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Dragon Age Inquisition eGuide
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Contents

  • Bestiary
    • Introduction
    • Wildlife
    • Common Foes
    • Demons
    • Red Templars
    • Undead
    • Darkspawn
  • Introduction
    • Foreword
    • Timeline of the World
  • Crafting
    • Introduction
    • Crafting Weapons and Armor
    • Potion Craft
    • Crafting Materials
  • Exploration
    • Introduction
    • Side Quests
    • Agents
    • Collections
    • Haven
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Requisitions
      • Party Members
      • Side Quests (Recommended Level 1-4)
    • The Hinterlands
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-7, 8-11, and 12+)
    • Val Royeaux
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Party Members
      • Agents
      • Side Quests (Recommended Level 4-6)
    • The Fallow Mire
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 8-10 and 12-15)
    • The Storm Coast
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Requisitions
      • Party Members
      • Agents
      • Side Quests (Recommended Level 7-11 and 13-15+)
    • Forbidden Oasis
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Requisitions
      • Side Quests (Recommended Level 8-12, 5-15, and 18-20)
    • Skyhold
      • Introduction
      • Locale/Collections Map
      • Merchants
      • Agents
      • Side Quests (Recommended Level 10-12)
      • Specializations
      • Skyhold Customization
    • Crestwood
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-12 and 13+)
    • The Western Approach
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 14+)
    • The Exalted Plains
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 10-13 and 13-16)
    • Emerald Graves
      • Introduction
      • Locale Map
      • Collections
      • Astrarium Solutions
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 14-16 and 16-20)
    • Emprise du Lion
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Agents
      • Side Quests (Recommended Level 16-19 and 19-22)
    • The Hissing Wastes
      • Introduction
      • Locale Map
      • Collections
      • Fade Rifts
      • Merchants
      • Requisitions
      • Side Quests (Recommended Level 19-23)
    • The Arbor Wilds
      • Introduction
      • Locale Map
      • The Temple of Mythal
    • Inner Circle Quests
      • Inner Circle Quests
  • Behind the Scenes at BioWare
    • Behind the Scenes at BioWare
    • Dragon Age: Dawn of the Seeker
    • Inquisitors Edition for Dragon Age: Inquisition
  • Jaws of Hakkon DLC
    • Frostback Basin
    • Locale Map
    • Astrarium Solutions
    • Fade Rifts
    • Merchants
    • Agents
    • Side Quests (Recommended Level 20-24, 24+)
  • The Inquisitors Path
    • The Inquisitors Path
    • The Wrath of Heaven
      • Frostback Mountains
    • The Threat Remains
      • Haven 1
      • The Hinterlands 1
      • Haven 2
      • Val Royeaux
      • Haven 3
      • The Hinterlands 2
    • In Hushed Whispers
      • The Hinterlands
      • Haven 1
      • Redcliffe Castle
      • Haven 2
    • Champions of the Just
      • Haven
      • Therinfal Redoubt
      • Haven/New Recruit: Cole
    • In Your Heart Shall Burn
      • Haven
    • From the Ashes
      • Skyhold
    • Here Lies the Abyss
      • Skyhold 1
      • Crestwood
      • Skyhold 2
      • The Western Approach
      • Skyhold 3
      • Adamant 1
      • The Fade
      • Adamant 2
    • Wicked Eyes and Wicked Hearts
      • Skyhold
      • Halamshiral: The Winter Palace
    • What Pride Had Wrought
      • Skyhold
      • The Arbor Wilds
    • The Final Piece
      • Skyhold
      • Altar of Mythal
    • Doom Upon All the World
      • Skyhold 1
      • Temple of Sacred Ashes
      • Skyhold 2
      • Epilogue
  • Multiplayer
    • Introduction
    • Introduction to Multiplayer: What Is different?
    • The Character Classes
    • Warriors
    • Mages
    • Rogues
    • Preparing for Battle
    • To the Field
    • The Operations
    • Combat Tips
  • Videos
    • Class Combo Example
    • Dead Hand Dungeon
    • Dragons
    • Treasure Maps
  • Compendium
    • War Table Operations
    • Character Race Operations
    • Inquisitors Path Operations
    • General Operations
    • Inner Circle Operations
    • Miscellaneous Operations
    • Achievements and Trophies
  • Getting Started
    • Introduction
    • Dragon Age Keep
    • Character Generation
    • Conversation Hub
    • Hero Menu
    • Combat Primer
    • Mounts
    • Beginner Tips
  • Classes and Abilities
    • Rogue
    • Warrior
    • Mage
    • Specialization Quests
    • Advanced Combat Tactics
    • Class Builds: Our Favorites
  • Party Members
    • Introduction
    • Varric Tethras
    • Cassandra Pentaghast
    • Solas
    • Vivienne
    • Sera
    • Blackwall
    • The Iron Bull
    • Dorian
    • Cole
  • The War Council
    • Introduction
    • Advisors
    • The War Table
    • Inquisition Rank
    • Agents

Dragon Age Inquisition Guide › The Inquisitors Path › The Threat Remains

Val Royeaux

One of Leliana’s scouts greets your party in Val Royeaux with some interesting news. The Chantry is prepared to see you. But a group of templars is also present, and it’s unclear why. Proceed to the stage on the east side of the market to initiate a conversation with the clerics of the Chantry. Revered Mother Hevara speaks for the assembly of clerics—she’s no fan of you or the Inquisition. But her rants are cut short when Lord Seeker Lucius, of the templars, takes the stage—Mother Hevara is unceremoniously shoved to the ground by one of Lucius’s men. Lucius is insulted by the revered mother’s claim of authority and is equally disgusted by your Inquisition. It seems he’s upset you’d approach the Chantry for support instead of the templars. No matter what you say, you can’t smooth things over with the templars. Following his tantrum, Lucius orders his templars out of Val Royeaux, stating the Chantry is unworthy of their protection.

Cassandra is perplexed by the Lord Seeker’s behavior—it seems out of character. She suggests heading back to Haven and informing the others. But before doing so, take some time to explore Val Royeaux. There are several merchants here as well as some interesting people to talk to.

Agents of the Inquisition

Locate Belle, a merchant, on the east side of the market. Belle is happy the Inquisition is doing something about restoring order, and she wants to do her part. Accept Belle’s offer to join the Inquisition to gain one power. As an agent, Belle unlocks the Barter Belle perk, reducing the amount of time it takes Josephine to complete her missions by 5 percent. During your journeys look for more opportunities to recruit agents into the Inquisition. Reference the War Council and Exploration chapters for more information on agents.

As you prepare to leave Val Royeaux, you’re approached by Grand Enchanter Fiona, leader of the rebel mages. She extends an invitation to Redcliffe in the Hinterlands, suggesting an alliance with the mages could be mutually beneficial. It’s time to head back to Haven and discuss this option with the war council.

New Recruits: Sera and Vivienne

Before leaving Val Royeaux, complete the following side quests to recruit Sera and Vivienne.

A Friend of Red Jenny

Quest Giver: Arrow in the market

Description: The strange message, delivered via arrow, said there is an enemy of the Inquisition waiting to strike Val Royeaux. It said to search the market, cafe, and docks for things that are red.

Requirements: Available after addressing the clerics

Reward: Sera

Recommended Level: 4-6

Objectives:

Examine the message.

Search by the dock.

Search in the cafe.

Search the upper market.

Fend off the guards.

Immediately following the conversation with Mother Hevara and the templars, a mysterious arrow lands nearby. This is the start of a small quest, requiring you to search for red satchels by the dock, cafe, and upper market. Go to each location marked on the compass and conduct searches to find and retrieve the three red satchels. To reach the upper market, enter the blue doors on the southwest side of the market—this gives you access to the balcony above.

Once you have found all three red satchels, a secluded courtyard appears on the world map—travel there. This takes you to small courtyard occupied by hostile reach guards and freeman spotters. Eliminate the first group of enemies, then open the door to the west. Here you encounter a noble, unfriendly to the Inquisition. But he’s soon killed by a potential ally, Sera, an elven rogue archer. Sera is the one who led you here. Help Sera fend off the remaining guards before resuming your conversation. Sera is part of a band of mercenaries called the Friends of Red Jenny—accept her offer to join the Inquisition.

The Imperial Enchanter

Quest Giver: Circle mage messenger in the market

Description: Vivienne de Fer, the First Enchanter of Montsimmard, has extended an invitation to her salon at the chateau of Duke Bastien de Ghyslain.

Requirements: Available after addressing the clerics

Reward: Vivienne

Recommended Level: 4-6

Objectives:

Attend the salon.

Speak to the messenger in Val Royeaux’s market to receive an invitation from Vivienne de Fer, a well-connected mage in Orlais. The invitation adds the Ghyslain Estate to the world map—travel there. Upon entering the chateau, you’re rudely greeted by a marquis who has nothing kind to say about the Inquisition. But he’s soon set straight by Vivienne—she even allows you to choose the marquis’s fate. After introducing herself, Vivienne gets to the point. As the leader of the last loyal mages of Thedas, she feels compelled to join the Inquisition. Feel free to ask Vivienne more questions, but at the end of the conversation, welcome her aboard—she is a powerful ally, both on and off the battlefield.

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