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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › Classes and Abilities

Class Builds: Our Favorites

During our time with the game we have come across a few different ways to spec the different classes. These aren’t necessarily the best way to build out your characters, but merely a starting point. With so many abilities to choose from, the combinations are mind-boggling. Still, concentrate on selecting abilities that complement one another. Define what your character’s role is on the battlefield and stay true to that vision through thoughtful ability selection.

Skirmisher

Recommended Abilities
AbilityNameDiscipline
Poisoned Weapons/Infected Wounds Sabotage
Parry/Effortless Riposte Double Daggers
Evasion Subterfuge
Evade/Hidden Step Subterfuge
Flank Attack/Skirmisher Double Daggers
Bloodied Prey Double Daggers
Unforgiving Chain Double Daggers
Spinning Blades/Neverending Spin Double Daggers

Daggers are some of the highest DPS (damage per second) weapons in the game, and the dual-wield rogue has two of them. Therefore, seek out abilities that make these daggers even deadlier, like Poisoned Weapons, Flank Attack, and Spinning Blades. While rogues can dish out some heavy damage, they can’t take much in return. Therefore, rely on the default Stealth ability to sneak into close range and attack from the shadows. After striking, use Evade to jump out of the way or Parry to block the retaliating strike. Don’t get greedy—going toe-to-toe with heavily armored enemies won’t end well. So stick and move to stay alive.

Toxic Archer

Recommended Abilities
AbilityNameDiscipline
Poisoned Weapons/Infected Wounds Sabotage
Explosive Shot/Chain Reaction Archery
Death from Above Archery
Leaping Shot/Rolling Draw Archery
Fighting Dirty Sabotage
Explosive Toxin Sabotage
Pincushion Archery
Full Draw/Stunning Shot Archery

When equipped with Poisoned Weapons, a rogue archer can spread poison across the battlefield with ease, poisoning every opponent within a matter of seconds. This is why we always start with Poisoned Weapons when playing as a rogue archer. The damage inflicted by poison isn’t much, but it adds up over time, particularly once you increase the poison’s potency with Infected Wounds and its duration with Fighting Dirty. Add Explosive Toxin to make infected enemies explode, releasing a toxic cloud when they die, poisoning nearby opponents.

Tank

Recommended Abilities
AbilityNameDiscipline
Shield Wall/Chevalier’s Step Weapon and Shield
Challenge/Throw the Gauntlet Vanguard
Bear Mauls the Wolves Weapon and Shield
Turn the Bolt Weapon and Shield
Shield Bash/Ring the Bell Weapon and Shield
Turn the Blade Weapon and Shield
Untouchable Defense Vanguard
It’ll Cost You Vanguard

The weapon-and-shield warrior is perfect for tanking, particularly when equipped with abilities that help build guard and deflect damage. Shield Wall is always our first stop, giving our warrior the ability to build guard. While the default War Cry is great for taunting nearby enemies, Challenge comes in handy for taunting those distant enemies who are likely harassing your more vulnerable party members. Passive abilities like Turn the Bolt, Turn the Blade, and Untouchable Defense all reduce incoming damage, ensuring your warrior is around longer to defend allies.

Tip

When playing as a warrior, pay attention to your team, as it is more important for them to stay alive than it is for you to avoid taking a beating.

Berserker

Recommended Abilities
AbilityNameDiscipline
Block and Slash/Flawless Defense Two-Handed Weapon
Charging Bull/Gore and Trample Vanguard
Shield Breaker Two-Handed Weapon
Grappling Chain/Give Them the Boot Battlemaster
Whirlwind/Rising Winds Two-Handed Weapon
Clear a Path Two-Handed Weapon
Earthshaking Strike/Shattered Ground Two-Handed Weapon
Guard-Smasher Two-Handed Weapon

Clearly, the emphasis of this two-handed warrior build is damage output. But even these warriors need some defense, so rely on abilities like Block and Slash/Flawless Defense and Charging Bull/Gore and Trample to build guard—without substantial guard, this warrior won’t last long in close contact with multiple enemies. When it comes to offense, place this warrior in the thick of battle, surrounded by enemies, before initiating Whirlwind or Earthshaking Strike. Consider taking this warrior’s offense to the next level by mastering the Reaver specialization.

Support Mage

Recommended Abilities
AbilityNameDiscipline
Barrier/Elegant Defense Spirit
Peaceful Aura Spirit
Immolate/Wildfire Inferno
Dispel/Transmute Magic Spirit
Winter’s Grasp/Winter’s Chill Winter
Revival/Life Ward Spirit
Rejuvenating Barrier Spirit
Fade Step/Frost Step Winter

Our mages tend to fill a supporting role on the battlefield, with an emphasis on preventing damage to themselves and their allies. Barrier is the first line of defense, prioritizing the protection of non-warrior allies who can’t generate guard. But a mage needs some offense too, which is why we utilize Immolate and Winter’s Grasp to balance out our elemental magics. Revival can be an absolute game-changer in tough battles, instantly raising fallen allies so they can continue the fight. To discourage or escape incoming attacks, we rely on Peaceful Aura and Fade Step.

Developer Tip

I make sure to have one party member with the Revival ability. I let the AI control that party member and make his/her survival a top priority—give them more potions and set a higher “low health” value in the Behavior menu.

— David Doucet, programmer

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