Satchel Charge
Satchel Charges stick to any surface and are manually detonated, causing massive explosive damage to anything nearby.
Ordnance Unlock: Level 17
Field Notes
- Satchel Charges are great for setting booby traps for Pilots as well as dealing heavy damage to Titans. Drop or place Satchel Charges in high-traffic areas such as near objectives or choke points—placing charges next to Hardpoints and flags may not be sporting, but one can’t deny the effectiveness of such tactics. Once a charge is placed, it must be detonated manually, so it’s best to maintain line of sight with your trap to ensure proper timing. Satchel Charges are extremely effective against Titans when performing rodeo attacks. Stick a few charges to a Titan, then jump off before detonating them. The Dead Man’s Trigger Tier 2 Kit automatically detonates all charges when you die, useful for those times when you’re killed before setting off the charges manually.

Satchel Charge Challenges
Grenadier
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 10 Enemies | 500 XP |
| 2 | Kill 25 Enemies | 1,000 XP, Surplus Satchels Burn Card |
| 3 | Kill 50 Enemies | 2,500 XP, Surplus Satchels Burn Card |
| 4 | Kill 100 Enemies | 5,000 XP, Surplus Satchels Burn Card |
| 5 | Kill 150 Enemies | 10,000 XP, Surplus Satchels Burn Card |
No-Hitter
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 1 Pilot | 500 XP |
| 2 | Kill 5 Pilots | 1,000 XP, Surplus Satchels Burn Card |
| 3 | Kill 15 Pilots | 2,500 XP, Surplus Satchels Burn Card |
| 4 | Kill 30 Pilots | 5,000 XP, Surplus Satchels Burn Card |
| 5 | Kill 50 Enemies | 10,000 XP, Surplus Satchels Burn Card |
Dodge-Ball
| Tier | Criteria | Reward |
|---|---|---|
| 1 | Kill 5 Grunts | 500 XP |
| 2 | Kill 15 Grunts | 1,000 XP, Surplus Satchels Burn Card |
| 3 | Kill 30 Grunts | 2,500 XP, Surplus Satchels Burn Card |
| 4 | Kill 50 Grunts | 5,000 XP, Surplus Satchels Burn Card |
| 5 | Kill 100 Grunts | 10,000 XP, Surplus Satchels Burn Card |
Awarded Burn Card
Surplus Satchels