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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › Here Lies the Abyss

The Western Approach

Upon your arrival in the Western Approach, Harding confirms Grey Warden activity in the area. But her scouts have not been able to get close enough to see what the Wardens are doing—sandstorms and the hostile wildlife have been a challenge. Despite the harsh conditions, Harding’s scouts have intercepted a message from a Venatori courier. The message can be found on a table to the east, by the requisition table—it appears the Venatori are searching for something in a nearby mine. After speaking to Harding, talk to the requisition officer to receive a requisition quest for the Western Approach. Next, begin your long journey to the Tevinter tower where Hawke and Stroud are waiting. Close the Fade rift along the road to the west as you exit the Lost Spring Canyon camp—closing Fade rifts here nets you two power each.

Note

While traveling to the Tevinter ritual tower, complete some side quests along the way, including the closing of more Fade rifts and establishment of camps—you’ll need the power later. You can complete the Tevinter side quest by entering the Forgotten Mine in the canyons and reading another note. The mines here also contain red lyrium deposits you can destroy for Varric’s Seeing Red quest. Also, look for raiders who have stolen research supplies from Frederic’s team to complete the Draconology quest.

Tevinter Ritual Tower

Hawke and Stroud greet you at the entrance of this ancient Tevinter ruin. Stroud fears the Wardens have already begun the blood magic ritual. As you approach, a Grey Warden is killed by one of his brothers as part of the ritual, summoning a rage demon. Magister Erimond, a Tevinter mage, is attempting to teach the Wardens how to bind and control demons—along with the rage demon, they’ve also taken a few shades under their control. Stroud is outraged by this, but he is incapable of getting through to his fellow Wardens—Corypheus has already claimed their minds. Erimond reveals this was all part of Corypheus’s sinister plan—raise a demon army for Corypheus and slay the Wardens in the Deep Roads.

When Erimond attempts to control you through magical manipulation of the Anchor, the Inquisitor fights back, sending a surge of energy back in Erimond’s direction. Panicked by the Inquisitor’s counter, Erimond flees while ordering the demons and compromised Wardens to attack. Deal with the rage demon first, preferably using cold-based attacks to chill and freeze it while methodically chipping away at its health. There are also a couple of Warden spellbinders among the group—they’re vulnerable to fire-based attacks. But watch for the icy glyphs they place around themselves—these are ice mines. Watch your step, or simply eliminate these enemies with ranged attacks.

Following the battle, Stroud notes the direction Erimond fled. There’s an abandoned Warden fortress in that direction called Adamant. Hawke and Stroud will scout Adamant to confirm the other Wardens are there and then meet you back in Skyhold.

Tip

Don’t forget your Mark of the Rift ability. If you’ve acquired enough focus, opening a rift at the tower is the quickest way to end this fight, pulling your foes into the Fade.

Gaining Power

Before returning to Skyhold, take some time exploring the Western Approach. Staging an attack on Adamant won’t be easy, and you’ll need to accumulate 20 power to unlock the operation on the war table. Closing Fade rifts is a worthwhile activity, since each sealed rift earns you two power. There is also a Venatori-held keep to the east—capturing it nets you two power. When you’ve acquired at least 20 power, return to Skyhold to plan your attack on Adamant.

Recommended Quests
Quest/Activity Locale Power
Rifts in the Canyons The Western Approach 4
Establish Nazaire’s Pass Camp The Western Approach 1
Rifts off the Pass The Western Approach 4
Establish Craggy Ridge Camp The Western Approach 1
Rifts in Sand and Dust The Western Approach 4
Assault on Griffon Wing Keep The Western Approach 2
Frederic’s Livelihood The Western Approach 2
Fortress Squatters The Western Approach 2
How to Lure a Dragon The Western Approach 2

Note

The sulfur pits in the Dust Plains prevent you from exploring all of the Western Approach. After capturing Griffon Wing Keep, plant a flag here to unlock the Source of the Darkspawn operation. Complete this operation on the war table (costing two power) to have Cullen’s men construct a bridge over the pits. The bridge allows you access to the rest of the Western Approach.

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