Potions are your lifeblood in a protracted fight. They can heal you immediately or over a period of time. They can help you resist powerful elemental attacks, or they can act as another way to keep the enemy off balance with extra debilitating effects on top of all the damage you’re already doing.
There are three types of potions in Dragon Age: Inquisition: potions (health recovery and magic boost), tonics (enhanced resistances and combat), and grenades (throwable area-damage weapons that cause a variety of effects). Each potion within these categories can be upgraded multiple times to increase its efficacy, at the cost of many, many herbs.
Potions
Healing Potion
Instantly restores 385 health.
Available Upgrades
- Increase Healing I: Increases healing amount by 50.
- Increase Healing II: Increases healing amount by 67.
Regeneration Potion
Restores 26 health every two seconds for 60 seconds.
Available Upgrades
- Increase Duration I: Increases duration by eight seconds.
- Increase Duration II: Increases duration by 10 seconds.
- Increase Healing I: Increases healing amount by three per second.
- Increase Healing II: Increases healing amount by four per second.
- Lifeward: Doubles the healing amount if the user is below 25 percent health.
- Proximity Heal: Heals nearby allies for the same amount.
Lyrium Potion
Increases Magic by 30 for 20 seconds.
Available Upgrades
- Increase Maximum Mana: Increases maximum mana by 25.
- Increase Maximum Mana Bonus: Increases the mana bonus by 25.
- Increase Duration: Increases duration by 20 seconds.
- Increase Magic Bonus: Increases the Magic bonus by 30.
Tonics
Fire Resistance Tonic
Grants a 40 percent resistance against fire damage for 120 seconds.
Available Upgrades
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Increase Potency I: Increases resistance by 10 percent.
- Increase Potency II: Increases resistance by 10 percent.
- Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed.
Cold Resistance Tonic
Grants a 40 percent resistance against cold damage for 120 seconds.
Available Upgrades
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Increase Potency I: Increases resistance by 10 percent.
- Increase Potency II: Increases resistance by 10 percent.
- Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed.
Electrical Resistance Tonic
Grants a 40 percent resistance against electrical damage for 120 seconds.
Available Upgrades
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Increase Potency I: Increases resistance by 10 percent.
- Increase Potency II: Increases resistance by 10 percent.
- Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed.
Spirit Resistance Tonic
Grants a 40 percent resistance against spirit damage for 120 seconds.
Available Upgrades
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Increase Potency I: Increases resistance by 10 percent.
- Increase Potency II: Increases resistance by 10 percent.
- Proximity Resistance: Apply resistance to all party members within two meters when the tonic is consumed.
Mighty Offense Tonic
Applies a +13 damage bonus for 20 seconds.
Available Upgrades
- Increase Damage I: Increases damage bonus by 26.
- Increase Damage II: Increases damage bonus by 19.
- Damage Bonus vs. Guard: Grants a 50 percent damage bonus against enemies with Guard active.
- Damage Bonus vs. Barrier: Grants a 50 percent damage bonus against enemies with Barrier active.
- Critical Damage Bonus: Grants a 100 percent damage bonus on critical hits.
Rock Armor Tonic
Grants a +12 bonus to armor rating for 30 seconds.
Available Upgrades
- Improved Duration I: Increases duration by 30 seconds.
- Improved Duration II: Increases duration by 30 seconds.
- Improved Potency I: Improves armor rating bonus by 11.
- Improved Potency II: Improves armor rating bonus by 12.
- Stun Enemies: Any enemy that hits the user has a 50 percent chance to be stunned.
Tears of the Dead
The next three hits inflict poison on the target, causing 44 damage per second for 15 seconds. The poison remains on the weapon for 10 seconds before expiring.
Available Upgrades
- Increase Duration I: Increases poison duration on the target by five seconds.
- Increase Duration II: Increases poison duration on the target by five seconds.
- Increase Damage I: Increases damage by 37 per second.
- Increase Damage II: Increases damage by 67 per second.
- Enhanced Potency: Grants two extra hits and five extra seconds before the poison wears off.
Grenades
Pitch Grenade
Coats the target location with pitch, which remains for 60 seconds, slowing any enemies that enter it.
Available Upgrades
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Debilitate I: Enemies caught in the pitch suffer 25 percent extra damage from all sources and inflict 25 percent less damage.
- Debilitate II: Increases the damage bonus against enemies by 25 percent and the damage penalty of enemies by 25 percent.
- Immobilize: Targets at the initial explosion location are stunned for 10 seconds.
Confusion Grenade
Enemies within the area of effect will attack other enemies for 20 seconds.
Available Upgrades
- Increase Duration I: Increases duration by 10 seconds.
- Increase Duration II: Increases duration by 10 seconds.
- Rage I: Confused targets now deal 25 percent extra damage.
- Rage II: The damage bonus while confused is increased by 25 percent.
- Mind Wreck: All targets suffer 635 spirit damage when the effect wears off.
Antivan Fire
Spreads sticky fire at the target location, causing 23 burning damage every second to enemies inside the fire. The fire remains for 30 seconds.
Available Upgrades
- Increase Damage I: Increases damage by 21 per second.
- Increase Damage II: Increases damage by 38 per second.
- Increase Duration I: Increases duration by 30 seconds.
- Increase Duration II: Increases duration by 30 seconds.
- Shockwave: Targets at the initial explosion location are stunned for five seconds.
Healing Mist
Creates a small healing mist in the target area, instantly healing allies within for 289 health.
Available Upgrades
- Increase Healing I: Increases healing amount by 38.
- Increase Healing II: Increases healing amount by 50.
- Healing Mist: Healing Mist can restore unconscious party members as well as heal them.
Jar of Bees
Summons a swarm of bees at the target location for 30 seconds. The swarm attacks the first enemy that comes near it, for 163 damage per second for 15 seconds. A target affected by the swarm has a 10 percent chance every second to become panicked.
Available Upgrades
- Increase Panic Chance I: Increases panic chance by 10 percent.
- Increase Panic Chance II: Increases panic chance by 10 percent.
- Increase Duration I: Increases the swarm’s attack duration by five seconds.
- Increase Duration II: Increases the swarm’s attack duration by five seconds.
- And Some Wasps: The swarm of bees splits off to attack the first enemy that comes near the original target, and both targets suffer the full effect of the swarm.