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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Party Members

Sera

Inner Circle Quests:

  • A Friend of Red Jenny (Acquisition)
  • The Verchiel March (Personal Plot)
  • A Woman Who Wants for Nothing (Gift Plot)

Romance: Inquisitor must be female of any race.

Sera is impulsive and revels in the moment. For her, it’s not about what’s right, it’s about what’s right now. In the Friends of Red Jenny, she humbled the authorities and had fun doing it. But now the nobility are being not just selfish but blind. War, demons, a torn sky: These are more than troubling—they’re terrifying. Fortunately, Sera and her “friends” can be frightening, too, and if she needs to put an arrow through some baddies so regular people can sleep at night, so be it. Sera fights for those caught in the middle, but she also needs order restored. The world has to be normal so she can play.

Specialization

Tempest: With a satchel of dirty tricks, Sera takes the fight to her opponents before they know they’re in it, committing fast and hard—and if covered in alchemical fire, all the better.

First Encounter

Sera can be recruited during the first visit to Val Royeaux in the quest A Friend of Red Jenny. Search the market for the clues left by “friends” of Red Jenny. The clues lead to a secluded courtyard accessed from the world map and sudden combat with enemies who are very surprised you found them. After the combat, Sera wants to join the Inquisition. The Friends of Red Jenny provide a thread of chaos to the Inquisition, providing resources and contacts in unexpected places. Her network is a rumor mill, drawing from disgruntled servants across Thedas. She wants to get things back to normal so people are safe and she can go back to her fun.

Approval

Sera likes helping people who deserve help, and mouthing off to people who don’t—she’s immediately suspicious of nobles and titles. Stealing is fine if the target is rich. Taking from the weak pisses her off. She hates people who presume they talk for groups, especially when it is assumed that she is a member of that group. Make choices that mess with nobles, because she thinks they are entitled and abusive. Sera supports liberty, but she fears and distrusts magic and demons. So that liberty doesn’t apply to mages without some hefty caveats attached. Individual mages are fine, though. Appeals to tradition fall flat with her. Acting “elfy” annoys her—letting Solas talk or asking his opinion annoys her. Sera likes profit and finding caches left for Red Jenny.

Approval Gained

  • At Redcliffe Castle, conscript the mages.
  • At Therinfal Redoubt, disband the Templar Order.
  • Say you’ll “fight for order not faith” when made Inquisitor.
  • Say “because it’s right” when made Inquisitor.
  • Say “Corypheus must be stopped” when made Inquisitor.
  • Say “lead them to vengeance” when made Inquisitor.
  • Say “a dwarf (or Qunari) will stand for us all” when made Inquisitor.
  • Allow the Grey Wardens to join the Inquisition after securing Adamant.
  • Everyone lives at the Winter Palace.
  • Gain enough court approval (85+) to have Florianne arrested at the Winter Palace.
  • Refuse alliance with Abelas at the Temple of Mythal.
  • Allow Morrigan to drink from the Well of Sorrows at the Temple of Mythal.
  • Agree that events at the Temple of Mythal are nonsense.
  • Full agreement after Sera’s personal plot.
  • Complete romance culmination.

Approval Lost

  • At Redcliffe Castle, ally with the mages.
  • At Therinfal Redoubt, ally with the templars.
  • Say you’ll be “a servant of faith” when made Inquisitor.
  • Say “an elf will stand for us all” when made Inquisitor.
  • Exile the Grey Wardens after securing Adamant (major loss of approval if Blackwall is exiled with Wardens).
  • Support Briala at the Winter Palace.
  • Allow Empress Celene to be assassinated at the Winter Palace.
  • Accept an alliance with Abelas at the Temple of Mythal.
  • Drink from the Well of Sorrows at the Temple of Mythal.
  • Argue with Sera after the Temple of Mythal.
  • Blame Sera after completing her personal plot.
  • Break up with Sera in the romance culmination scene.

Friendship

If approval is warm, Sera warms up by taking you down to her level, playing pranks on the advisors of the Inquisition so the leadership seems more human. She wants you to play along but is genuinely surprised and pleased if that happens.

After approval is warm, and once you exhaust Sera’s hub topics and reach friend approval, Sera realizes she’s got a chance at a home with the Inquisition, and she invites you to try to make new good memories to replace old ones. With cookies. On a roof. This can result in a shouting match but still positive approval, because friendship/romance with Sera can involve passionate fighting. So be honest if it seems foolish, but also be willing to accept that this is just how Sera is, and maybe that’s the fun part.

Romance

Sera’s romance is silly, sweet, and sometimes confusing. The basic structure is to flirt when the romance option appears and chat her up by going through her hub topics. Qunari Inquisitors will find approval rises quickly on the flirts. Dwarven and human players won’t have it as easy as the Qunari (2x minor gains), but they still fare better than elves (minor gain). Sera is cautious about the expectations of an elf-elf pairing.

If approval is positive, a romance option will open up. You can ask about romance and she’ll say maybe. Her personal plot (The Verchiel March) and warm conversation have to be complete before the romance can start. If you’re in a romance with anyone else, she’ll say you have to talk to them first—she’s nobody’s second and she doesn’t share. When approval is warm, the romance starts from the dialogue hub, so go back and check again after major decisions. If hub topics are continually exhausted as you chat her up, the gift plot (A Woman Who Wants for Nothing) will start—be sure to bring Vivienne and respond positively to her unorthodox suggestion to get bonus content with Sera.

The culmination is only after the friendship conversation and friend hub topics, so keep up that approval. The culmination means you’re accepting Sera on her terms, while challenging her to accept her feelings about you as well. Sera doesn’t come up—you have to join her on her level.

Caution

Sera cannot accept what goes on in Mythal. If your character is determined to believe what went on there, it spells the end for the romance.

Nicknames

Sera initially gives her lover the nickname “Inky” when the romance starts. You get one chance to randomly change it in the romance-start conversation, but random means random, and Sera may just decide to keep it the same. You get one other chance in her hub that will change it, but which one is selected is randomly determined.

  • Inky (default)
  • Shiny
  • Tadwinks
  • Teetness
  • Buckles

If you complete the romance culmination scene, and if you’re at a loss for words and just flat out say “Love is the best,” Sera gives you a new nickname. If you like a particular nickname, keep Sera away from Cole—they have a banter that will “ruin” the current one, and Sera will randomly change it to one of the others.

The Bad Breakup

You can break up with Sera at a number of points, including off her hub. Most have no lasting animosity, like it was a fling. But there is a special check for “the bad breakup” that locks out a couple of friend hub topics and changes her “can we be friends” response. The Inquisitor and Sera have a bad breakup:

  • If you break up with her in the hostile confrontation (only possible pre-culmination with extremely low approval). The romance can’t be saved, but she can be convinced to stay. If you drive her down to hostile again, however, she’s just leaving. This conversation sets approval to cold.
  • If you break up with her during the culmination scene.
  • If you break up with her at Mythal (or she breaks up with the player).
  • If you break up with her after having romanced her through both her friend conversation and the Mythal conversation. This assumes you have arbitrarily chosen to break up a relationship that has been going for some time.

Note

Sera’s character codex will update over time with some of the things you learn about her, like her affinity for fighting dragons or darkspawn, or finding one of her Red Jenny caches. Sera also has a journal of sorts that she regularly updates. It’s outside her room in the Skyhold Tavern. Some of her more personal milestones will be recorded there, so check back later in the game.

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