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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › What Pride Had Wrought

Skyhold

The Inquisition’s efforts have weakened Corypheus’s attempts to stir unrest in Thedas. Now is the ideal time to strike. Consult the advisors in the war room.

Upon your return from the Winter Palace, Josephine is engaged in a conversation with Mother Giselle. Giselle feels it’s time to select a new Divine, suggesting Cassandra and Leliana are the leading candidates. But Josephine insists that the Inquisition cannot spare Cassandra or Leliana at this time. After turning away Mother Giselle, Josephine urges the Inquisitor to stay focused—the Inquisition’s next move is being planned in the war room. Before heading for the war room, consider making the rounds in Skyhold, talking to your followers—new conversation options are available. Both Cassandra and Leliana are conflicted about their opportunity to become the next Divine. This is also a good moment to get acquainted with the Inquisition’s new member, Morrigan. She can be found in Skyhold’s garden.

War Room

Your successes at Adamant and Halamshiral have bolstered the Inquisition’s hand. Corypheus’s army has been forced to retreat and is currently headed toward the Arbor Wilds. But it remains unclear why Corypheus is in such a remote location. Leliana theorizes he’s looking for more elven artifacts. Morrigan joins the war council to offer some insight. Instead of explaining what Corypheus is looking for, she offers to show you.

The Eluvian

Morrigan leads you to a mirror-like object called an eluvian—you encountered several broken eluvians in the Fade. Morrigan has restored this eluvian, and another like it is located in the Arbor Wilds. Morrigan fears Corypheus is looking for it. The eluvian Corypheus seeks is located in an elven temple, deep in the Arbor Wilds. As Morrigan demonstrates, the eluvian functions like a portal, leading to a place she calls the Crossroads. The ancient elves used these mirrors to travel between their far-flung ruins. All eluvians connect to this surreal world, and Morrigan suggests Corypheus could use his power to enter the Fade from the Crossroads, as he originally planned to do with the Anchor.

Note

Here Lies the Abyss and Wicked Eyes and Wicked Hearts can be completed in any order. But they both must be complete before starting What Pride Had Wrought.

Gaining Power

Before you can march on the Arbor Wilds you must acquire 50 power. If you’ve been completing side quests during your adventure, chances are you already have enough power to proceed. Otherwise, it’s time to take a detour and acquire power from other locales. By now all locales on the war table map can be scouted, including Emerald Graves and the Exalted Plains. Closing Fade rifts and establishing camps in these locales is the quickest way to accumulate power—closing each Fade rift nets you two power. Some side quests also reward power. Keep accumulating power until you have enough to take the fight to Corypheus in the Arbor Wilds.

Recommended Quests
Quest/Activity Locale Power
Holding the Emerald Graves Emerald Graves 3
Rifts at the Cove Emerald Graves 4
A Vicious Thug Emerald Graves 2
A Corrupt General Emerald Graves 2
A Fallen Sister Emerald Graves 2
A Deluded Chevalier Emerald Graves 2
Rifts at the Pavilion Emerald Graves 8
Rifts at the Reach Emerald Graves 4
Rifts near the Sighs Emerald Graves 6
Chateau d’Onterre Emerald Graves 2
Lay Rest the Western Ramparts Exalted Plains 2
Rifts in the Old Plains Exalted Plains 8
Rifts on the Battlefield Exalted Plains 8
Holding the Exalted Plains Exalted Plains 2
Another Side, Another Story Exalted Plains 2
Lay Rest the Eastern Ramparts Exalted Plains 2
Calming Victory Rise Exalted Plains 2
Rifts in the Fens Exalted Plains 6

Note

Now is also a good time to complete your nemesis side quest, Before the Dawn or Under Her Skin—see Cullen for Before the Dawn or Leliana for Under Her Skin. If you complete this quest, your encounter with Samson or Calpernia at the Temple of Mythal may go much more smoothly.

The War Room

When you have enough power, return to the war room and select the What Pride Had Wrought operation on the war table. If Corypheus gains control of the eluvian in the Arbor Wilds, Morrigan fears he could access the Fade and obtain the power of a god... or unleash more demons into the world. As Cullen, Leliana, and Josephine argue about the best course of action, advise them to work together. Following the meeting, select your party; given Solas’s knowledge of elven artifacts, it’s wise to bring him along. Morrigan will join your party in the Arbor Wilds, but she isn’t a controllable party member.

Caution

Before venturing into the Arbor Wilds, make sure your party is up to the task. Most of the enemies you face in the Arbor Wilds are level 16 or higher. So make sure your Inquisitor and party members are at least level 15. Otherwise, grind in other locales until you’re ready for high-level combat.

PreviousHalamshiral: The Winter Palace NextThe Arbor Wilds