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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Crafting

Crafting Weapons and Armor

When you start the Inquisition, your blacksmith has the ability to craft weapons and armor. Additionally, the smith can craft upgrades that fit into the appropriate slots on a weapon or piece of armor. It is not until the Inquisition moves to Skyhold that you can recruit Dagna, a dwarven arcanist whose skills allow her to make runes that add elemental damage types to various weapons.

Schematics for equipment fit into one of three tiers. Tier 1 schematics yield tier 1 gear, and so on. The higher the tier, the more powerful the item can potentially be, but that also means you will need to spend more crafting material per slot on the schematic to make the item. Tier 1 weapon and armor schematics typically have two slots for crafting materials, while tier 3 schematics have four slots for materials, allowing you to heavily customize the final product but generally costing more materials per slot. The exceptions to this are helmets and upgrades, which do not gain more slots on their schematics, just increased material requirements.

Weapon and Armor Crafting Material Slots

Most crafting materials used for weapons and armor have stats of their own that help determine the overall quality of the gear. These stats determine what that material will do for a given crafting slot on a schematic.

Primary Slot

This slot determines the base armor or attack value of crafted armor or weapons, and it can also determine the elemental damage of a staff. Materials can be rated as follows: low, medium, high, and very high armor/damage rating.

Utility Slot

This slot determines any core attribute upgrades to Strength, Dexterity, Magic, Cunning, Willpower, or Constitution. The higher the tier of a material, the higher each individual piece of the material can boost an attribute. For example, if a material provides two points of Strength and you use 20 of that item across multiple utility slots on a schematic, you’ll have 40 Strength added to your core attribute!

Offense Slot

Special offense-based effects are granted by crafting materials placed in this slot. You can give your weapons increased damage against barriers or guard, impart the ability to ignore a percentage of the enemy’s armor, cause bleeding effects, or have a chance to heal characters if they score a killing blow! When crafting any weapon, you can greatly increase its effectiveness if you stack the right offense slot effect across multiple schematic slots.

Defense Slot

Defense slot boosts include elemental and damage-type resistances. You can even cause enemies to start bleeding if they hit you with melee attacks! If you’re willing to make the effort, you can create specific armor sets that heavily mitigate a certain element, which is a good idea for high dragon hunts if their breath attacks are proving too much to handle.

Upgrade Crafting

Weapons and armor can have upgrade slots, and there are specific crafting schematics that allow you to make the upgrades that fit in these slots. Armor can have up to two upgrade slots. Weapons can have up to three. As with other forms of crafting, the materials used can greatly affect the quality of armor and weapon upgrades. The only exceptions to this are runes.

Rune Crafting

Unlike armor and weapon crafting, rune-crafting schematics are very straightforward. The quality of the materials does not affect the quality produced by a specific rune schematic. If you want a superb corrupting rune, you need the specific materials the schematic calls for.

Masterwork Crafting

Higher-tier weapon and armor schematics have a masterwork slot that can be filled by an optional masterwork crafting material. These materials provide special effects that no other crafting material can provide in any other slot. These can include a variety of chance-on-hit damage effects or chances to gain special buffs upon taking any damage. Additionally, there are special masterwork crafting materials that give you a 20–40 percent chance for critical crafting. Weapons and armor with critical crafting receive a 10 percent increase to all stats. Masterwork crafting allows you to make weapons and armor that give your parties a decisive advantage, so don’t neglect it!

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