Prima Games eGuides Titanfall eGuide

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Titanfall eGuide Pilots Primary Weapons

C.A.R. SMG

C.A.R. SMG

The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.

Pro Tip: Flamesword

Feel the full power of the C.A.R. SMG when fitting it with the Counterweight mod and the Run N Gun Kit. The Counterweight reduces recoil while the Run N Gun Kit allows you to fire the weapon while sprinting, perfect for chasing down enemy Pilots.

Strengths:
  • High rate of fire beneficial in close quarters
  • Dampened recoil makes weapon accurate at intermediate range
Weaknesses:
  • Lower rate of fire/magazine capacity than R-97 Compact SMG
  • Outclassed at long range by rifles
Weapon Performance

Magazine Capacity: 30

Weapon Unlock: Level 34

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and attack targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
Weapon Mods
ImageNameDescriptionUnlock
Counterweight This mod dampens the recoil of the weapon, allowing you to maintain higher accuracy while moving, including wall running. Top Gun (II) Challenge: Kill 15 Pilots
Extended Magazine This mod increases the ammo capacity of the weapon, making it so you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
  • With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
  • This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
  • If you want to feel the real power of the C.A.R. SMG, equip the Counterweight attachment. This will reduce the recoil, allowing you to engage with enemies from a distance. Enemies will think you have a rifle in hand and will try to close the distance, only to find that you have an SMG that specializes in close quarters. The Extended Magazine adds ten extra bullets to each magazine clip, giving you a total of forty bullets per magazine. Thirty bullets seems to be the right amount for this weapon, but if you are feeling trigger happy this is a great attachment to equip.

C.A.R. SMG Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped C.A.R. Burn Card
3 Kill 50 Enemies 2,500 XP, Amped C.A.R. Burn Card
4 Kill 100 Enemies 5,000 XP, Amped C.A.R. Burn Card
5 Kill 200 Enemies 10,000 XP, Amped C.A.R. Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Counterweight Mod, Amped C.A.R. Burn Card
3 Kill 30 Pilots 2,500 XP, Amped C.A.R. Burn Card
4 Kill 50 Pilots 5,000 XP, Amped C.A.R. Burn Card
5 Kill 75 Pilots 10,000 XP, Amped C.A.R. Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,0000 XP, Extended Magazine Mod, Amped C.A.R. Burn Card
3 Kill 50 Spectres 2,500 XP, Amped C.A.R. Burn Card
4 Kill 75 Spectres 5,000 XP, Amped C.A.R. Burn Card
5 Kill 100 Spectres 10,000 XP, Amped C.A.R. Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Amped C.A.R. Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped C.A.R. Burn Card
4 Kill 100 Grunts 5,000 XP, Amped C.A.R. Burn Card
5 Kill 200 Grunts 10,000 XP, Amped C.A.R. Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped C.A.R. Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped C.A.R. Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped C.A.R. Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped C.A.R. Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped C.A.R. Burn Card
3 Get 30 Headshots 2,500 XP, Amped C.A.R. Burn Card
4 Get 50 Headshots 5,000 XP, Amped C.A.R. Burn Card
5 Get 75 Headshots 10,000 XP, Amped C.A.R. Burn Card

Awarded Burn Card

Amped C.A.R.