The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.
Pro Tip: Flamesword
Feel the full power of the C.A.R. SMG when fitting it with the Counterweight mod and the Run N Gun Kit. The Counterweight reduces recoil while the Run N Gun Kit allows you to fire the weapon while sprinting, perfect for chasing down enemy Pilots.
Strengths:
High rate of fire beneficial in close quarters
Dampened recoil makes weapon accurate at intermediate range
Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited.
Default Weapon Sight
HCOG
The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and attack targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts.
The Expendables (III) Challenge: Kill 50 Grunts
Weapon Mods
Image
Name
Description
Unlock
Counterweight
This mod dampens the recoil of the weapon, allowing you to maintain higher accuracy while moving, including wall running.
This mod increases the ammo capacity of the weapon, making it so you don’t have to reload as often.
Machine War (II) Challenge: Kill 25 Spectres
Suppressor
This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise.
If It Moves… (II) Challenge: Kill 25 Enemies
Field Notes
The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
If you want to feel the real power of the C.A.R. SMG, equip the Counterweight attachment. This will reduce the recoil, allowing you to engage with enemies from a distance. Enemies will think you have a rifle in hand and will try to close the distance, only to find that you have an SMG that specializes in close quarters. The Extended Magazine adds ten extra bullets to each magazine clip, giving you a total of forty bullets per magazine. Thirty bullets seems to be the right amount for this weapon, but if you are feeling trigger happy this is a great attachment to equip.