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Titanfall eGuide
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Contents

  • Titans
    • Introduction
    • Titan Customization
    • Chassis
    • Primary Weapons
      • Triple Threat
      • Arc Cannon
      • Plasma Railgun
      • XO-16 Chaingun
      • Quad Rocket
      • 40mm Cannon
      • Introduction
    • Titan Ordnance
      • Multi-Target Missile System
      • Cluster Missile
      • Slaved Warheads
      • Rocket Salvo
      • Introduction
    • Titan Tactical Abilities
      • Tactical Abilities
      • Tier 1 Kits
      • Tier 2 Kits
    • Advanced Titan Customization
  • Quick Reference
    • Scoring
    • Progression and unlocks
    • Gen Progression
    • Challenges
    • Burn Cards
    • Achievements
    • Developer Tips
    • Meet The Pros
  • Behind the Scenes
    • Titanfall: Behind the Scenes at Respawn Entertainment
    • Starting from Scratch: Vince Zampella
    • Community: Abbie Heppe
    • Art: Joel Emslie
    • Game Design: Justin Hendry
    • Animation: Paul Messerly
    • Weaponry: Ryan Lastimosa
    • Audio: Erik Kraber
    • Source Engine and Matchmaking: Jon Shiring
    • Campaign: Steve Fukuda
  • Video
    • Training Ground (video)
    • Smuggler's Cove (video)
    • Rise (video)
    • Relic (video)
    • Overlook (video)
    • Outpost 207 (video)
    • Nexus (video)
    • Lagoon (video)
    • Fracture (video)
    • Corporate (video)
    • Colony (video)
    • Boneyard (video)
    • Angel City (video)
    • Airbase (video)
  • DLC
    • Frontiers Edge
      • Whats New
      • DIG SITE
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
      • HAVEN
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
      • EXPORT
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
    • Expedition
      • WAR GAMES
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
      • SWAMPLAND
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
      • RUNOFF
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
  • Training
    • Introduction
    • Controls
    • Interface
    • Welcome to the Frontier: Training
    • Pilot Fundamentals
    • Titan Fundamentals
    • Game Modes
    • Persistence and Progression
    • Advanced Combat Tactics
  • Introduction
    • The Frontier
    • History of the Conflict
    • The Militia
    • The IMC
    • Titanfall Tech
    • Campaign
  • Maps
    • Introduction
    • Demeter
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Corporate
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Colony
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Boneyard
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Angel City
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Airbase
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Relic
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Overlook
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Outpost 207
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Nexus
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Lagoon
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Fracture
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Rise
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Runoff (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
    • Smugglers Cove
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Swampland (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
    • Training Ground
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • War Games (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
  • Pilots
    • Introduction
    • Pilot Customization
    • Primary Weapons
      • Introduction
      • R-101C
      • EVA-8 Shotgun
      • Smart Pistol MK5
      • R-97 Compact SMG
      • Longbow-DMR Sniper
      • G2A4 Rifle
      • Hemlok BF-R
      • C.A.R. SMG
      • Spitfire LMG
      • Kraber-AP Sniper
    • Sidearms
      • B3 Wingman
      • Hammond P2011
      • RE-45 Autopistol
      • Introduction
    • Anti-Titan Weapons
      • Charge Rifle
      • Mag Launcher
      • Sidewinder
      • Archer Heavy Rocket
      • Introduction
    • Ordnance
      • Arc Mine
      • Satchel Charge
      • Arc Grenade
      • Frag Grenade
      • Introduction
    • Pilot Tactical Abilities
      • Tier 2 Kits
      • Tier 1 Kits
      • Tactical Abilities
    • Advanced Pilot Customization
  • Patch Notes
    • Patch Notes

Titanfall Guide › Titans › Primary Weapons

Plasma Railgun

Plasma Railgun

The Plasma Railgun fires a traveling charged pulse with high accuracy out to long range. When zoomed, the weapon’s power is charged up through several stages until it reaches full power. The charge can be held indefinitely before being fired.

Strengths:
  • Extremely high-damage weapon
  • Long range; great for picking apart Titans from a distance
Weaknesses:
  • Limited magazine capacity/rate of fire
  • No splash damage; requires direct hit
Weapon Performance

Magazine Capacity: 4

Weapon Unlock: Level 12

Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. If It Moves… (II) Challenge: Kill 15 Enemies
Instant Shot This mod converts the weapon so that it fires immediately without requiring a charging phase, but at the expense of its factory-issue, higher maximum damage output. Titan Killer (I) Challenge: Kill 10 Titans

Field Notes

  • Having the slowest rate of fire, this is a great weapon for sharpshooters. Take aim, charge up the weapon, and make each shot count. The longer you aim the weapon, the more it charges, resulting in devastating damage output upon the release of its precision projectile.
  • The theme for this weapon is “Make each shot count”. You can easily dispose of a Pilot in one shot if you wait for the enemy Pilot to use their second jump. This way they can’t juke out of your line of sight. There’s no need to charge the weapon when engaging Pilots or minions.
  • This weapon is the least effective against minions because of the small magazine capacity and slow rate of fire. When killing minions, be sure that no enemy Titans are nearby and try to pick off the Spectres first to get your Core Ability faster. If minions are out in the open, save your ammo and just crush or melee them.
  • At a distance, this is the best Titan vs. Titan weapon. The ability to charge up allows you to deal a ton of damage and take off all of the enemy Titan’s shields before they know what hit them. Being a great long-range weapon, the Plasma Railgun excels when paired with the fastest Titan, the Stryder, so you can cruise around the map and avoid the close-range slugfests.
  • Extended Magazine is the safest choice for this weapon because it negates one of its biggest drawbacks, limited magazine capacity. Can’t seem to ever get the full charge with the gun? Try the Instant Shot. It has a dramatic decrease in damage but eliminates the charging time so you aren’t vulnerable while waiting to fire off your shot.

Plasma Railgun Challenges

If It Moves…
TierCriteriaReward
1 Kill 5 Enemies 500 XP
2 Kill 15 Enemies 1,000 XP, Extended Magazine Mod
3 Kill 25 Enemies 2,500 XP
4 Kill 50 Enemies 5,000 XP
5 Kill 100 Enemies 10,000 XP
Top Gun
TierCriteriaReward
1 Kill 1 Pilots 500 XP
2 Kill 5 Pilots 1,000 XP
3 Kill 10 Pilots 2,500 XP, Most Wanted List Burn Card
4 Kill 15 Pilots 5,000 XP, Most Wanted List Burn Card
5 Kill 25 Pilots 10,000 XP, Most Wanted List Burn Card
Titan Killer
TierCriteriaReward
1 Kill 10 Titans 500 XP, Instant Shot Mod
2 Kill 20 Titans 1,000 XP
3 Kill 30 Titans 2,500 XP, Titan Salvage Burn Card
4 Kill 40 Titans 5,000 XP, Titan Salvage Burn Card
5 Kill 50 Titans 10,000 XP, Titan Salvage Burn Card
Machine War
TierCriteriaReward
1 Kill 5 Spectres 500 XP
2 Kill 15 Spectres 1,000 XP
3 Kill 20 Spectres 2,500 XP, Urban Renewal Burn Card
4 Kill 30 Spectres 5,000 XP, Urban Renewal Burn Card
5 Kill 50 Spectres 10,000 XP, Urban Renewal Burn Card
The Expendables
TierCriteriaReward
1 Kill 5 Grunts 500 XP
2 Kill 15 Grunts 1,000 XP
3 Kill 25 Grunts 2,500 XP
4 Kill 50 Grunts 5,000 XP
5 Kill 100 Grunts 10,000 XP
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP
3 Use Weapon for 1.5 Hours 2,500 XP
4 Use Weapon for 2 Hours 5,000 XP
5 Use Weapon for 3 Hours 10,000 XP
Critically Conditioned
TierCriteriaReward
1 Get 5 Critical Hits 500 XP
2 Get 10 Critical Hits 1,000 XP
3 Get 20 Critical Hits 2,500 XP
4 Get 30 Critical Hits 5,000 XP
5 Get 50 Critical Hits 10,000 XP

Awarded Burn Cards

Most Wanted List

Titan Salvage

Urban Renewal

Thin the Ranks

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