Prima Games eGuides Dragon Age Inquisition eGuide

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Dragon Age Inquisition eGuide Exploration The Arbor Wilds

Introduction

The Dalish shun the Arbor Wilds. When the people who would start a war over a single crumbling wall ignore a large elven ruin to the south, it bodes disaster. There is beauty and curiosity in the forest, such as trees that rise tall as towers, but those who travel too deep into them never return.

Locale Summary

Scouting Cost: 50

Following the events at Adamant and Halamshiral, the Inquisition invades the Arbor Wilds in an effort to stop Corypheus from attaining ancient elven knowledge from the Temple of Mythal. Unlike other locales, the journey through the Arbor Wilds is fairly linear, as the Inquisitor, party members, and Morrigan battle Corypheus’s army blocking the path to the temple. Be warned: Once you leave the Wilds you can’t return, so pick up any loot you find when you can. There aren’t many collectibles or crafting materials here, but be sure to look out for deposits of stormheart during your trek through the forest. The journey culminates with the party’s arrival at the Temple of Mythal, an ancient elven ruin. Here the Inquisition faces some tough decisions. Should the party perform the rituals and enter the temple’s inner sanctum? Will an alliance with Abelas and his guardians benefit the Inquisition? Who will drink from the Well of Sorrows? These dilemmas and a confrontation with the Inquisitor’s nemesis (Samson or Calpernia) are just some of the challenges awaiting in the Arbor Wilds.

Crafting Materials

Common Materials:

  • Elfroot

Rare Materials:

  • Arbor Blessing
  • Stormheart
  • Silverite

Unique Materials: None

Collections

  • Astrariums: 0
  • Bottles of Thedas: 0
  • High Dragons: 0
  • Landmarks: 0
  • Mosaic Pieces: 0
  • Glyphs: 0
  • Shards: 0
  • Treasure Maps: 0
  • Logging Stands: 0
  • Quarries: 0