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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Exploration › Skyhold

Side Quests (Recommended Level 10-12)

1: Welcome to Skyhold

Quest Giver: N/A

Description: This new home for the Inquisition has a lot to offer. Take a look around.

Requirements: Available after entering Skyhold

Reward: 50 XP

Objectives:

Find the war room.

Find the blacksmith.

The new war room is down the hall from Josephine’s office in the antechamber. If you haven’t already, visit the war room and assign advisors to new missions. Remember to collect rewards from any complete missions as well.

Harritt has set up shop in the undercroft—enter the door directly south of the throne. This area contains all the blacksmith stations you became familiar with in Haven. It also contains tables where you can equip and craft potions. Use this opportunity to craft new armor, weapons, and upgrades.

2: Inquisition Trappings

Quest Giver: N/A

Description: Skyhold can be customized in a variety of ways to best reflect the style and priorities of the Inquisition.

Requirements: Available after entering Skyhold.

Reward: Skyhold appearance customization

Objectives:

Go to the undercroft.

Customize Skyhold.

While you’re in the undercroft, approach the Skyhold customization bench to plan out the design of the castle. From this menu you can select custom banners, beds, drapery, heraldry, decor, thrones, and windows. You’ll notice that some of these customization options are locked. You must acquire new items through exploration—some objects can also be purchased from merchants in Val Royeaux. These options affect merely the aesthetics of Skyhold and do not impact gameplay.

3: A Greener Garden

Quest Giver: N/A

Description: With the right materials, improvements can be made to Skyhold’s garden.

Requirements: Available after Skyhold construction is complete

Reward: Garden in Skyhold

Objectives:

Upgrade Skyhold’s garden.

Obtain 30 spindleweeds, 30 elfroots, 30 blood lotuses, and one logging stand.

The Skyhold garden is a surprisingly useful for cultivating additional resources. Look into making this upgrade as soon as possible, so you can get the most out of the garden for the duration of your quest.

4: A Better Courtyard

Quest Giver: N/A

Description: With the right materials, improvements can be made to Skyhold’s courtyard.

Requirements: Available after Skyhold construction is complete

Reward: Improved courtyard in Skyhold

Objectives:

Upgrade Skyhold’s tower.

Obtain 30 elfroots, two quarries, and two logging stands.

The courtyard and tower upgrades allow you to choose how you want Skyhold to be perceived and how it services the members of the Inquisition. For the courtyard, you can leave it as a medical triage station, or you can turn it into a training ground for the Inquisition troops.

5: A Superior Tower

Quest Giver: N/A

Description: With the right materials, improvements can be made to Skyhold’s tower.

Requirements: Available after Skyhold construction is complete

Reward: New tower for Skyhold

Objectives:

Upgrade Skyhold’s tower.

Obtain 10 spirit essences, three quarries, and three logging stands.

The main tower of Skyhold can be converted into a proper mage tower or into an improved guard tower.

6: Rune Crafting

Quest Giver: N/A

Description: Recruiting an arcanist will allow the Inquisition to craft runes to enhance weapons and armor.

Requirements: Dagna must be recruited via a war table operation.

Reward: Rune crafting is now available.

Objectives:

Recruit an arcanist at the war table.

Craft a rune in the undercroft.

The arcanist in question is a dwarf named Dagna. Despite her quirky personality, she’s good at her work, and that’s enchanting weapons. Her runes will provide distinct advantages in future battles, so be ready to visit her often. You recruit her by completing a war table mission.

This quest acts as a tutorial for rune crafting. Simply speak with Dagna and follow her instructions to craft your first rune!

7: Scattered in Skyhold

Quest Giver: N/A

Description: Varric’s writing is more popular than he lets on. Find all 48 copies of Hard in Hightown in Skyhold.

Requirements: Available after Skyhold construction is complete

Reward: 200 Influence for each book found

Objectives:

Find all 48 copies of Hard in Hightown.

If you speak with one of the librarians in the Skyhold library, you’ll hear about how 48 copies of Hard in Hightown are missing from the shelves, checked out by residents of the castle. You can find copies sitting alone, or in stacks of two or three. Stacks reappear between visits to Skyhold, so if you remember where you found a number of books, you can always recollect them to count toward your total.

8: Sit in Judgment

Quest Giver: Josephine

Description: Someone being held in Skyhold awaits judgment.

Requirements: Available anytime a prisoner is taken into the Inquisition’s custody

Reward: Varies

Objectives:

Judge the prisoner.

When the quest is available, interact with the throne to get an introduction to the process from Josephine. After this conversation, all future interactions with the throne will initiate a judgment. The number of judgments you can perform depends on how many enemies you’ve captured alive. Reference the following table for a listing of all possible judgments. Some of the prisoners can be conscripted into the Inquisition and serve as agents. Completing judgments unlocks new thrones.

Judgments
Prisoner Capture Locale Unlock Details
Avaar Tribesman The Fallow Mire Chasind Throne In this lighthearted judgment, choose what to do with the Avaar tribesman captured in the Fallow Mire following the Lost Souls quest.
Alexius Redcliffe Castle — If you took Alexius into custody at Redcliffe Castle, order him to research magic to make him an agent.
Knight-Captain Denam Therinfal Redoubt — Following events at Therinfal Redoubt, you have the opportunity to judge Knight-Captain Denam. You can sentence him to death, imprison him, or turn him over to the uncorrupted templars.
Servis Western Approach — Servis is always taken as a prisoner following the fight in the Western Approach. Recruit him as an informant to make him an Inquisition agent, serving under Leliana.
Mayor Dedrick Crestwood Ferelden Throne After Still Waters in Crestwood, complete the Find Crestwood’s Mayor operation on the war table to track down Dedrick and bring him to justice. He had a good reason for flooding the old village, but were his actions justified? You can have him executed, imprisoned, or exiled.
Erimond Adamant — After Adamant, choose what to do with Erimond. You can imprison him, kill him, or make him tranquil.
Ser Ruth Adamant — This Warden was under the spell of Corypheus and killed other Wardens at Adamant during a binding ritual. She requests the death sentence, but you can be more lenient. Consider turning her over to the Wardens to please Blackwall.
Grand Duchess Florianne (alive) Halamshiral — If you took Florianne alive at Halamshiral, she’s brought back to Skyhold for judgment. You can’t have her executed, but there are other fitting punishments.
Grand Duchess Florianne (dead) Halamshiral — If Florianne was killed at Halamshiral, you can judge her remains, contained within a wooden box. Sentence Florianne’s remains to community service to make her an agent working under Josephine. Politics—it’s complicated.
Thom Rainier Val Royeaux — During the Blackwall’s Revelations inner circle quest, you can bring Thom Rainier back to Skyhold and judge him for his past crimes.
Mistress Poulin Emprise du Lion Orlesian Throne Mistress Poulin must account for her business dealings with the red templars. There are numerous punishments, including death. But perhaps it would be most constructive if you ordered her to rebuild the town—Sera approves of this.
Samson The Arbor Wilds — If you defeat Samson at the Temple of Mythal, he is brought back to Skyhold for judgment. If you avoid a conflict at the Temple of Mythal, you can track down Samson through an operation on the war table and take him into custody for judgment.
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