South of the Hinterlands, the land is wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meager existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of this region. The Avvars, a nomadic mountain people of strength and stature, have claimed a once abandoned keep and captured a small cadre of Inquisition scouts. From this makeshift fortress, the Avvar leader has issued a challenge to the Inquisition: He wants to meet with their leader, for aggressive negotiation.
Locale Summary
Scouting Cost: 8 Power
The Fallow Mire is a dark and threatening locale, haunted by spirits and demons, subject to swarms of undead that rise when the water is disturbed by unassuming travelers. Your initial visit to this place will likely have you focused on surviving the trip through the marsh on your way to rescuing the Inquisition soldiers. While there are not many quests to accomplish here, it would not be good to abandon Inquisition soldiers to the Avvars, and nearly everything there is to do in the mire is more or less along the way to rescuing your people. The marshes and empty homes scattered throughout also hold resources you can use to better equip your party, and the constant presence of the undead gives early-level parties something to chew on while they train themselves for the battles to come.
Crafting Materials
Common Materials:
- Blood Lotus
- Blue Vitriol
- Summer Stone
Rare Materials: None
Unique Materials:
- Dawn Lotus
Collections
- Astrariums: 0
- Bottles of Thedas: 2
- High Dragons: 0
- Landmarks: 4
- Mosaic Pieces: 1
- Glyphs: 4
- Shards: 0
- Treasure Maps: 0
- Logging Stands: 0
- Quarries: 0
Inquisition Personnel
- Sky Watcher