Plasma Railgun
The Plasma Railgun fires a traveling charged pulse with high accuracy out to long range. When zoomed, the weapon’s power is charged up through several stages until it reaches full power. The charge can be held indefinitely before being fired.
Strengths:
- Extremely high-damage weapon
- Long range; great for picking apart Titans from a distance
Weaknesses:
- Limited magazine capacity/rate of fire
- No splash damage; requires direct hit
Weapon Performance
Magazine Capacity: 4
Weapon Unlock: Level 12
Weapon Mods
| Image | Name | Description | Unlock |
|---|---|---|---|
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Extended Magazine | This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. | If It Moves… (II) Challenge: Kill 15 Enemies |
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Instant Shot | This mod converts the weapon so that it fires immediately without requiring a charging phase, but at the expense of its factory-issue, higher maximum damage output. | Titan Killer (I) Challenge: Kill 10 Titans |
Field Notes
- Having the slowest rate of fire, this is a great weapon for sharpshooters. Take aim, charge up the weapon, and make each shot count. The longer you aim the weapon, the more it charges, resulting in devastating damage output upon the release of its precision projectile.
- The theme for this weapon is “Make each shot count”. You can easily dispose of a Pilot in one shot if you wait for the enemy Pilot to use their second jump. This way they can’t juke out of your line of sight. There’s no need to charge the weapon when engaging Pilots or minions.
- This weapon is the least effective against minions because of the small magazine capacity and slow rate of fire. When killing minions, be sure that no enemy Titans are nearby and try to pick off the Spectres first to get your Core Ability faster. If minions are out in the open, save your ammo and just crush or melee them.
- At a distance, this is the best Titan vs. Titan weapon. The ability to charge up allows you to deal a ton of damage and take off all of the enemy Titan’s shields before they know what hit them. Being a great long-range weapon, the Plasma Railgun excels when paired with the fastest Titan, the Stryder, so you can cruise around the map and avoid the close-range slugfests.
- Extended Magazine is the safest choice for this weapon because it negates one of its biggest drawbacks, limited magazine capacity. Can’t seem to ever get the full charge with the gun? Try the Instant Shot. It has a dramatic decrease in damage but eliminates the charging time so you aren’t vulnerable while waiting to fire off your shot.
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Plasma Railgun Challenges
If It Moves…
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 5 Enemies | 500 XP |
| 2 | Kill 15 Enemies | 1,000 XP, Extended Magazine Mod |
| 3 | Kill 25 Enemies | 2,500 XP |
| 4 | Kill 50 Enemies | 5,000 XP |
| 5 | Kill 100 Enemies | 10,000 XP |
Top Gun
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 1 Pilots | 500 XP |
| 2 | Kill 5 Pilots | 1,000 XP |
| 3 | Kill 10 Pilots | 2,500 XP, Most Wanted List Burn Card |
| 4 | Kill 15 Pilots | 5,000 XP, Most Wanted List Burn Card |
| 5 | Kill 25 Pilots | 10,000 XP, Most Wanted List Burn Card |
Titan Killer
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 10 Titans | 500 XP, Instant Shot Mod |
| 2 | Kill 20 Titans | 1,000 XP |
| 3 | Kill 30 Titans | 2,500 XP, Titan Salvage Burn Card |
| 4 | Kill 40 Titans | 5,000 XP, Titan Salvage Burn Card |
| 5 | Kill 50 Titans | 10,000 XP, Titan Salvage Burn Card |
Machine War
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 5 Spectres | 500 XP |
| 2 | Kill 15 Spectres | 1,000 XP |
| 3 | Kill 20 Spectres | 2,500 XP, Urban Renewal Burn Card |
| 4 | Kill 30 Spectres | 5,000 XP, Urban Renewal Burn Card |
| 5 | Kill 50 Spectres | 10,000 XP, Urban Renewal Burn Card |
The Expendables
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 5 Grunts | 500 XP |
| 2 | Kill 15 Grunts | 1,000 XP |
| 3 | Kill 25 Grunts | 2,500 XP |
| 4 | Kill 50 Grunts | 5,000 XP |
| 5 | Kill 100 Grunts | 10,000 XP |
This is My Weapon
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Use Weapon for .5 Hour | 500 XP |
| 2 | Use Weapon for 1 Hour | 1,000 XP |
| 3 | Use Weapon for 1.5 Hours | 2,500 XP |
| 4 | Use Weapon for 2 Hours | 5,000 XP |
| 5 | Use Weapon for 3 Hours | 10,000 XP |
Critically Conditioned
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Get 5 Critical Hits | 500 XP |
| 2 | Get 10 Critical Hits | 1,000 XP |
| 3 | Get 20 Critical Hits | 2,500 XP |
| 4 | Get 30 Critical Hits | 5,000 XP |
| 5 | Get 50 Critical Hits | 10,000 XP |
Awarded Burn Cards
Most Wanted List
Titan Salvage
Urban Renewal
Thin the Ranks

