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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Multiplayer

Preparing for Battle

Proper preparation and prudent planning prevents pretty poor performance.

Inquisition multiplayer is not going to hold your hand through battle. If you don’t keep up with your weapons and equipment, if you’re forgetting to equip potions (and forgetting to restock them), and if you’re not setting up your abilities as you unlock them, your experience in the field will be sad and short lived. However, if you take the time to make sure you’re ready, you and your allies will eventually be ready to fight through even Perilous-level missions!

Weapons and Equipment

Weapons and equipment work as they do in single-player mode, but there are some slight differences. For one, there is no helmet slot to worry about. Another major difference is that characters in multiplayer stick to only one weapon type. For example, even though Katari is part of the warrior class, he cannot use a sword and shield. He must use two-handed weapons.

Upgrading armor or weapons works similarly as well, but fortunately you don’t need to go to a specific menu to attach armor upgrades or runes. Simply go to the upgrade or rune you want to use in the Inventory menu, then select it to go to your Upgrade menu.

A key difference with upgrades in multiplayer is that, unlike in single player, armor upgrades cannot be removed from the armor: They can only be overwritten by a new upgrade. Make sure you’re using the upgrade you want on the right piece of gear!

Another function of the Inventory menu is the ability to salvage almost every piece of gear you earn, save for the starting weapons and armor. This is more than just freeing up space: You need to do this to get crafting material.

Crafting

Crafting weapons and armor is one of the most important things you can do to ensure your survival. You start off with schematics that cover the spectrum of armor and weapons you can use across all 12 characters, as well as upgrades for them all. What you don’t start with is crafting material. That is earned by salvaging other pieces of equipment you earn while on a mission, or you can purchase loot chests at the store.

Crafting’s other major function is to help unlock new characters. As you play the game and complete missions, you earn gold that you can use at the store. The chests purchased at the store have a chance to come with an armor schematic for a new character. If you then craft that character’s armor, he or she will become playable. You start out with the Legionnaire, the Archer, and the Keeper, but all others must be unlocked via crafting.

Setting Skills

With only four slots available for active abilities, you will not be as versatile as a character can be in single-player mode. You need to pick passive abilities that best serve the active abilities you’re going to use, and since you have at most 19 ability points to work with by level 20, you can’t just pick your upgrades haphazardly.

Potions

The other four slots on your action bar are used for potions of all kinds. You start multiplayer with two health potions in your inventory, and that’s also the maximum of that kind you can carry. A potion can only go into one slot, so you can’t just fill out your inventory with nothing but health potions and face-roll through battles. It’s typically best to go with a generalist loadout. Specialized potions that increase specific resistances are great, but you can’t guarantee what forces you’ll run up against, and that means you might have wasted a potion slot on something you can’t use. A safe loadout would include health potions and healing mist potions to help allies in need. Jar of bees is a useful AoE attack anyone can carry, and it’s especially good at revealing shadows or scouts trying to sneak past a choke point with Stealth.

The Store

The store is where you can spend the gold earned during missions on loot chests and potion chests. When you first start playing multiplayer, the game awards you a starter’s chest that contains a variety of potions, and possibly some gear, to help you get settled in for your first mission. Everything else after that must be purchased with your hard-earned cash.

Chests

Chests provide loot and potions. You can’t tell what’s in them until you open them!

Small Chest: 270 Gold

Contains one random loot item and two potions.

Medium Chest: 725 Gold

Contains three random loot items and three potions.

Large Chests: 1,200 Gold

Contains five random loot items and five potions.

Potions

Potions play a big role in your survival, so you may want to spend money on potion chests specifically to try to build up your inventory.

Healing Potion Crate: 250 Gold

A container of five healing potions. Perfect for restoring your supply.

Mixed Potion Crate: 250 Gold

A container of five random potions for an extra advantage on your operation.

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