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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Compendium

Inquisitors Path Operations

NameRequirementsPower CostTime Required (min)Preferred SpecialistForces RewardSecrets RewardConnections RewardLevel UnlockedDetails
Train Player is a Rift Mage, Inquisition Rank 8 or higher 0 240 Secrets 1 Superior Enchanter Staff Blade 30 Influence None None Your Trainer would like to send her research notes to the Mages’ Collective. Both Leliana and Cullen would prefer her notes not leave Skyhold. Josephine approves of working with the Collective.  Choose Cullen or Leliana, as you will never hear back from the Collective if you send them the research.
Mage Allies Operation Chain
Reclaiming the Mage Rebellion Complete In Hushed Whispers, allied with mages 0 15 None 1 Enhanced Amulet of Magic 1 Enhanced Amulet of Magic 1 Enhanced Amulet of Magic None Fiona gives the Inquisition the locations of a few hidden cells of rebel mages to bring them into the fold.
Reparations for Redcliffe Reclaiming the Mage Rebellion completed, either Here Lies the Abyss or Wicked Eyes and Wicked Hearts done 0 60 Connections None N/A None None Arl Teagan of Redcliffe would like the Inquisition to take responsibility for all the stuff the mage rebellion wrecked in his arling while they were staying there.
The Arl’s Invitation Reparations for Redcliffe 0 60 Connections 30 Influence N/A 30 Influence None Okay, now that all that unpleasantness is over, Teagan issues the Inquisition an invitation to participate in a tournament on his lands for the chance to win a bannorn of your very own. Select a champion to act on your behalf.
Mage Prisoners Operation Chain
Information from the Grand Enchanter Completed In Hushed Whispers, took mages as prisoners. 0 15 Secrets 1 Amulet of Power 1 Amulet of Power N/A None Some of the mages from Redcliffe attacked Inquisition guards during an escape attempt. You decide how to deal with them.
The Extremists Information from the Grand Enchanter completed, either Here Lies the Abyss or Wicked Eyes and Wicked Hearts done. 0 60 Secrets None None N/A None Leliana’s agents locate a cell of rebel mages building explosives. Have Cullen wipe them out, or let Leliana bring them in alive for questioning.
Templars Operation Chain
Negotiate with Hasmal’s Templars Available in Skyhold. Took templars as prisoners in Champions of the Just. 0 15 Forces 30 Influence 30 Influence 30 Influence None There are rumors of blood mages in the Wending Wood. The Inquisition can investigate. Completing this operation will open False Accusations and then Confront Mages in the Wending Wood.
The Order’s Obligations Available in Skyhold. Took templars as allies in Champions of the Just. 0 15 Connections 60 Influence 30 Influence 30 Influence None There are rumors of blood mages in the Wending Wood. The Inquisition can investigate. Completing this operation will open False Accusations and then Confront Mages in the Wending Wood.
Darkspawn Operation Chain
Investigate Val Gamord Available after Here Lies the Abyss, but only if you chose to exile the Grey Wardens. 0 15 Forces 1 Darkspawn Alpha Greataxe, 30 Influence 30 Influence N/A None Use Cullen to send troops to engage the darkspawn directly.
Drive Darkspawn from Val Gamord Complete Investigate Val Gamord. 0 60 Forces None N/A 1 Masterwork Etched Two-Handed Grip, 30 Influence None Use Josephine to bring in allies and attack the darkspawn with a larger force.
Search Mines in Gamordan Peaks Complete Drive Darkspwn from Val Gamord. 0 240 Secrets 60 Influence 1 Battlemage Staff, 30 Influence N/A None Use Leliana to send in scouts to search the mines without altering the darkspawn.
Grey Wardens Operation Chain
Protect Val Gamord from Darkspawn Available after Here Lies the Abyss, but only if you chose to ally with the Grey Wardens. 0 15 Forces None None None None Choose Cullen to send the Wardens against the darkspawn.
Find Source of Darkspawn Attacks Complete Protect Val Gamord from Darkspawn. 0 15 Secrets 30 Influence 30 Influence 30 Influence None Choose Leliana to have scouts track the corruption.
Pursue Marquise Bouffon Complete Find Source of Darkspawn Attacks. 0 60 Secrets 30 Influence 30 Influence 30 Influence None Choose Leliana to find an alternate pass through the mountains.
Defeat Marquise Bouffon Complete Purse Marquise Bouffon. 0 60 Connections 1 Song of the Marshes 1 Song of the Marshes 1 Song of the Marshes None Choose Josephine to have an allied noble bring in siege equipment.
Destroy Darkspawn Outbreak Complete Defeat Marquise Bouffon. 0 1,440 Forces 1 Master Demon-Slaying Rune 1 Master Demon-Slaying Rune 1 Master Demon-Slaying Rune None Choose Cullen to have the Wardens destroy the darkspawn for good.
Ser Barris Operation Chain
Save Val Colline from the Venatori Ser Barris must survive Champions of the Just. 0 60 Secrets 30 Influence 30 Influence 30 Influence None The city of Val Colline is being attacked by the Venatori. Ser Barris will take some templars to help counter their spells. You may choose any specialist, but Leliana will complete this operation fastest.
Have Ser Barris Lead Against Demons Completed Save Val Colline from the Venatori. 0 90 Forces 30 Influence 30 Influence 30 Influence None Ser Barris has received a request for help from an old friend in Ansburg. Demons are crossing the veil and attacking people in the city. Dispatch Barris and templars to fight the demonic invasion. You may choose any specialist, but Cullen will complete this operation fastest.
Investigate Man Accused of Abomination Completed Have Ser Barris Lead Against Demons. 0 120 Connections 30 Influence 30 Influence 30 Influence None A man in Jader has been accused of being an abomination. Send Ser Barris to investigate whether or not this is true. You may choose any specialist, but Josephine will complete this operation fastest. After it’s complete, if there are no judgments waiting, the next time you click on the Inquisitor’s throne you will get a scene where Ser Barris is promoted to Knight Commander of the templars.
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