Weapon Burn Cards
These cards increase the damage of the specified weapon, usually increasing damage output or through the addition of a special attribute. The weapon’s attachments and mods are determined by the card, not the Pilot’s preferred loadout.
Amped Archer
Description: Replace Anti-Titan weapon with an Archer firing powerful Titanhammer Missiles.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- This already powerful Anti-Titan weapon gets a damage boost, making the Archer Heavy Rocket a great Anti-Titan weapon for dropping an enemy Titan’s shield…or taking it out. However, the projectile travels at a slower speed, so make sure you have a clear shot.
Amped C.A.R.
Description: Replace Primary Weapon with a more lethal C.A.R. SMG.
Rarity: Common
Tactics
- Dominate close-quarter combat with this super-charged C.A.R. SMG; it makes defending objectives much easier.
Amped Charge Rifle
Description: Replace Anti-Titan Weapon with a faster charging Charge Rifle.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- The Charge Rifle is the most powerful Anti-Titan weapon. This Burn Card increases the charge speed, allowing it to fire more energy beams at a faster rate, significantly increasing the weapon’s overall damage output.
Amped DMR
Description: Replace Primary Weapon with a sonar scope Longbow-DMR Sniper.
Rarity: Common
Tactics
- This Burn Card adds Active Radar Pulse when zoomed in with the Longbow-DMR Sniper. An excellent card to use to communicate the location of enemies to your teammates.
Amped EVA-8
Description: Replace Primary Weapon with an automatic EVA-8 Shotgun.
Rarity: Common
Tactics
- Catch enemies by surprise when roaming the interiors of buildings with this powerful auto-shotgun; reload often.
Amped G2A4
Description: Replace Primary Weapon with a more lethal G2A4 Rifle.
Rarity: Common
Tactics
- This enhanced G2A4 Rifle allows you to take precision shots across the map and take down enemies.
Amped Hemlok
Description: Replace Primary Weapon with a more lethal Hemlok BF-R.
Rarity: Common
Tactics
- This Hemlok BF-R allows you to dominate Pilots, delivering more damage per burst.
Amped Kraber
Description: Replace Primary Weapon with a Kraber-AP Sniper that fires explosive rounds.
Rarity: Common
Tactics
- Explosive rounds have small splash damage radius, ideal for damaging/killing tight groups of minions. Rounds also inflict light damage against Titans.
Amped LMG
Description: Replace Primary Weapon with a rapid-fire Spitfire LMG.
Rarity: Common
Tactics
- If there are multiple Titans on the map, combine this Burn Card with Cloak and rodeo attack as many enemy Titans as you can. The higher rate of fire allows the Spitfire LMG to tear through a Titan’s internal systems in no time.
Amped Mag Launcher
Description: Replace Anti-Titan Weapon with a high-capacity, automatic Mag Launcher.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- With a larger magazine capacity and a higher rate of fire, the Mag Launcher is more devastating against enemy Titans; engage at close range, preferably while the Titan’s bodyshield is down.
Amped P2011
Description: Replace Sidearm Weapon with a burst fire Hammond P2011.
Rarity: Common
Tactics
- An excellent Burn Card for a rifleman or sniper, the Hammond P2011 is now set to burst fire instead of single fire, allowing for a faster rate of fire.
Amped R-101C
Description: Replace Primary Weapon with a more lethal R-101C Carbine.
Rarity: Common
Tactics
- The carbine is already the most versatile Pilot weapon; take advantage of the extra firepower and dominate the enemy in all distances.
Amped R-97
Description: Replace Primary Weapon with a more lethal R-97 Compact SMG.
Rarity: Common
Tactics
- Dominate close-quarter combat with this super-charged R-97; it makes defending objectives much easier.
Amped RE-45
Description: Replace Sidearm Weapon with a more lethal RE-45 Autopistol.
Rarity: Common
Tactics
- This Burn Card benefits the Pilot that likes to snipe, giving them a more powerful RE-45 Autopistol as a close-quarter backup.
Amped Sidewinder
Description: Replace Anti-Titan Weapon with a double ammo capacity Sidewinder.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- With double the ammo, this Burn Card makes the Sidewinder a great Anti-Titan weapon; target the red glowing sections on a Titan’s hull to score one critical hit after another.
Amped Smart Pistol
Description: Replace Primary Weapon with a more lethal Smart Pistol MK5.
Rarity: Common
Tactics
- Best used in Attrition
- Quickly blast through squads of minions with this enhanced Smart Pistol MK5.
Amped Wingman
Description: Replace Sidearm Weapon with a match trigger B3 Wingman.
Rarity: Common
Tactics
- The B3 Wingman is a powerful revolver, but its only down side is its slow fire rate. Equip this card to have a match trigger equipped, allowing a Pilot to fire the Wingman as quick as they can pull the trigger.
Bottomless Frags
Description: Replace Ordnance Weapon with infinite, more lethal Frag Grenades.
Rarity: Common
Tactics
- This is an excellent card to use while playing Pilot Hunter; a direct Frag Grenade will kill an enemy Pilot and having the addition of infinite grenades makes it even more worthwhile.
- Great Burn Card to clear out rooms of enemies that are guarding objectives.
- Grenades replenish with time.
Shock Rocks
Description: Replace Ordnance Weapon with infinite magnetic Arc Grenades.
Rarity: Common
Tactics
- A great Burn Card to use when the enemy team has multiple Titans out. These new and improved Arc Grenades will have an magnetic attribute. Throw these near enemy Titans and watch these grenades stick to the enemy Titan. The Arc Grenade will damage and blur the vision of the Titan.
- Grenades replenish with time.
Personal Alarm System
Description: Replace Ordnance Weapon with infinite Arc Mines with a larger blast radius.
Rarity: Common
Tactics
- This Burn Card can be optimized within Capture the Flag and Hardpoint Domination. Place these Arc Mines around the objective and become the ultimate defender.
- If a Pilot sets any more mines after initially setting three down, the previous ones will disappear, since you are only allowed to have three out at once.
- Mines replenish with time.
Surplus Satchels
Description: Replace Ordnance Weapon with infinite, more lethal Satchels,
Rarity: Common
Tactics
- Best used in Capture the Flag and Hardpoint Domination
- Pilots should use Satchels to defend objectives and place on enemy Titans. The Satchel Charges now have a more lethal blast, doing more damage to enemy Titans; ideal for rodeo attacks.
- Charges replenish with time.
Stealth Burn Cards
These Burn Cards allow you to traverse the map in a stealthier fashion, allowing a Pilot to take out enemies without being seen.
Active Camo
Description: Replace Pilot Tactical Ability with longer-lasting Cloak.
Rarity: Common
Tactics
- Using this Burn Card during Hardpoint Domination is super effective. The longer-lasting Cloak allows a Pilot to change locations and hide from enemies when neutralizing or defending the objective.
- A great Burn Card for escaping or rodeo attacking enemy Titans.
Ghost Squad
Description: Permanently cloaked as a Pilot, in addition to having your Pilot Tactical Ability.
Rarity: Rare
Tactics
- This rare Burn Card excels in many game modes and is super effective to use with a sniper. Easily move around the map while cloaked, but be sure to have Stim or Active Radar Pulse equipped as the card does not take up your Tactical Ability slot.
- This card is effective when performing rodeo attacks on enemy Titans.
Speed Burn Cards
If racing around the map is your thing, then these Burn Cards are what you’re looking for. Quickly change positions on the map while using these cards.
Adrenaline Infusion
Description: Permanently stimmed as a Pilot, in addition to having your Pilot Tactical Ability.
Rarity: Rare
Tactics
- This rare Burn Card keeps Stim active permanently. Use it at the beginning of the game to quickly cut off the opposing team. Permanent Stim means a Pilot’s health will be regenerated constantly as long as they are not being shot at.
- Make jumps that a normal Pilot isn’t capable of, allowing for new wall runs and escape routes.
Prosthetic Legs
Description: Faster Pilot movement speed.
Rarity: Common
Tactics
- The Prosthetic Legs Burn Card is best used at the start of matches; use the increased Pilot speed to reach power positions before the opposing team.
- Extra speed makes you harder to hit, particularly while wall running.
- Using Prosthetic Legs with Stim does not make you go faster than normal Stim. So you may want to select a different Tactical Ability when playing this card.
Smuggled Stimulant
Description: Replace Pilot Tactical Ability with longer-lasting Stim.
Rarity: Common
Tactics
- This Burn Card provides a longer-lasting Stim, allowing a Pilot to escape losing firefights a lot easier.
- Longer-lasting Stim also allows a Pilot to regenerate health faster, making them more durable during firefights. But you must still take cover to regenerate health.
Intel Burn Cards
A Pilot’s situational awareness is increased when using these Burn Cards; quickly locate the positions of the enemies and relay them to your team.
Aural Implant
Description: Replace Pilot Tactical Ability with longer-lasting Active Radar Pulse.
Rarity: Common
Tactics
- A longer-lasting Active Radar Pulse allows a Pilot to scan the inside of a building before going inside to kill enemies, grab a flag, or neutralize a hardpoint.
Echo Vision
Description: Active Radar Pulse is permanently active, in addition to having your Pilot Tactical Ability.
Rarity: Rare
Tactics
- Equip when defending a hardpoint or flag. Equip your Pilot with a shotgun and kill enemies as they walk through an entrance.
Map Hack
Description: Full minimap vision.
Rarity: Rare
Tactics
- A top five Burn Card. Pilots will want to play safe when using this card, as it grants a Pilot full minimap vision…as long as they stay alive.
- This card is great to use during Pilot Hunter; enemy Pilot locations are shown on the minimap at all times, allowing you to quickly rack up points.
Packet Sniffer
Description: You automatically generate Active Radar Pulses periodically.
Rarity: Common
Tactics
- A pulse is sent out from a Pilot every few seconds, revealing the position of enemies. Equip this card when playing as a sniper and watch your kills increase.
Satellite Uplink
Description: Reveal all enemies on the minimap every ten seconds.
Rarity: Common
Tactics
- This Burn Card is an excellent choice in all game modes. The enemies are constantly shown on the minimap every ten seconds. This allows a Pilot to take their time, flanking unsuspecting enemy minions and Pilots.
Spider Sense
Description: There is an audible warning when enemy players are nearby.
Rarity: Common
Tactics
- This is an excellent Burn Card to use when defending an objective or hanging on walls as you wait to ambush nearby enemies. This card triggers a sound that alerts a Pilot when enemies are near.
NPC Burn Cards
These Burn Cards allow Pilots to make use of the multiple minions on the map, great for scoring big points in Attrition.
Conscription
Description: Nearby friendly Grunts fight for you—their kills count toward your score.
Rarity: Common
Tactics
- This is an excellent Burn Card to use when playing Attrition. Engage enemy Pilots while friendly Grunts assist, either shooting other minions or damaging the opposing Pilot.
Double Agent
Description: Grunts, Spectres, Auto-Titans, and turrets ignore you.
Rarity: Common
Tactics
- Use this Burn Card to kill enemy Pilots, evade taking damage from minions and Auto-Titans, and battle an enemy Pilot on an even playing field.
WiFi Virus
Description: Automatically capture nearby enemy Spectres.
Rarity: Common
Tactics
- Best used in The Colony in the campaign when playing as the Militia. The card is also effective in Made Men when playing as either faction.
- This card is of great use when playing on maps heavily saturated with Spectres. Simply walk past enemy Spectres to automatically hack them. Hacked Spectres then follow you around the map, engaging enemies and giving you all the credit for their kills.
Miscellaneous Burn Cards
These cards don’t fit into any specific category. Instead, they provide a wide range of benefits, often helping trick or catch your opponents off-guard.
Massive Payload
Description: Your Titan Eject causes an extended nuclear explosion.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- This Burn Card allows a Titan to have two Tier 1 Kits, one of them being Nuclear Ejection because of the Burn Card. This gives your Titan a significant advantage when battling enemy Titans.
- The closer the Titan is to enemies, the more damage the nuclear explosion will cause. So always dash near enemies to catch them in the blast radius before you eject from your doomed Titan.
Rematch
Description: Respawn where you died.
Rarity: Common
Tactics
- Wait a few seconds before using this Burn Card. Watch the death cam to make sure the area is clear and then use this card to respawn where your Pilot just died.
- In Pilot Hunter, if you die in an elevated position and see the enemy jump down, use this card to catch the enemy off-guard.
Spectre Camo
Description: You are a Spectre.
Rarity: Rare
Tactics
- Wait to play this card until Spectres have entered the battle, shortly after Titans arrive.
- Advance alongside friendly Grunts and Spectres, attempting to blend in. Many times enemy Pilots will ignore minions and only focus on finding Pilots. Now that your Pilot looks like a Spectre, you will be able to kill the enemy Pilot once they turn their back.
Super Charger
Description: Your Titan has a pre-charged Titan Core ability.
Rarity: Common
Tactics
- Best used in Last Titan Standing
- This card allows an Atlas Titan to have its Core Ability, Damage Core, at the beginning of each deployment. Equipped with the 40mm Cannon, the Atlas can make quick work of enemies with Damage Core activated.
Bonus Burn Cards
These cards are great to use in all situations, rewarding you with bonus XP while reducing your build times.
Atlas Refurb
Description: Call in an Atlas Titan.
Rarity: Rare
Tactics
- This Burn Card is perfect to use at the start of any of the game modes listed above. Having a Titan at the beginning will allow you to get off to an early lead.
- During the beginning of a Capture the Flag map, flank all the way around to grab the enemy’s flag. Call an Atlas down and ride it back to your base to capture the flag.
Decisive Action
Description: Forty seconds off build time or Titan Core charge.
Rarity: Common
Tactics
- Best used at the start of the game to quickly reduce Titanfall build time; getting a Titan early in the game gives your team a huge advantage.
- This Burn Card is great to use off the start of Last Titan Standing. The quicker you get your Titan’s Core Ability, the better.
Fast Learner
Description: You earn double XP.
Rarity: Common
Tactics
- Best used in Attrition
- This Burn Card grants you double XP. Attrition is a great game mode for accumulating XP. Pilots can go around the map with Minion Detector as their Tier 1 Kit and hunt minions to level up faster.
Most Wanted List
Description: Scoring hits on Pilots earns extra XP and reduces build time.
Rarity: Common
Tactics
- This Burn Card works with all the game modes listed above, but excels most in Pilot Hunter, since you must kill enemy Pilots in order to win the game mode.
Outsource
Description: Earn extra build time and Titan Core charge reductions during combat.
Rarity: Common
Tactics
- Want to be rewarded for engaging enemies? This Burn Card is for you! Either fight as a Pilot or Titan and watch your build time or Titan Core charge be reduced significantly as you damage enemies.
Pull Rank
Description: Eighty seconds off build time or Titan Core charge.
Rarity: Common
Tactics
- Best used at the start of the game to quickly reduce Titanfall build time.
- This Burn Card is great to use off the start of Last Titan Standing; the quicker you get your Titan’s Core Ability, the better.
Reserve Ogre
Description: Call in an Ogre Titan.
Rarity: Rare
Tactics
- This Burn Card is perfect to use at the start of any of the game modes listed above. Having a Titan at the beginning will allow you to get off to an early lead.
- During the beginning of a Capture the Flag map, flank all the way around to grab the enemy’s flag. Then call an Ogre down and ride it back to your base to capture the flag.
Spare Stryder
Description: Call in a Stryder Titan,
Rarity: Rare
Tactics
- This Burn Card is perfect to use at the start of any of the game modes listed above. Having a Titan at the beginning will allow you to get off to an early lead.
- During the beginning of a Capture the Flag map, flank all the way around to grab the enemy’s flag. Then call a Stryder down and ride it back to your base to capture the flag.
Thin the Ranks
Description: Scoring hits on Grunts earns extra XP and reduces build time,
Rarity: Common
Tactics
- Equip the Minion Detector Tier 1 Kit and quickly hunt minions. This Burn Card reduces your build time, allowing you to get your Titan faster. The sooner you get your Titan, the more damage you can dish out, earning your Titan’s Core Ability faster.
Titan Salvage
Description: Scoring hits on Titans earns extra XP and reduces build time,
Rarity: Common
Tactics
- This Burn Card works with all the game modes listed above, but is most effective in Last Titan Standing. Since everyone is in a Titan already, you will gain a lot of bonus XP as you damage the enemy Titans.
Urban Renewal
Description: Scoring hits on Spectres earns extra XP and reduces build time,
Rarity: Common
Tactics
- Equip the Minion Detector Tier 1 Kit and quickly hunt minions. This Burn Card reduces your build time, allowing you to get your Titan faster. Getting your Pilot allows you to kill Pilots and defend objectives with relative ease.