe. During the conversation, Clemence asks if he can join the Inquisition. At this point he becomes an agent and will appear back in Haven. Some other characters you encounter also have the opportunity to become an Inquisition agent. Agents unlock a unique Inquisition perk. For instance, the Clemence, the Tranquil perk reduces the amount of time it takes for Cullen to complete a operation by 5 percent. As part of the Unfinished Business quest, you can also recruit Tanner outside Redcliffe’s chantry. For a listing of all available agents in each locale, reference the Exploration chapter.

Redcliffe Village Chantry

From the Gull & Lantern, head north to Redcliffe’s chantry. Inside, a mage named Dorian is busy battling demons emerging from a rift—he asks for your assistance. The chantry’s interior is rather cramped for such a large battle. Focus on eliminating the shades before targeting the wraiths and terrors. After eliminating two waves of demons, close the rift. Dorian strikes up a conversation after the battle, revealing that he’s a former apprentice of Alexius. But he fears something is terribly wrong with his mentor, citing Alexius’s ability to distort time. Felix joins the conversation, admitting his father has joined a Tevinter cult called the Venatori. Both Felix and Dorian feel Alexius must be stopped, suggesting the Venatori may have something to do with the breach. If you choose to take on Alexius, Dorian offers to help. Following the conversation, feel free to explore the rest of the chantry and Redcliffe Village before returning to Haven.

PreviousThe Hinterlands 2 NextHaven 1