Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age Inquisition eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › Here Lies the Abyss

Crestwood

Scout Harding greets you at the North Gate Camp in Crestwood, filling you in on a few details about the locale. Apparently there was a flood 10 years ago during the Blight, forming a large lake. When a rift appeared in the middle of the lake, corpses began emerging from the water and attacking the living. Stroud has been tracked to a cave to the east—Harding warns you’ll likely encounter heavy resistance from the undead along the way. After speaking to Harding, talk to the requisition officer to get a new requisition quest. There is a lot of work to be done in Crestwood. How you proceed is up to you, but for starters, seek out Stroud.

Note

In the game’s default world state, Stroud is the Warden you must find in Crestwood, but if you’re importing a world state from Dragon AgeKeep, you can select Loghain or Alistair as Hawke’s Warden ally.

Stroud: A Wanted Warden

On the road east of the camp, you encounter two Grey Wardens battling some corpse archers. Help finish off the undead enemies, then initiate a conversation with the lead Grey Warden. He’s grateful for your party’s assistance and reveals that he’s here to find Stroud—apparently Stroud has gone rogue and is wanted by the Wardens for questioning. The Inquisitor is careful not to reveal any details about Stroud during the conversation. But a greater sense of urgency is now apparent—you need to find Stroud before the Wardens do.

Agents of the Inquisition

After speaking to the Warden, enter the house along the road to the north. Inside, a young woman, Jana, is enthused about witnessing the Grey Wardens in action—they saved her from those corpse archers. Persuade her not to join the Grey Wardens—if Hawke’s theory is correct, the Wardens have been compromised. If Solas is in your party, he can convince Jana to join the Inquisition instead.

Stroud’s Hideout

Head for Stroud’s cave to the southeast, passing the village of Crestwood and Caer Bronach along the way. There is a heavy undead presence outside the village’s gates. After eliminating the enemies, consider making a quick detour to visit the village’s mayor to start the Still Waters side quest. If you want, you can also liberate Caer Bronach to give the Inquisition access to a keep. Continue east and set up an Inquisition camp at Three Trout Pond before meeting with Stroud.

Hawke is waiting for you outside the cave where Stroud has taken refuge. Speak with Hawke, then enter the cave. Stroud reveals that all of the Grey Wardens are hearing the Calling, giving them the false belief that they’re dying. Wardens who have heard the Calling head to the Deep Roads to meet their fate against the darkspawn. Stroud feels Corypheus is behind this bluff in an attempt to eliminate the Grey Wardens. With the Grey Wardens gone, there will be nobody left to stop the next Blight. Stroud was forced to run when he protested against Warden-Commander Clarel’s plan to perform a blood magic ritual thought to prevent all future Blights. Clarel and the Grey Wardens are gathering near an ancient Tevinter ritual tower in the Western Approach. Stroud wants you to meet him there—perhaps you can find more answers.

Gaining Power

You’ll need to acquire eight more power before you can join Stroud in the Western Approach. Fortunately, there’s plenty to do in Crestwood to obtain the power you need—simply closing a Fade rift earns you two power here. Start by completing the Still Waters quest—it’s easy to do Burdens of Command and Homecoming while doing this main quest. Also, Capturing Caer Bronach nets the Inquisition two power and a keep. When you have at least eight power, return to Skyhold.

Recommended Quests
Quest/ActivityLocalePower
Establish Three Trout Pond Camp Crestwood 1
Rift Near the North Gate Crestwood 2
Capturing Caer Bronach Crestwood 2
Rift at Caer Bronach Crestwood 2
Still Waters Crestwood 5
Burdens of Command Crestwood 2
Homecoming Crestwood 2
Rifts at Three Trout Farm Crestwood 4

Note

For details on completing Still Waters and other quests in Crestwood, reference the Exploration chapter.

Developer Tip

Don’t be afraid to head back to your base camp to sell your extra inventory. If you’re in the middle of a mission and run out of room, you don’t want to leave something behind if you don’t have to.

— Arone Le Bray, QA Narrative Analyst

PreviousSkyhold 1 NextSkyhold 2