Nestled in the heart of Ferelden are the old forests and farmsteads of the Hinterlands. This rocky, rolling gateway to Redcliffe has now fallen into chaos. The conflict between mages and templars forced many off their lands, demons stalk the hills, and reports of strange magic abound near Redcliffe.
Locale Summary
Scouting Cost: 1 Power
The first locale visited by the fledgling Inquisition, and one of the most expansive, the Hinterlands may seem intimidating at first. There’s a lot of work to be done in order to secure power and influence throughout Thedas, and it’s the Hinterlands where a lot of that work can be done. Inquisitors willing to spend time and effort in fully exploring this locale in the early part of the game can give themselves a lot of power to work with, allowing you to unlock other locales and potential party members. Major regions within the Hinterlands include the Crossroads, Redcliffe Farms, and the town of Redcliffe itself. The dungeon of Valammar awaits Inquisitors who take on a specific side quest.
Be careful where you wander early on. A few regions in the Hinterlands are far more dangerous than any demon, apostate, or enraged templar. Dragons have made the valley southwest of Redcliffe their home.
Crafting Materials
Common Materials:
- Elfroot
- Spindleweed
- Embrium
- Iron
- Canine Leather
- Fennec Fur
- Nugskin
Rare Materials:
- Royal Elfroot
- Deep Mushroom
- Obsidian
Unique Materials:
- Crystal Grace
- Drakestone
- Onyx
- Bear Hide
- Ram Leather
Collections
- Astrariums: 3
- Bottles of Thedas: 4
- High Dragons: 1
- Landmarks: 19
- Mosaic Pieces: 12
- Glyphs: 2
- Shards: 22
- Treasure Maps: 3
- Logging Stands: 2
- Quarries: 0
Inquisition Personnel
- Clemence
- Enchanter Ellendra
- Horsemaster Dennet
- Lord Berand
- Ritts
- Speaker Anais
- Tanner
- Corporal Vale