Prima Games eGuides Titanfall eGuide

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Titanfall eGuide Pilots

Primary Weapons

Selecting a primary weapon is the most important choice when customizing your Pilot’s loadout. The characteristics of your primary weapon determine how and at what range you engage enemy Pilots and minions—this in turn dictates your style of play. By completing challenges tied to each primary weapon, you can unlock a variety of attachments and mods. Attachments consist of different weapon sights, each offering unique sight pictures and varied magnifications—see the provided table for more details. While attachments change the way targets are acquired when aiming down sights, they have no impact on the weapon’s overall performance. Mods, on the other hand, alter the way a weapon functions, sometimes increasing or decreasing a weapon’s stats. Each primary weapon has one attachment slot and one mod slot. Experiment with different configurations to find a combination that works for you.

Attachments: Sight Pictures
ImageNameDescription
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range.
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts.
Holosight The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout.
4.5X Zoom Scope This scope provides fixed, mid-range magnification for highly fluid combat situations. It provides a balance of precision and ranged situational awareness.
6X Zoom Scope This scope provides fixed, long-range magnification for engaging very distant targets. However, your situational awareness may be compromised while it is in use, due to the high magnification.

R-101C Carbine

The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier.

Strengths:
  • Highly versatile
  • Large magazine capacity
  • Ultimate mid-range weapon
Weaknesses:
  • Outclassed at short range by EVA-8 Shotgun and SMGs
  • Outclassed at long range by rifles
Weapon Performance

Magazine Capacity: 30

Weapon Unlock: Level 1

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (II) Challenge: Kill 25 Grunts
Holosight The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (III) Challenge: Kill 50 Grunts
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. If It Moves… (III) Challenge: Kill 50 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • If you’re looking for the all-around weapon, this is it. The R-101C Carbine is the most versatile weapon in the game. It has great accuracy and range while its rate of fire is quite fast and deals a solid amount of damage to take down Pilots and minions.
  • Being an extremely versatile weapon, you can play aggressive or passive throughout the game. Its range enables you to pick off Pilots from a distance and its fully automatic feature allows you to fire away in those close-quarter battles. When engaging targets at long range, fire the weapon in short bursts to maintain accuracy.
  • With this weapon, you’re able to pick off most minions from a distance with quick headshots or a few bullets to the body. The magazine capacity allows you to pick off a group of minions and still have enough ammo left to drop a Pilot.
  • The sight attachments offer different magnifications. If you’re looking to sit back and defend on a open map, attach the AOG. At closer ranges attach the HCOG or Holosight. If you find yourself running out of ammo, attach the Extended Magazine to increase your magazine capacity. However adding the Suppressor allows you to be a stealthy ninja and stay hidden from the minimap when firing the weapon, but at a minor reduction in damage and range.
    Pro Tip: StrongSide

    When using the R-101C Carbine, I like to attach the Suppressor mod to hide myself on the minimap when firing the weapon. I also use the HCOG attachment because of its versatility in most situations and quick target acquisition. The HCOG also takes up minimal screen view in the HUD.

R-101C Carbine Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped R-101 Burn Card
3 Kill 50 Enemies 2,500 XP, AOG Attachment, Amped R-101 Burn Card
4 Kill 100 Enemies 5,000 XP, Amped R-101 Burn Card
5 Kill 200 Enemies 10,000 XP, Amped R-101 Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Amped R-101 Burn Card
3 Kill 30 Pilots 2,500 XP, Amped R-101 Burn Card
4 Kill 50 Pilots 5,000 XP, Amped R-101 Burn Card
5 Kill 75 Pilots 10,000 XP, Amped R-101 Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped R-101 Burn Card
3 Kill 50 Spectres 2,500 XP, Amped R-101 Burn Card
4 Kill 75 Spectres 5,000 XP, Amped R-101 Burn Card
5 Kill 100 Spectres 10,000 XP, Amped R-101 Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts HCOG Attachment
3 Kill 50 Grunts Holosight Attachment
4 Kill 100 Grunts 5,000 XP, Amped R-101 Burn Card
5 Kill 200 Grunts 10,000 XP, Amped R-101 Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped R-101 Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped R-101 Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped R-101 Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped R-101 Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped R-101 Burn Card
3 Get 30 Headshots 2,500 XP, Amped R-101 Burn Card
4 Get 50 Headshots 5,000 XP, Amped R-101 Burn Card
5 Get 75 Headshots 10,000 XP, Amped R-101 Burn Card

Awarded Burn Card

Amped R-101

EVA-8 Shotgun

This EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and exo-atmospheric conditions.

Strengths:
  • Up close, fire away and the enemy is dead
  • Great for controlling the building interiors
Weaknesses:
  • Limited magazine capacity
  • Ineffective at mid-long range
Weapon Performance

Magazine Capacity: 6

Weapon Unlock: Level 1

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
Weapon Mods
ImageNameDescriptionUnlock
High-Capacity Drum This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Leadwall This mod increases the spread of the weapon, causing it to disperse its pellets over a larger area. It is ideal for attacking targets that are bunched up near each other. Top Gun (II) Challenge: Kill 15 Pilots
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • Up close, nothing can compare to this weapon. Getting caught mid- to long-range with this weapon is asking to die. Best way to play with this weapon is to stay inside the buildings with the highest amounts of traffic and force the close-range battle.
  • The EVA-8 Shotgun is all about being close to the opponent. When engaged by enemy Pilots at medium or long range, don’t bother trying to fight back. Instead, retreat and look for a way to take the fight to close range. A great way to draw enemy Pilots to come to you is to shoot at minions, or even shoot randomly with your pistol, to give away your position on the minimap and bait them in. They will come around the corner and be surprised when you are waiting for them with the ultimate close-range weapon.
  • This weapon makes quick work of minions. However, be careful not to waste your entire magazine in case there are nearby enemy Pilots.
  • Leadwall or Suppressor are a must-have for this weapon. Even though you give up a little damage, you can still one-shot enemy Pilots while taking advantage of the stealth from the Suppressor or the increased spread of the Leadwall mod. If you find yourself running low on ammo, consider using the High-Capacity Drum, which adds three more rounds.
    Pro Tip: Walshy

    When equipping the EVA-8 Shotgun, consider activating the Prosthetic Legs Burn Card for faster movement. This allows you to rush into close range where the weapon is most effective.

EVA-8 Shotgun Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped EVA-8 Burn Card
3 Kill 50 Enemies 2,500 XP, Amped EVA-8 Burn Card
4 Kill 100 Enemies 5,000 XP, Amped EVA-8 Burn Card
5 Kill 200 Enemies 10,000 XP, Amped EVA-8 Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Leadwall Mod, Amped EVA-8 Burn Card
3 Kill 30 Pilots 2,500 XP, Amped EVA-8 Burn Card
4 Kill 50 Pilots 5,000 XP, Amped EVA-8 Burn Card
5 Kill 75 Pilots 10,000 XP, Amped EVA-8 Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, High-Capacity Drum Mod, Amped EVA-8 Burn Card
3 Kill 50 Spectres 2,500 XP, Amped EVA-8 Burn Card
4 Kill 75 Spectres 5,000 XP, Amped EVA-8 Burn Card
5 Kill 100 Spectres 10,000 XP, Amped EVA-8 Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Amped EVA-8 Burn Card
3 Kill 50 Grunts 2,500 XP, Amped EVA-8 Burn Card
4 Kill 100 Grunts 5,000 XP, Amped EVA-8 Burn Card
5 Kill 200 Grunts 10,000 XP, Amped EVA-8 Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped EVA-8 Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped EVA-8 Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped EVA-8 Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped EVA-8 Burn Card

Awarded Burn Card

Amped EVA-8

Smart Pistol MK5

The Smart Pistol scans for hostile targets within a short range, locking on to them automatically. Any rounds fired will then maneuver to hit the locked targets. Aiming with the iron sights allows the operator to use the pistol in manual targeting mode.

Strengths:
  • Has a target system that locks on to enemies
  • Easily wipe out minions to reduce Titan build time
Weaknesses:
  • Target lock takes more time on enemy Pilots
  • Requires steady shot to fire in manual mode
Weapon Performance

Magazine Capacity: 12

Weapon Unlock: Level 1

Kill Shot Count
Weapon Mods
ImageNameDescriptionUnlock
Enhanced Targeting This mod accelerates the Smart Pistol’s lock-on speed and increases its target acquisition range, at the expense of a smaller targeting area. Top Gun (II) Challenge: Kill 15 Pilots
Extended Magazine This mod increases the ammo capacity of the weapon, making it so you don’t have to reload as often. Machine War (III) Challenge: Kill 50 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves... (II) Challenge: Kill 25 Enemies

Field Notes

  • The Smart Pistol MK5 is one of the most interesting weapons in Titanfall. This pistol doesn’t have the word “Smart” in front of its name for nothing. The pistol has a target zone on the screen; when Grunts, Specters, or Pilots move into the zone, the pistol will begin to lock on to the opponent. Once locked on, the player only needs to pull the trigger and the opponent will drop to their knees. The tougher the opponent, the longer you will need to keep them in your sights to lock on. Grunts require one lock on, Specters need two lock ons, and Pilots require three lock ons as they are the toughest opponent besides the Titans.
  • This weapon is incredible against Pilots—players just need to keep opponents in the target zone and you can wipe them out real quick. Since it does take some time to lock on to a Pilot, you want to be a bit more sneaky and approach the enemy from angles that allow you to lock on before they are able to react. If you do decide to play head-to-head with a Pilot, this weapon will still be effective as it only takes three bullets to the body, when firing manually, to take an opposing Pilot out.
  • This pistol is a monster against AI! The lock on feature allows you to easily wipe out a squad of four Grunts. Chill back and let the pistol lock on or rush in and just cause havoc. Be cautious if you do rush in—opposing Pilots could be waiting nearby to ambush you.
  • This weapon has three different mods to choose from: Enhanced Targeting, Extended Magazine, and the Suppressor. Enhanced Targeting will do exactly as it says: enhance the targeting, allowing you to lock on to opponents quicker and at a greater distance. The only down side is that the target zone is decreased. Extended Magazine will help and is recommended to players who are always in the opponent’s face to be able to fire off more rounds. The Suppressor will allow players to maximize the Smart Pistol MK5’s targeting ability. Players will be able to fight waves of Grunts without exposing themselves on the minimap, which allows them to catch enemy Pilots off guard.
    Pro Tip: Flamesword

    The Smart Pistol MK5 is very powerful with its targeting system. Equipping the Suppressor allows you to freely roam the map without giving away your position when engaging the opposing team. I prefer this mod as it allows me to take out multiple Pilots without giving away my location.

Smart Pistol MK5 Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped Smart Pistol Burn Card
3 Kill 50 Enemies 2,500 XP, Amped Smart Pistol Burn Card
4 Kill 100 Enemies 5,000 XP, Amped Smart Pistol Burn Card
5 Kill 200 Enemies 10,000 XP, Amped Smart Pistol Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Enhanced Targeting Mod, Amped Smart Pistol Burn Card
3 Kill 30 Pilots 2,500 XP, Amped Smart Pistol Burn Card
4 Kill 50 Pilots 5,000 XP, Amped Smart Pistol Burn Card
5 Kill 75 Pilots 10,000 XP, Amped Smart Pistol Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Amped Smart Pistol Burn Card
3 Kill 50 Spectres 2,500 XP, Extended Magazine Mod, Amped Smart Pistol Burn Card
4 Kill 75 Spectres 5,000 XP, Amped Smart Pistol Burn Card
5 Kill 100 Spectres 10,000 XP, Amped Smart Pistol Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Amped Smart Pistol Burn Card
3 Kill 50 Grunts 2,500 XP, Amped Smart Pistol Burn Card
4 Kill 100 Grunts 5,000 XP, Amped Smart Pistol Burn Card
5 Kill 200 Grunts 10,000 XP, Amped Smart Pistol Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped Smart Pistol Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped Smart Pistol Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped Smart Pistol Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped Smart Pistol Burn Card

Awarded Burn Card

Amped Smart Pistol

R-97 Compact SMG

The R-97 is a compact submachine gun that excels at close-quarter combat due to its extremely high rate of fire and minimal recoil.

Strengths:
  • Large magazine capacity
  • Extremely high rate of fire; excels in close quarters, kills fast
Weaknesses:
  • Weak shot-for-shot damage output
  • Limited effective range; outclassed by carbine and rifles
Weapon Performance

Magazine Capacity: 40

Weapon Unlock: Level 6

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Scatterfire This mod increases the R-97’s high rate of fire even further, at the expense of accuracy. Top Gun (II) Challenge: Kill 15 Pilots
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • Shot for shot, the R-97 Compact SMG has the lowest damage output of all the primary weapons. But what it lacks in damage output it more than makes up for in its impressive rate of fire. The weapon’s blistering cyclic rate makes it an extremely formidable weapon in close-quarter encounters, easily mowing down pilots and AI alike. However, go easy on the trigger. The high rate of fire results in extreme recoil, making it difficult to keep the weapon on-target. Compensate for muzzle climb by firing in short bursts, particularly when engaging targets beyond 15-20 meters.
  • The R-97 is most effective against pilots at close range, where its high rate of fire gives the shooter an edge over their opponents. While this SMG doesn’t kill as fast as the EVA-8 Shotgun, its high rate of fire and 40-round magazine capacity makes it a true contender at close range. As a result, look to engage enemy pilots in buildings, alleys, and other cramped environments where you can take advantage of the weapon’s strengths. Likewise, avoid open areas where this SMG is easily outclassed by most of the other primary weapons.
  • This SMG is an absolute minion killer, perfect for wiping out squads of Grunts and Spectres. Look for newly arrived drop pods, then rush in for the kill. At close range the R-97 is an effective hip fire weapon, allowing you to spray targets with decent accuracy. But at ranges beyond 10 meters, always aim down the weapon’s sights. While ammo conservation shouldn’t be much of a concern with this weapon, you can always drop enemies faster with headshots.
  • Equip the HCOG as soon as it’s available, as it offers faster target acquisition than the standard iron sights. When it comes to mods, it depends on what kind of game you want to play. The Extended Magazine offers an extra 10 rounds per magazine, leading to less-frequent reloads. Scatterfire takes the weapon’s rate of fire to a whole new level, allowing the SMG to pump out lethal amounts of lead in a flash. Or if you want to take a stealthy approach, opt for the Suppressor to remain hidden on the minimap.
    Pro Tip: StrongSide

    Nothing shoots faster than the R-97 Compact SMG when it’s fitted with the Scatterfire mod. Use this configuration to dominate against Pilots, Grunts, and Spectres in close quarters.

R-97 Compact SMG Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped R-97 Burn Card
3 Kill 50 Enemies 2,500 XP, Amped R-97 Burn Card
4 Kill 100 Enemies 5,000 XP, Amped R-97 Burn Card
5 Kill 200 Enemies 10,000 XP, Amped R-97 Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Scatterfire Mod, Amped R-97 Burn Card
3 Kill 30 Pilots 2,500 XP, Amped R-97 Burn Card
4 Kill 50 Pilots 5,000 XP, Amped R-97 Burn Card
5 Kill 75 Pilots 10,000 XP, Amped R-97 Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped R-97 Burn Card
3 Kill 50 Spectres 2,500 XP, Amped R-97 Burn Card
4 Kill 75 Spectres 5,000 XP, Amped R-97 Burn Card
5 Kill 100 Spectres 10,000 XP, Amped R-97 Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP,Amped R-97 Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped R-97 Burn Card
4 Kill 100 Grunts 5,000 XP, Amped R-97 Burn Card
5 Kill 200 Grunts 10,000 XP, Amped R-97 Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped R-97 Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped R-97 Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped R-97 Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped R-97 Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped R-97 Burn Card
3 Get 30 Headshots 2,500 XP, Amped R-97 Burn Card
4 Get 50 Headshots 5,000 XP, Amped R-97 Burn Card
5 Get 75 Headshots 10,000 XP, Amped R-97 Burn Card

Awarded Burn Card

Amped R-97

Longbow-DMR Sniper

The Longbow-DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession.

Strengths:
  • Don’t have to lead your shots at a distance
  • Easily pick off Pilots that are on top of buildings
Weaknesses:
  • Difficult to kill Pilots that are wall running and jumping around the map
  • Close-range fights with this weapon are ineffective; you need to rely on your sidearm
Weapon Performance

Magazine Capacity: 8

Weapon Unlock: Level 9

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
6X Zoom Scope This scope provides fixed, long-range magnification for engaging very distant targets. However, your situational awareness may be compromised while it is in use, due to the high magnification. Default Weapon Sight
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. The Expendables (I) Challenge: Kill 5 Grunts
4.5X Zoom Scope This scope provides fixed, mid-range magnification for highly fluid combat situations. It provides a balance of precision and ranged situational awareness. If It Moves… (II) Challenge: Kill 25 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (I) Challenge: Kill 5 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (I) Challenge: Kill 10 Enemies
Stabilizer This mod reduces the amount of instability in the view when looking through the scope, making it easier to keep the crosshairs steady on a target. Top Gun (I) Challenge: Kill 5 Pilots

Field Notes

  • Not having to lead your shots makes this weapon strong for cross-map sniping of moving targets. This is not a run-and-gun type of weapon; find the best locations to set yourself up to pick off enemies from a distance.
  • If the enemy Pilot is not moving, take the extra second to line up the headshot to guarantee the kill. Otherwise don’t be afraid to miss a shot on a moving Pilot. This sniper rifle has a rapid rate of fire that you need to take advantage of because it takes two body shots to kill a Pilot.
  • If you don’t have the Suppressor equipped, you have to shoot the AI and then relocate to avoid enemy Pilots that will sneak up to your location. Otherwise, this weapon is fast at picking off a group of AI at a distance.
  • When backing up your teammates, the Extended Magazine is a great way to have four more bullets in your magazine to give extra cover fire. When in doubt, use the Suppressor; it will allow you the opportunity to miss a few shots without giving away your position to the entire enemy team.
    Pro Tip: Walshy

    Using the Longbow-DMR Sniper’s default 6X Zoom Scope can be challenging. That’s why I prefer the AOG. It offers ample magnification on most maps, and makes it easier to track (and hit) moving targets.

Longbow-DMR Sniper Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP, Suppressor Mod
2 Kill 25 Enemies 1,000 XP, 4.5X Zoom Scope Attachment, Amped DMR Burn Card
3 Kill 50 Enemies 2,500 XP, Amped DMR Burn Card
4 Kill 100 Enemies 5,000 XP, Amped DMR Burn Card
5 Kill 150 Enemies 10,000 XP, Amped DMR Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP, Stabilizer Mod
2 Kill 15 Pilots 1,000 XP, Amped DMR Burn Card
3 Kill 25 Pilots 2,500 XP, Amped DMR Burn Card
4 Kill 35 Pilots 5,000 XP, Amped DMR Burn Card
5 Kill 50 Pilots 10,000 XP, Amped DMR Burn Card
Machine War
TierCriteriaReward
1 Kill 5 Spectres 500 XP, Extended Magazine Mod
2 Kill 15 Spectres 1,000 XP, Amped DMR Burn Card
3 Kill 25 Spectres 2,500 XP, Amped DMR Burn Card
4 Kill 35 Spectres 5,000 XP, Amped DMR Burn Card
5 Kill 50 Spectres 10,000 XP, Amped DMR Burn Card
The Expendables
TierCriteriaReward
1 Kill 5 Grunts 500 XP, AOG Attachment
2 Kill 15 Grunts 1,000 XP, Amped DMR Burn Card
3 Kill 50 Grunts 2,500 XP, Amped DMR Burn Card
4 Kill 100 Grunts 5,000 XP, Amped DMR Burn Card
5 Kill 150 Grunts 10,000 XP, Amped DMR Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped DMR Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped DMR Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped DMR Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped DMR Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped DMR Burn Card
3 Get 30 Headshots 2,500 XP, Amped DMR Burn Card
4 Get 50 Headshots 5,000 XP, Amped DMR Burn Card
5 Get 75 Headshots 10,000 XP, Amped DMR Burn Card

Awarded Burn Card

Amped DMR

G2A4 Rifle

Despite recent advances in weapons technology, the older G2A4 semi-automatic rifle remains a favorite of special forces units due to its high damage and extremely precise fire—a testament to its high level of craftsmanship.

Strengths:
  • Can quickly drop Pilots and minions with one shot to the head
Weaknesses:
  • Small magazine capacity
Weapon Performance

Magazine Capacity: 14

Weapon Unlock: Level 18

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
Holosight The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (II) Challenge: Kill 25 Grunts
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. If It Moves… (III) Challenge: Kill 50 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Match Trigger This mod allows you to fire the weapon as fast as you can pull the trigger. This lets you smoothly transition between firing precise single shots at range and firing rapidly at close quarters. Top Gun (II) Challenge: Kill 15 Pilots
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • The G2A4 Rifle is the old school weapon in the mix of weapons. It is the only semi-automatic weapon in the game and does high damage but has a low magazine capacity. With its high accuracy, this weapon is great for long-range battles.
  • Against Pilots this weapon is most used for longer-range battles, so keep your distance and pick off Pilots in the distance. With its semi-automatic functionality you’ll have to be extremely accurate with your aim. At close range, prepare to tap your trigger as fast as you can.
  • The smaller magazine makes this weapon less effective against minions. You don’t want to get ambushed by a Pilot when you’re taking out minions since you’ll most likely run out of ammo and have to reload. If you’re going to kill Grunts or Spectres, keep your distance and watch out for incoming Pilots.
  • The Match Trigger mod is an excellent way to increase your rate of fire, but it also allows you to fire rapidly in a close-quarter battle. Attaching the Suppressor is also the best way to keep your position hidden on the minimap when firing.
    Pro Tip: Walshy

    The G2A4 Rifle really shines during long- and mid-range engagements. Equip it with a Suppressor and sneak around the map while silently picking off enemy Pilots and minions, delivering lethal headshots from a distance.

G2A4 Rifle Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped G2A4 Burn Card
3 Kill 50 Enemies 2,500 XP, AOG Attachment, Amped G2A4 Burn Card
4 Kill 100 Enemies 5,000 XP, Amped G2A4 Burn Card
5 Kill 200 Enemies 10,000 XP, Amped G2A4 Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Match Trigger Mod, Amped G2A4 Burn Card
3 Kill 30 Pilots 2,500 XP, Amped G2A4 Burn Card
4 Kill 50 Pilots 5,000 XP, Amped G2A4 Burn Card
5 Kill 75 Pilots 10,000 XP, Amped G2A4 Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped G2A4 Burn Card
3 Kill 50 Spectres 2,500 XP, Amped G2A4 Burn Card
4 Kill 75 Spectres 5,000 XP, Amped G2A4 Burn Card
5 Kill 100 Spectres 10,000 XP, Amped G2A4 Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Holosight Attachment, Amped G2A4 Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped G2A4 Burn Card
4 Kill 100 Grunts 5,000 XP, Amped G2A4 Burn Card
5 Kill 200 Grunts 10,000 XP, Amped G2A4 Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped G2A4 Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped G2A4 Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped G2A4 Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped G2A4 Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped G2A4 Burn Card
3 Get 30 Headshots 2,500 XP, Amped G2A4 Burn Card
4 Get 50 Headshots 5,000 XP, Amped G2A4 Burn Card
5 Get 75 Headshots 10,000 XP, Amped G2A4 Burn Card

Awarded Burn Card

Amped G2A4

Hemlok BF-R

The factory issue Hemlok fires a three-round burst. While this can be a liability at short range, this tradeoff allowed the engineers at TW Ordnance to deliver a weapon with a good balance of long-range accuracy, damage, and rate of fire.

Strengths:
  • Accurately fires multiple rounds with impressive accuracy
  • Solid mid-range weapon
Weaknesses:
  • Poor close-quarter performance
  • Diminished accuracy due to recoil
Weapon Performance

Magazine Capacity: 24

Weapon Unlock: Level 29

Kill Shot Count*

* = based on three-round burst

Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. If It Moves... (III) Challenge: Kill 50 Enemies
Holosight The Holosight’s optics are fixed at 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (III) Challenge: Kill 50 Grunts
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. The Expendables (II) Challenge: Kill 25 Grunts
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies
Starburst This mod converts the Hemlok’s burst fire rate to five rounds per shot. Top Gun (II) Challenge: Kill 15 Pilots

Field Notes

  • The Hemlok BF-R is unique as the only burst-fire weapon available. The weapon’s three-round burst offers impressive damage output, taking down most threats with a single burst. This makes it a very effective weapon when engaging targets at long and intermediate ranges. However, the Hemlok is easily outclassed at close range by all of the automatic weapons. Tap fire as fast as possible to maintain a high rate of fire during close-quarter encounters.
  • When engaging Pilots with the Hemlok, keep your distance and do your best to avoid detection, preferably by equipping the Suppressor mod. Due to their quick movements, Pilots are difficult to track and hit. Fortunately the weapon can fire several bursts in quick succession, making it easier to score hits on fast-moving targets. If enemy Pilots close on you to short range, consider switching to your sidearm.
  • This is the ultimate minion-killing weapon, dropping most threats with a single burst. Hold back and engage minions at mid-range, where they pose minimal risk. This allows you to down entire squads of Grunts and Spectres without reloading. But while hunting minions, watch out for enemy Pilots trying to sneak up on you.
  • When carrying the Hemlok, stealth is key. Therefore consider opting for the Suppressor to keep you off the minimap. If you’re less concerned with stealth, the Starburst mod upgrades the weapon, allowing it to fire a five-round burst with each pull of the trigger. Five-round bursts deal much more damage, but also consume ammo at a quicker rate. Still, hitting a Pilot (or any target) with a five-round burst pretty much guarantees a kill. But you may need to engage targets at closer ranges to ensure all five rounds hit your target; recoil leads to a wider spread.
    Pro Tip: StrongSide

    The Hemlok BF-R balances accuracy and rate of fire. It’s best deployed as a mid-range weapon where you can pick off most enemies with a single burst. In close quarters, be ready to tap fire—keep shooting until your target drops.

Hemlok BF-R Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped Hemlok Burn Card
3 Kill 50 Enemies 2,500 XP, HCOG Attachment, Amped Hemlok Burn Card
4 Kill 100 Enemies 5,000 XP, Amped Hemlok Burn Card
5 Kill 200 Enemies 10,000 XP, Amped Hemlok Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Starburst Mod, Amped Hemlok Burn Card
3 Kill 30 Pilots 2,500 XP, Amped Hemlok Burn Card
4 Kill 50 Pilots 5,000 XP, Amped Hemlok Burn Card
5 Kill 75 Pilots 10,000 XP, Amped Hemlok Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped Hemlok Burn Card
3 Kill 50 Spectres 2,500 XP, Amped Hemlok Burn Card
4 Kill 75 Spectres 5,000 XP, Amped Hemlok Burn Card
5 Kill 100 Spectres 10,000 XP, Amped Hemlok Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, AOG Attachment, Amped Hemlok Burn Card
3 Kill 50 Grunts 2,500 XP, Holosight Attachment, Amped Hemlok Burn Card
4 Kill 100 Grunts 5,000 XP, Amped Hemlok Burn Card
5 Kill 200 Grunts 10,000 XP, Amped Hemlok Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped Hemlok Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped Hemlok Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped Hemlok Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped Hemlok Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped Hemlok Burn Card
3 Get 30 Headshots 2,500 XP, Amped Hemlok Burn Card
4 Get 50 Headshots 5,000 XP, Amped Hemlok Burn Card
5 Get 75 Headshots 10,000 XP, Amped Hemlok Burn Card

Awarded Burn Card

Amped Hemlok

C.A.R. SMG

The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.

Strengths:
  • High rate of fire beneficial in close quarters
  • Dampened recoil makes weapon accurate at intermediate range
Weaknesses:
  • Lower rate of fire/magazine capacity than R-97 Compact SMG
  • Outclassed at long range by rifles
Weapon Performance

Magazine Capacity: 30

Weapon Unlock: Level 34

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and attack targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
Weapon Mods
ImageNameDescriptionUnlock
Counterweight This mod dampens the recoil of the weapon, allowing you to maintain higher accuracy while moving, including wall running. Top Gun (II) Challenge: Kill 15 Pilots
Extended Magazine This mod increases the ammo capacity of the weapon, making it so you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (II) Challenge: Kill 25 Enemies

Field Notes

  • The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
  • With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
  • This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
  • If you want to feel the real power of the C.A.R. SMG, equip the Counterweight attachment. This will reduce the recoil, allowing you to engage with enemies from a distance. Enemies will think you have a rifle in hand and will try to close the distance, only to find that you have an SMG that specializes in close quarters. The Extended Magazine adds ten extra bullets to each magazine clip, giving you a total of forty bullets per magazine. Thirty bullets seems to be the right amount for this weapon, but if you are feeling trigger happy this is a great attachment to equip.
    Pro Tip: Flamesword

    Feel the full power of the C.A.R. SMG when fitting it with the Counterweight mod and the Run N Gun Kit. The Counterweight reduces recoil while the Run N Gun Kit allows you to fire the weapon while sprinting, perfect for chasing down enemy Pilots.

C.A.R. SMG Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped C.A.R. Burn Card
3 Kill 50 Enemies 2,500 XP, Amped C.A.R. Burn Card
4 Kill 100 Enemies 5,000 XP, Amped C.A.R. Burn Card
5 Kill 200 Enemies 10,000 XP, Amped C.A.R. Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Counterweight Mod, Amped C.A.R. Burn Card
3 Kill 30 Pilots 2,500 XP, Amped C.A.R. Burn Card
4 Kill 50 Pilots 5,000 XP, Amped C.A.R. Burn Card
5 Kill 75 Pilots 10,000 XP, Amped C.A.R. Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,0000 XP, Extended Magazine Mod, Amped C.A.R. Burn Card
3 Kill 50 Spectres 2,500 XP, Amped C.A.R. Burn Card
4 Kill 75 Spectres 5,000 XP, Amped C.A.R. Burn Card
5 Kill 100 Spectres 10,000 XP, Amped C.A.R. Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Amped C.A.R. Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped C.A.R. Burn Card
4 Kill 100 Grunts 5,000 XP, Amped C.A.R. Burn Card
5 Kill 200 Grunts 10,000 XP, Amped C.A.R. Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped C.A.R. Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped C.A.R. Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped C.A.R. Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped C.A.R. Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped C.A.R. Burn Card
3 Get 30 Headshots 2,500 XP, Amped C.A.R. Burn Card
4 Get 50 Headshots 5,000 XP, Amped C.A.R. Burn Card
5 Get 75 Headshots 10,000 XP, Amped C.A.R. Burn Card

Awarded Burn Card

Amped C.A.R.

Spitfire LMG

The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.

Strengths:
  • Large magazine capacity
  • Accuracy increases with sustained fire
Weaknesses:
  • First shots inaccurate due to harsh recoil
  • Requires prolonged bursts before weapon settles
Weapon Performance

Magazine Capacity: 80

Weapon Unlock: Level 39

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
Holosight The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (II) Challenge: Kill 25 Grunts
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. If It Moves… (III) Challenge: Kill 50 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Slammer When you rodeo attack an enemy Titan, this mod will significantly increase the damage your weapon inflicts to that Titan. Top Gun (II) Challenge: Kill 15 Pilots

Field Notes

  • This weapon has the largest magazine capacity of all the primary weapons. The Spitfire LMG is also the most powerful weapon to rodeo attack a Titan when using the Slammer mod.
  • Try to keep the battles at a closer range rather than longer when engaging Pilots. This weapon is difficult against Pilots since the weapon recoil is much greater than the other primary weapons. If you can control the recoil, this can be a deadly weapon. This weapon is also great for spraying in those close-mid-range battles.
  • Against minions this weapon is a beast. You’re able to mow through minions and then jump straight into a Pilot battle without having to reload. Also, using hip fire against minions will keep you moving quick from target to target. But beware: you will be exposing yourself on the minimap and attracting enemy Pilots. There is no Suppressor for this weapon.
  • The Extended Magazine gives you an additional sixteen bullets, making this high-ammo weapon even more effective against minions and for controlling a close-quarter area. The Slammer mod makes the Spitfire LMG the go-to weapon when you want to rodeo attack a Titan. The Slammer increases the damage immensely and is the strongest weapon to rodeo attack a Titan. If aimed at the enemy Titan’s weak spot during a rodeo attack, it will take less than a magazine to destroy the Titan. Keep a Custom Pilot loadout with the Slammer so when you see the opportunity to rodeo, you will be ready!
    Pro Tip: StrongSide

    Even when hip firing, the Spitfire LMG is great for laying waste to large groups of Grunts and Spectres. But the weapon is even more effective when performing a rodeo attack on an enemy Titan, particularly when equipped with the Slammer mod.

Spitfire LMG Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Amped LMG Burn Card
3 Kill 50 Enemies 2,500 XP, AOG Attachment, Amped LMG Burn Card
4 Kill 100 Enemies 5,000 XP, Amped LMG Burn Card
5 Kill 200 Enemies 10,000 XP, Amped LMG Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Slammer Mod, Amped LMG Burn Card
3 Kill 30 Pilots 2,500 XP, Amped LMG Burn Card
4 Kill 50 Pilots 5,000 XP, Amped LMG Burn Card
5 Kill 75 Pilots 10,000 XP, Amped LMG Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped LMG Burn Card
3 Kill 50 Spectres 2,500 XP, Amped LMG Burn Card
4 Kill 75 Spectres 5,000 XP, Amped LMG Burn Card
5 Kill 100 Spectres 10,000 XP, Amped LMG Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Holosight Attachment, Amped LMG Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped LMG Burn Card
4 Kill 100 Grunts 5,000 XP, Amped LMG Burn Card
5 Kill 200 Grunts 10,000 XP, Amped LMG Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped LMG Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped LMG Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped LMG Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped LMG Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped LMG Burn Card
3 Get 30 Headshots 2,500 XP, Amped LMG Burn Card
4 Get 50 Headshots 5,000 XP, Amped LMG Burn Card
5 Get 75 Headshots 10,000 XP, Amped LMG Burn Card

Awarded Burn Card

Amped LMG

Kraber-AP Sniper

The Kraber fires a unique round that ensures “one-shot, one-kill” results against human-scale targets. However, considerable judgment in leading is required, making this a difficult weapon to use against moving targets.

Strengths:
  • One-shot kill damage
  • Great long-range weapon
Weaknesses:
  • Not effective close range
  • Have to lead your shots at a distance
Weapon Performance

Magazine Capacity: 5

Weapon Unlock: Level 44

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
6X Zoom Scope This scope provides fixed, long-range magnification for engaging very distant targets. However, your situational awareness may be compromised while it is in use, due to the high magnification. Default Weapon Sight
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. The Expendables (I) Challenge: Kill 5 Grunts
4.5X Zoom Scope This scope provides fixed, mid-range magnification for highly fluid combat situations. It provides a balance of precision and ranged situational awareness. If It Moves… (II) Challenge: Kill 15 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (I) Challenge: Kill 1 Spectre
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (I) Challenge: Kill 5 Enemies
Stabilizer This mod reduces the amount of instability in the view when looking through the scope, making it easier to keep the crosshairs steady on a target. Top Gun (I) Challenge: Kill 1 Pilot

Field Notes

  • This one-shot-kill weapon is great for long-range fights, but if you get really confident with the weapon, you can be a threat mid-range with a well-placed shot on enemy Pilots.
  • This weapon is difficult to snipe Pilots with when they are wall running and double jumping—try to catch them off-guard when they are on top of a roof. Distance is your friend when you are sniping. Get in a elevated perch away from danger so you can pick off enemy Pilots without the risk of dying. Keep in mind that you have to lead your shot due to the weapon’s low bullet velocity. If enemy Pilots are sniping or holding a static position, this is the weapon to take them out with.
  • If your goal is to take out minions, this is not the best weapon. With the slowest rate of fire and smallest magazine capacity, this gun is mainly an anti-Pilot weapon.
  • If you want to sit back and support, be sure to use the default 6X Zoom Scope or the 4.5X Zoom Scope and find the highest perch available. If you want to move up with your team and be a mid-range threat, equip the AOG scope along with a Suppressor to conceal your position.
    Pro Tip: Walshy

    Initially, play it safe when using the Kraber-AP Sniper, engaging targets from long range. Once you’ve unlocked the AOG attachment, consider getting closer to the action—this lower magnification sight makes it easier to operate the weapon at mid-range.

Kraber-AP Sniper Challenges

If It Moves…
TierCriteriaReward
1 Kill 5 Enemies 500 XP, Suppressor Mod
2 Kill 15 Enemies 1,000 XP, 4.5X Zoom Scope Attachment, Amped Kraber Burn Card
3 Kill 25 Enemies 2,500 XP, Amped Kraber Burn Card
4 Kill 50 Enemies 5,000 XP, Amped Kraber Burn Card
5 Kill 100 Enemies 10,000 XP, Amped Kraber Burn Card
Top Gun
TierCriteriaReward
1 Kill 1 Pilots 500 XP, Stabilizer Mod
2 Kill 5 Pilots 1,000 XP, Amped Kraber Burn Card
3 Kill 10 Pilots 2,500 XP, Amped Kraber Burn Card
4 Kill 15 Pilots 5,000 XP, Amped Kraber Burn Card
5 Kill 25 Pilots 10,000 XP, Amped Kraber Burn Card
Machine War
TierCriteriaReward
1 Kill 1 Spectres 500 XP, Extended Magazine Mod
2 Kill 5 Spectres 1,000 XP, Amped Kraber Burn Card
3 Kill 10 Spectres 2,500 XP, Amped Kraber Burn Card
4 Kill 15 Spectres 5,000 XP, Amped Kraber Burn Card
5 Kill 25 Spectres 10,000 XP, Amped Kraber Burn Card
The Expendables
TierCriteriaReward
1 Kill 5 Grunts 500 XP, AOG Attachment
2 Kill 15 Grunts 1,000 XP, Amped Kraber Burn Card
3 Kill 25 Grunts 2,500 XP, Amped Kraber Burn Card
4 Kill 35 Grunts 5,000 XP, Amped Kraber Burn Card
5 Kill 50 Grunts 10,000 XP, Amped Kraber Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped Kraber Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped Kraber Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped Kraber Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped Kraber Burn Card

Awarded Burn Card

Amped Kraber