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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › The Threat Remains

The Hinterlands 2

Gaining Power

Upon your return to the Hinterlands, focus on building up power. Whether you choose to side with the rebel mages or templars, you’ll need a whopping 15 power to initiate an alliance. Fortunately, there’s more than enough to do in the Hinterlands to acquire the power you need. Establish more camps, close Fade rifts, and complete side quests to gain power. Also, if you’re interested in gaining access to horses (and other mounts), visit Dennet, the horsemaster, at Redcliffe Farms. He’ll have some tasks for you to complete before he decides to help the Inquisition, but it’s well worth the effort. Once you have at least 15 power, begin working on the In Hushed Whispers or Champions of the Just quest.

Recommended Quests
Quest/ActivityLocalePower
Lotus and Root Haven 1
Requisition in the Hinterlands The Hinterlands 1
Establish Redcliffe Farms Camp The Hinterlands 1
Rifts on the Farm The Hinterlands 2
Master of Horses The Hinterlands 1
Rifts at the Foothold The Hinterlands 2
Strange Bedfellows The Hinterlands 1
Establish Dwarfson’s Pass Camp The Hinterlands 1
Praise the Herald of Andraste The Hinterlands 1
Love Waits The Hinterlands 1
Rifts at Dwarfson’s Pass The Hinterlands 3

Tip

Even if you don’t intend to side with the mages, you can still go to Redcliffe Village and acquire power by closing Fade rifts. There is one Fade rift outside Redcliffe Village and another inside Redcliffe’s chantry, available only after completing the meeting in the Gull & Lantern tavern.

Developer Tip

To make questing easier in the Hinterlands, clear out the templar and mage encampments.

— Jason Baxter, QA Tester

New Recruit: Blackwall

While you’re in the Hinterlands, complete the following side quest to recruit Blackwall, the Grey Warden.

Developer Tip

For some fun banter I like to have Sera and Iron Bull together in my party.

— John Boos, Art QA

The Lone Warden

Quest Giver: Leliana in Haven

Description: One of Leliana’s agents reported a man, calling himself Blackwall, dressed in full Grey Warden regalia and last seen traveling through the Ferelden Hinterlands. With so many Wardens disappearing in the wake of the Divine’s death, this Blackwall should be questioned.

Requirements: Available after returning from Val Royeaux

Reward: Blackwall

Recommended Level: 4-6

Objectives:

Search for Blackwall in the Hinterlands.

Blackwall’s camp can be found on the western shore of Lake Luthias. He’s busy training some recruits when you arrive. But just as you begin talking to Blackwall, his camp is attacked by a group of bandits. Help Blackwall and his recruits defeat the bandits. After the battle, question Blackwall about the disappearance of the Grey Wardens. Blackwall insists the Wardens had nothing to do with the death of the Divine and doesn’t know why Wardens have disappeared—he works alone and rarely has contact with other Grey Wardens. As you’re about to leave, Blackwall offers to join the Inquisition. Accept his offer and consider adding him to your current party.

Caution

Blackwall must be recruited before going to Adamant. If you haven’t recruited Blackwall by then, you can never get him.

PreviousHaven 3 NextThe Hinterlands