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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Bestiary

Darkspawn

While reports of darkspawn activity are rare, any sighting is a serious concern. Once thought to be suppressed following the previous Blight, darkspawn have been spotted in several locales across Thedas, with a troubling number reported in the Western Approach. Perhaps the recent absence of the Grey Wardens has allowed darkspawn to gain a new foothold? Whatever the reason, take these threats seriously and work to end their expansion. With demons emerging from the Fade, the last thing Thedas needs now is another Blight.

Ghoul

Locale: Emprise du Lion, Storm Coast, Western Approach

Level Range: 4-19

Health Modifier: 0.5

Armor: Average

Resistances: None

Vulnerabilities: None

Immunities: None

“Among the saddest legacies of the Fifth Blight are those poor souls who survived the darkspawn attacks across Ferelden only to succumb to the corruption of the Blight itself. We have seen animals—birds, wolves, and even bears—corrupted into mindless ruinations of their former selves, but humans are by no means immune. Those unfortunate victims not killed quickly by contact with darkspawn blood or disease become mad with fever. Their bodies lose their hair and become misshapen with sores; in their last lucid thoughts, many speak of hearing whispered words, or a song that no one else can catch. It is vital that once victims begin hearing such things, they are put out of their misery quickly and mercifully. There are stories across Ferelden of these ghouls, maddened by the corruption of the Blight, attacking their friends and spreading the corruption further. While it is likely that the sickness will eventually kill a ghoul, the dying strength of these poor creatures makes them nearly as great a danger as the darkspawn themselves. They are no longer our friends, our family, or our countrymen. They are victims of the Blight, and must be given the same mercy Hessarian showed Andraste: a swift sword.”

— An excerpt from Marks of the Blight, by Sister Dorcas Guerrin

Hurlock

Locale: Emprise du Lion, Deep Roads, Storm Coast, Western Approach

Level Range: 8-19

Health Modifier: 1.25

Armor: High

Resistances: None

Vulnerabilities: None

Immunities: None

“No one knows where the darkspawn come from. A dark mockery of men: In the darkest places they thrive, growing in numbers as a plague of locusts will. In raids, they will often take captives, dragging their victims alive into the Deep Roads; most evidence suggests these are eaten. Like spiders, it seems darkspawn prefer their food still breathing. Perhaps they are spawned by the darkness. Certainly, evil has no trouble perpetuating itself. The last Blight was in the Age of Towers, striking once again at the heart of Tevinter, spreading south into Orlais and east into the Free Marches. The plagues spread as far as Ferelden, but the withering and twisting of the land stopped well beyond our borders. Here, darkspawn have never been more than the stuff of legends. In the northern lands, however, particularly Tevinter and the Anderfels, darkspawn haunt the hinterlands, preying on outlying farmers and isolated villages, a constant threat.”

— From Ferelden: Folklore and History, by Sister Petrine, Chantry scholar

Hurlock Alpha

Locale: Emprise du Lion, Storm Coast, Western Approach

Level Range: 8-19

Health Modifier: 1.75

Armor: Very High

Resistances: None

Vulnerabilities:

  • Electricity

Immunities:

  • Physical Effects
  • Fear*
  • Paralyze*
  • Freeze*
  • Sleep*
  • Taunt*
  • Snare*

* Only when enraged

“The men all looked to their hands, for the blood-sickness of the darkspawn was known to us. When they did, the best wrenched the shackles from their grip. Then it was upon Lord Varron, holding him by the throat. ‘There is no talk,’ it said. ‘No negotiations. You will die. Your world will die. Now you understand.’ It snapped Lord Varron’s neck and killed four men before we finally killed it.”

— An excerpt from The Blighted Codex, a classified collection of studies on the darkspawn

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